[PS3 Review] Metro Last Light | PS3Blog.net
The sequel to what I consider the best FPS ever made does not disappoint. Metro Last Light delivers on all fronts and remains one of the most atmospheric games ever made. This is one not to be missed. Fans of Metal Gear stealth will find a welcome experience in the Metro and those who “run and gun” are welcome to attempt the brutal and unforgiving world of Metro as well. Seeming as this is a sequel to what was on PC and ported to 360 lets go through a brief rundown of who we are and what we are doing.
It is the year 2034. Beneath the ruins of post-apocalyptic Moscow, in the tunnels of the Metro, the remnants of mankind are besieged by deadly threats from outside – and within. Mutants stalk the catacombs beneath the desolate surface, and hunt amidst the poisoned skies above. But rather than stand united, the station-cities of the Metro are locked in a struggle for the ultimate power, a doomsday device from the military vaults of D6. A civil war is stirring that could wipe humanity from the face of the earth forever. As Artyom, burdened by guilt but driven by hope, you hold the key to our survival – the last light in our darkest hour…
New comers to the series will be shown a brief and to the point introduction upon firing up Metro. The game thrusts you into the brutal underworld and does a good job assuming that you have not played the first installment. Right off the jump you’ll notice the atmosphere, as the graphics engine is simply amazing at conveying the thick dirty air of the underground. Particles of dust float about and a thick dense fog lingers all around the metro. Underground is where most human encounters take place against the red guard. The gun play is super polished just like Metro 2033 and stealth is just as important as it ever was.
Surveying an approach is highly advised as running into a room will surely get you dropped in a matter of seconds. You have the option to run and gun but a stealthy approach involving the silenced shots and overhead light’s and the ever so graceful unscrewing of light bulbs is advised. Throwing knives will be your best friends next to the new single shot silenced pistol.
The AI is smart and aggressive when in alert mode making the same encounter during my 2 play through’s different each time. Firing off a silenced shot to explode a light at the far end of the warehouse sent my opposition into a panic and led them away to investigate allowing me ample time to crawl to the next dark corner of the room. The hud-less screen does a great job at showing you if you are in view of forces by a simple blue LED on your left wrist watch. Health is also shown here in the way of coloring on the time. Visual clues of your status can be seen on screen with hints of blood dripping. When above ground these wounds and your status are seen dripping across your visor which requires a quick hit of a button to wipe clean. The effect is rather inviting and never felt like a gimmick. Stepping in the murky swamp and splashing some muck onto your visor while fighting off a shrimp is not advised.
Above ground changes the flow of combat and exploration drastically with the requirement of air filters. The slick animation of unwinding an older filter and winding in a new one is a welcome subtle touch. Air filter’s seem to be in abundance this time so you wont find yourself removing your mask and counting to three and putting it back on to save every possible breath. At the time of this review I had not played Ranger mode, but they may be less abundant in that mode. The brutal beasts of “top side” will send you running in fear. There are moments where you must engage and your palms become sweaty with anticipation as you know you have a 50-50 chance of making it out alive. Luckily the check point system is spot on. Those of you with busy lives can appreciate a saving system that allows you to conquer a game in small chunks rather then play for a solid thirty minutes to save.
The city being in shambles, and “top side” being a radioactive wasteland, makes for some very unique weapons. They range from a pressure gun that shoots ball bearings, to a hand sized chain gun, to name a couple. The weapons are part of the fun so I’ll let you experience them for yourselves. Weapon customization is done in some of the populated civilian towns you come across underground. The ability to scope out and extend, or silence a barrel, is done with the same currency as the first Metro, Military ammo. You can use the military high grade ammo to deal some extra damage, but your going to want to save them as currency to really open up the customization. Once I had a night vision scope and silencer, I felt like a ninja who had no chance of losing.
The story is extremely satisfying and full of so many surprises that I really don’t want to go into too much detail. Exploring the metro with an AI partner makes for some great bonding and meaningful interaction. A later partner will bring a smile to your face allowing you to view the world in a very unique way. There is so many positives about this game that I can not bring myself to say one bad thing about my time in the Metro. For those new to the series this will be the FPS you have been waiting for. It takes the genre and flips it on it’s head.
Smart and brutal AI
Something for the Gunner and Stealth players alike
|I can not say one bad thing|
A review copy was provided by Deep Silver for the purpose of this review.