[PS3/Vita Double Review] Q*Bert Rebooted | PS3Blog.net
Q*Bert Rebooted is a game that takes the classic Q*Bert gameplay and brings it to Playstation consoles. This game offers the original and classic gameplay from 1982, as well as a new “Reboot” mode in which you can experience Q*Bert in a new way.
Does the 1982’s Q*Bert character still holds up in 2015? Read our double-review to see what we thought about it!
Q*bert is Back !@#$
One of the most critically acclaimed and commercially successful arcade games of the 1980s is back in its Classic pixel perfect 2D form, and a re-imagined Rebooted version with state of the art 3D game-play and graphics that remain faithful to the original concept. Both versions are exciting twitch games requiring keen puzzle solving skills and logic.
Q*bert Rebooted takes the arcade classic and catapults it into the 21st century 3D game play that takes full advantage of today’s technologies yet remains faithful to the original Q*bert. Featuring hexagonal blocks instead of squares, Q*bert Rebooted introduces new enemies, playable characters, power-ups, traps, gem collecting, multiple characters, downloadable content and new ways to play.
Purchasing this content entitles you to both the PS3™, PS4™, and “PS Vita” versions!
Q*Bert: Rebooted Trailer
This is a double review for the PS3 and Vita versions of Q*Bert Rebooted. The PS3 version was played by The_Nmac and the Vita version was played by Ceidz. This review presents what they both had to say.
As soon as the game starts, you are given the choice to play either the classic 1982 Q*Bert game or the new rebooted mode.
In the classic mode (pictured below), the gameplay is true (and as hard) to what I recall from it was when I used to play it on my Commodore 64. If you’ve never played Q*Bert before, then the gameplay involves moving your character on each of the blocks on the screen and changing their color. You win once all the blocks in the level have their color changed. Of course, it’s a little harder than that because there are a few enemies on the board and some of them even revert the blocks back to their original color. Essentially, after a few seconds, the gameplay is understood, and you’re good to go.
In the Rebooted mode, the gameplay is (of course) very similar to the original game, but the graphics are sharper. Each level is split into three practically identical sub-levels (each one a little harder than the one before) that must be completed in order to open the way to the next one. The original level design of Q*Bert was built around a pyramid of blocks, and the Rebooted gameplay is no different, although there are variations in each level in the disposition of the blocks. Since each level spans on a few identical sub-levels, even on Rebooted gameplay, it quickly became redundant.
Since I reviewed the Vita version, I also have a few comments about Q*Bert on that particular console. The level design (in Rebooted at least) often requires you to move diagonally. Moving diagonally was very hard to achieve, and I lost a ton of lives jumping out of the board when I’m sure I pressed the correct direction. Finally, the loading times on the Vita are ridiculous, ranging from 15 seconds to almost 25 seconds each time a new level is loaded.
Bottom line: neither the classic mode nor the rebooted mode kept me interested long enough to recommend this game.
Reboots from the 80’s can either go two ways. You get much better graphics along with similar gameplay, or you get a fully new take on the game with characters that do not resemble what you remember. Both methods have succeeded and failed in the past. This game is closer to the first approach, and for that to work, you need the gameplay and controls to be spot on, as often older games were very unforgiving. However this is the games major failure: it plays terribly. Diagonals were a huge issue in a game that requires the use of them. I was often jumping to my death unintended. Huge miss on controls.
When loading up the game, you got a chance to see Q*Bert jumping around the screen, and I was instantly impressed with the character design. That ended when I started playing the game. There was a definite downgrade in graphics from that opening screen. All of the worlds were slight variations of each other, with little changes as you progress. The sound design in the game was okay, but nothing great to write home about. Very generic music and sound effects overall adding little to the package.
The game does offer new skins that you can purchase with the diamonds you collect while playing the game, and some are really cool – including a wizard, cyborg, and quite a few other cool options. That being said, they are skins and don’t alter gameplay at all. It would have been neat if each one offered a different ability to change up the gameplay.
There are nine trophies in total including two Gold and two Silver, with the rest being bronze. To get all of them, it will take a considerable amount of time and skill. The controls really handicap your enjoyment, making several of these trophies very difficult to get. On the bright-side, there is one for dying 100 times you should get quickly.
I did briefly try the PS4 version, and it did play much, much better (which was weird). We will have a review of that going up on PS4blog.net in the near future.
So, bottom line: Should you be picking up this game? I don’t think so. The game doesn’t control well and is a tad bland and generic. A $9.99 price point almost seems too high for what you are getting. The fact that the game is cross-buy does add some value, but these versions are not fun. Maybe with a patch or two that will correct some of these issues, but at this time it’s very difficult to recommend it.
|Three-way Cross-Buy (PS3/PS4/Vita)|
Neat skins that you can unlock
|Novelty wears thin, and it quickly becomes redundant|
Hard to control the character (diagonal movement)
Loading times on the Vita
PSN Game size: 630MB
You can purchase Q*Bert Rebooted from the PSN store
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