Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. With only a small group of warriors and a narrow window of time in which their powers are at their peak, the solution is clear: combine your Star power to make magical Star Children to boost up your forces in battle!
Earlier this week, Atlus USA released the demo of Conception II: Children of the Seven Stars. I downloaded it as soon as it was available, and now I’ll let you know what I thought about it.
The first Conception game was released on the PSP and didn’t get released outside of Japan, so I didn’t really know what to expect from this game, except that it was already announced that Conception looked a lot like the Persona series.
Conception II: Children of the Seven Stars – Teaser
When they reach 16 years of age, a few chosen get branded by the Star God, which means that they have the power to defeat the enemies coming from the Dusk Circles – evil entities which pour monsters into the real world. The hero who you’ll be following through the game turns out to be God’s Gift: he has enough Ether Energy to lead a team of fighters in the Dusk Circles labyrinths.
A huge part of Conception II is the Dating Sim elements in which you get closer to and eventually Classmate with each of the girls in your party (4 in the demo). “Classmating” is the action of “creating” Star Children with the girls in your team (Conception Rate is dependent on the girl’s current mood), and those children can then be brought into battle in the labyrinths. Star Children are not “real” children but energy representations of the bond between you and their mother. They can be of a few different fighter or mage classes, and they must be placed in teams of three before being brought into battle. You can have up to three teams at once on the battle field (which means 9 Star Children total), and you will most likely have a few dozen children by the end of the full game!
Conception II is a dungeon crawler in which you must reach the last floor of the Dusk Circle. I liked the battle system and everything in it takes into consideration how you are positioned around the enemy. Each enemy has four positions around him and getting behind him will most likely yield a weak point hit (check image below). You must choose wisely and decide how you surround the enemy because while the “parents” can go everywhere around the enemy, the children can’t go in a position already occupied by another child. The first dungeon is included in full in the demo, and the enemy difficulty was relatively easy to get through.
As far as the demo went, I’m pretty sure that Conception II: Children of the Seven Stars will be a great game! The Dating Sim elements and the Star Children are unique to this title, and bringing your children into the fight is a very original idea. This game looks like it will be text-heavy, with huge segments of the story at a time, so be prepared to read a good bit if you want to try it out!
The demo itself is also surprisingly long: it took me a little under 3 hours to get through it, and it also looks like the save game of the demo will have an import feature in the retail game.
Conception II: Children of the Seven Stars is scheduled for release on April 15, 2014 in North America on PS Vita and 3DS, and can be pre-ordered here.
PSN Game size: 620MB
Total amount of time played: three hours.
Demo was completed before writing this post.
Written by: Ceidz
- Contributing Editor