Are you ready for one of the craziest fights of your life? Then Dengeki Bunko: Fighting Climax might be for you!!! Get ready to slash, hit, and maybe turn your opponents into a basketball and go for a free throw… Wait, What????
HUGE SELECTION OF CHARACTERS: Dengeki Bunko: Fighting Climax sports a character roster of a whopping 14 playable characters and 23 assist characters including playable bosses Akira Yuki from Virtua Fighter and Selvaria Bles from Valkyria Chronicles.
Dengeki Bunko: Fighting Climax makes the most unlikely of character matchups a reality.
SEGA THEMED STAGES: Fan service abounds with stages designed after some of Sega’s most popular series’ like Sonic the Hedgehog and NiGHTS.
ORIGINAL ARCADE STORY AND DREAM DUELS: Over 60 original vignettes, penned under the supervision of Dengeki Bunko’s writers, add further depth to the interactions of these fantasy crossover characters.
ONLINE MULTIPLAYER: Complimenting the game’s single player game modes, Dengeki Bunko: Fighting Climax supports Online Multiplayer so you can take on new opponents from around the globe anytime, anywhere.
Dengeki Bunko: Fighting Climax — Announcement Trailer | PS3, Vita
Dengeki Bunko: Fighting Climax is a new fighting game brought to you by the folks at SEGA. It uses the characters from the Dengeki Bunko manga imprint, which has been around for more than 20 years and has over 2000 novels published. As you can imagine, there is a dearth of characters to pull from and create a really unique game, and that’s exactly what happened with Dengeki Bunko: Fighting Climax. If you are familiar with the imprint, then there is a ton of fan service, however if you are like me and not read much manga you may not take away as much from it.
Like most fighting games, one of the most important things to focus on is the characters themselves and how they play. This is where Dengeki Bunko: Fighting Climax succeeds. It has some of the zaniest characters I have ever seen this side of Blazblue! As you scan through the character select screen, you notice it has the characters name and what novel they are from. The only novel that was immediately recognizable to me was Sword Art Online due to Ceidz’s excellent reviews and posts for the games based on the series.
Since I was not familiar with the characters, I just started selecting random characters to play with, and man was that fun! Each character is brimming with detail and charisma. The first character I picked was a girl who seemed normal on the character select screen, but as she attacked and did her special moves, she changed costumes and weapons to look like different manga characters. Another character called Shizuo Heiwajima seemed really cool being in a suit. All of his moves were very powerful, and for his strong attack he pulls a road sign out of nowhere and smacks the opponent. Tomoka Minato can actually turn your adversaries into basketballs and make a net appear and shoot them into it. There is no shortage of charm and uniqueness in these characters!
Also available when you select your main character is an option to pick a supporting character. You have 23 characters to select from, all pulled from popular manga novels as well. You can call them into battle at certain points, and they will either attack or support you. If you use the support command, they will assist your character, and the attack command will have them go after your opponent. It’s really cool as you can augment your character with a great complimenting support character to help areas where your fighter may struggle.
The game has an easy learning curve if you have played other fighters before. It uses similar battle systems to many popular games on the market. The first you will notice on the HUD is the Climax Gauge, which fills up similar to Super Meters from other titles. As you attack and defend it fills up to 5 times. Every time you use an assist character it will remove one gauge from the bar. When you use your super moves, it will take two gauges off the meter at once. The other thing you will notice is the spot just under the life bar that says it is charging. When you Blast Attack it will break an opponent’s combo and let you try to get the advantage. When that happens, the charging spot at the top will start, and you will not be able to use that until it’s done charging up.
What I liked about the game was how well I did with the game considering I was new to the world and the characters. It was very easy to pick up and play. Due to keeping similar move sets to other fighting games I was quick to discover what the special moves were for everyone. The one criticism I have about that is how everyone feels very similar since the motions to activate attacks (half circle forward and a button and a half circle back and a button) are the same. There are small tweaks to each character that help give them different identities -for instance with Shizou Heiwajima you can charge the strong attack by holding down a button, giving you a slightly stronger variation of it that also knocks your opponent back.
Another thing I would have liked to see added is a proper training mode. There is a free train option where you can play with the characters and get a feel for them, but it would have been great to have something that actually explained the systems and some of the nuances of the characters. It’s not essential, and once you play a few rounds, you will have things down, but it wouldn’t have hurt either.
The story of the game is interesting with a character named Denshin pulling your character from your world to fight an enemy that is stealing dreams from other dimensions. You are fighting Zetsumu, and he has the power to copy the characters of worlds he has defeated and use them to fight you. It’s a basic story, but it works. What I liked was that all characters could work into the story and give you a feel for their personalities. The one issue I did have with the story mode was the final boss Akira from Virtua Fighter. I was stocked and shocked to see him for the first time, but I have never found myself in danger of losing while playing against him. For a final boss, it was almost too easy.
Another mode available is Dream Duel Story where you have six opponents, but you get to choose the order you face them. These also include new dialogue between the characters, so if you are a fan, you will get more out of this extra mode.
Something I had a lot of fun with was the background stages in the game that were pulled from SEGA games. I didn’t know this would happen, but when I reached the Sonic the Hedgehog themed stage it was very obvious. On the next playthrough, I noticed the Nights into Dreams themed stage! More stages include SEGA properties such as Shinobi, Border Break, Valkyria Chronicles, 7th Dragon and Phantasy Star Online 2.
The game has 59 trophies including 1 Gold, 7 Silver, and a Platinum trophy. That leaves 49 bronze trophies which seems unusually high. Most you unlock for beating the game with each character in both story and Dream Duel Story, while others are unlocked by playing in the other various modes in the games. Like other fighting games getting the Platinum trophy depends on your skills, but this one seems more doable than other fighters on the market.
Dengeki Bunko: Fighting Climax is a great fighting game with some really unique characters, making the overall experience a very fun one. The game is easy to pickup and play, but it would have been great to have a quick training mode on the fighting system to prepare players. If you are a fan of the mangas then you should definitely be picking the game, but anyone who is a fan of fighters will have a great time with this polished release
Easy to Learn
Great tie-ins to the SEGA Universe
|Characters control very similarly|
Lack of a training mode
You can purchase Dengeki Bunko: Fighting Climax PS3 from the PSN store
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Written by: the_nmac
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