I’m counting down the days to when I’ll finally be able to play No Man’s Sky, a game I’ve been waiting for since it was revealed with an amazing trailer for PlayStation 4.
One of the developers for No Man’s Sky over at Hello Games did a great post at the PlayStation blog to talk more about some of the elements of the game. I’m here letting you know about it because this information definitely made me even more interested in the game!
Click after the break to check out some of the information that really caught my eye:
The universe isn’t actually infinite
Computers don’t really do infinity very well. But there are 18,446,744,073,709,551,616 planets in the universe. If you visit each one for a single second, it will take you 585 billion years to see them all, so it may as well be.
No Man’s Sky isn’t an MMO
The sheer size of the universe means that everyone is going to be super far apart, and it’s super unlikely that people will even visit the same planets.
You will make true discoveries
Be the first to visit a planet, or be the first to scan a species of creature, and you will be recorded as its discoverer when you upload it at a beacon for all the world to see. You can also choose to name them. (There will be filters!)
Planets are defined by their position in space
If they’re close to their sun they’ll tend to be more barren; further away and they’ll tend to be cold. The planets in between tend to be richer with life.
Planets are populated by unique creatures
Creatures are procedurally generated, with wildly varying shapes, sizes, colorations, and behaviours. You will discover countless new species on your journey.
Four people built what we showed for the announcement
Since then, the No Man’s Sky team has grown, but only a little, to 13 people. We like it real small.
What do you think of all of this information? Let us know in the comments below!
Written by: EdEN
- Owner / PR / Editor-In-Chief