Archive for May, 2013
I wasn’t sure whether it was as a joke or not at first, but it looks like one person with enough cash to spare could be getting what will be the most expensive special edition of a game ever (and probably will not be topped any time soon). Codemasters revealed today that they will be releasing one version of their GRiD 2: Mono Edition. What is included with this special edition?
- PlayStation 3 Console
- Specially packaged PlayStation 3 version of GRiD 2
- Branded racing suit and gear
- A factory tour of the BAC plant, where they make:
- A 170mph BAC Mono supercar (in GRiD 2 livery)
How much will this special edition set you back? $190,000 (£125,000). Like I said, it will only be available to one customer, and will also go into the record books as the most expensive, commercially available game as a special edition. So, anyone going to gather up the cash to get it?
Soul Sacrifice is arguably the best game I have ever played for the PlayStation Vita. This is Sony Computer Entertainment Japan’s answer to the popular “Monster Hunter” series. Keiji Inafune is well known for the Onimusha and MegaMan series that he created for Capcom. Now he’s back with this brand new IP for Sony.
Without giving anything away, the game is very mission based. You have your typical collect/find items and kill the boss type of scenarios. Instead of dinosaur type monsters, though, you wage battle with evil, demonic, trippy looking creatures. From Cerberus to a Harpy, even a possessed Rat. What’s impressive about this game is the character design and stages. The creatures that you fight are gloriously well drawn and animated. You gotta have some type of imagination to be able to think of these type of creatures. They do not look typical at all. A lot of reviews I read for this game just talk about the gameplay and multiplayer aspect, however there is more to it than that.
Thomas Was Alone is the critically acclaimed indie platformer about friendship and jumping. Guide a group of sentient rectangles through a series of environments, combining their skills to reach the end of each level. Listen to awesome music by David Housden, negotiate obstacles meticulously placed by Mike Bithell and immerse yourself in the characters’ journey with a voiceover read wistfully and amusingly by Danny Wallace.
Discover the story of the world’s first sentient AIs, and how they worked together to, well… “escape” is a strong word. “Emerge” might be better. “Emerge” has an air of importance about it, while keeping a plethora of plot twists and origin stories under wraps. We didn’t even mention the bouncing. That’d be overkill.
12 playable characters, each with unique characteristics and abilities.
Story narrated by Danny Wallace.
Soundtrack by critically acclaimed composer David Housden.
Commentary for every level by creator Mike Bithell.
With not much in the way of other news this week we get into a long discussion about our impressions of Microsofts reveal event, as well as other announcements that were game related that went along with it. What did you think? Were you impressed or disappointed? Let us know in the comments below!