Posts ByAuthor: Madagasca | Page 3 | PS3Blog.net
If you have planned a visit to Tokyo, we have bad news for you: a zombie invasion starts this week!
Taking place in the well-known Kamurocho district, Dead Souls sees the return of the charismatic Yakuza hero Kazuma Kiryu, accompanied on his adventures by three other playable characters: Shun Akiyama, Ryuji Goda and Goro Majima. In Dead Souls, not only will Kazuma have to go deep into the underworld to rescue his kidnapped step-daughter, but now he will also have to face an army of zombies laying waste to his beloved Tokyo streets!
In addition to melee combat featuring punches, kicks and the possibility to use objects during fights, Yakuza: Dead Souls features gunplay for the first time in the Yakuza series where everything from pistols, machine guns and rocket launchers can be employed against your enemies.
Check out the launch trailer after the jump.
Please note: the trailer contains scenes of strong violence!
Accessories are an important part of a console’s lifecycle – they help you to ensure it lasts longer due to the protection kits that are available to buy, and to get the best experience from them due to the headsets, controllers etc you can buy for the games that you play.
If you’re into your accessories, then you have a perfect opportunity to have your say on how to improve on a current product or even how products end up before they go into mass production and ahead of them being available to the general public to buy.
How? We’ll get to that in a second.
Sony Computer Entertainment Europe (SCEE) today announces the release of Unit 13, a third-person military shooter created exclusively for PlayStation®Vita (PS Vita) by Zipper Interactive, available via the PlayStation Store or from all good retailers on March 9th.
Players join the ranks of Unit 13, a counter-terrorism squad deployed with only one objective; complete the mission. Missions focus on contemporary ‘ripped from the headlines’ scenarios creating an experience that is loaded with authenticity.
Unit 13 takes advantage of all the input and connectivity features PS Vita has to offer. Dual analogue sticks offer bona fide shooter controls on the go, and SIXAXIS combines with front and rear touch to offer an intuitive, immersive experience.
The 3G connectivity of PS Vita are at the core of Unit 13 and bring all-new challenges and ways of playing to the genre.
With such a strong following, since the franchise was released back in 1997 on the very first PlayStation (PSOne), Everybody’s Golf has kept to the same mix of ingredients and released yet again another iteration of this highly popular golfing simulation/game – but does it live up to its reputation? Does it ‘still’ cut the mustard? We’re going to find out just that!
The game itself is made up of 3 main gaming modes – the Single Player mode, Multiplayer mode & the Online mode. We’ll delve further into these modes in just a second, but for someone who hasn’t played this since it’s outing on the PS2, I was looking forward to playing Everybody’s Golf and getting my clubs out to see if I still had it on the green, and more so to put this title through it’s paces to see if it is every bit as good as it used to be.
Over the last week, we have been running a giveaway where we gave you the chance to win a COMM-PLAY Performance Gaming Kit – courtesy of 4Gamers, whom are a UK based PlayStation Approved accessory brand.
We received a stonking 183 entries, which were all a mixture of Twitter, Facebook, YouTube subscription, and Lottery entries.
I have to admit I’m not very good with recording videos, and as we have in the past recorded videos of winners being selected etc, I for this occasion pressed a rather important button on our customised giveaway system where the site itself chooses some lucky individual at random.
So, you want to know who won? Can I have a drum roll please?
To celebrate the release of the adrenalin pumping new snowboard title, SSX on Friday 2nd March, EA SPORTS invited fans to ‘race, trick and survive’ a dramatic 400-metre long zip-line night jump from the top of Battersea Power Station in London.
Shredding the night
The ‘SSX | DEFY REALITY : LIVE’ short film showcases the nerve-wracking moments SSX fans from across Europe arrived at a mystery location to face a truly exhilarating challenge: flying down an iconic London landmark from 60 metres up at speeds hitting 80kph at night. All flying over a giant video screen where more fans were getting hands-on with the game.
Recreating the gravity-defying gameplay and signature stunt action of SSX in an astounding urban landscape, the Live experience was a rush of emotions for the fans who descended from the mountain of Battersea Power Station on the specially constructed zip-line.
Following on from the launch of the PlayStation® Vita on 22nd February, PlayStation is excited to release two short films by TV award winning magician Dynamo. Inspired by the ability to play anytime and anywhere, the films give the viewer a glimpse into Dynamo’s magical world where anything is truly possible.
Not one to shy away from a challenge, the first film sees Dynamo putting the PlayStation Vita’s anytime, anywhere functionality to the test, scaling the heights of one of London’s most iconic locations -Nelson’s column – for a spot of downtime gaming, much to the surprise of his friend!
The second short film captures Dynamo’s busy life, always on the move and in demand. Playing at home on his PlayStation 3 console, Dynamo keeps being interrupted by his management. Instead of stopping playing, with a touch of Dynamo magic he transforms his PlayStation console into a PlayStation Vita, so he can continue playing on the move.
Sony Computer Entertainment Inc, today announced that the sales of the PlayStation(R)Vita (PS Vita) portable entertainment system reached over 1.2 million units worldwide as of February 26, 2012. PS Vita experienced an initial burst of momentum when it launched on December 17, 2011 in Japan followed by Hong Kong, Taiwan and South Korea. Newly launched in North and Latin America, Europe and PAL territories as well as in Singapore on February 22, 2012, sales have exceeded expectations surpassing over 1.2 million units worldwide, firmly establishing PS Vita as the must-have portable entertainment device across the world. Software sales across the globe have surpassed 2.0 million units at both retail and on PlayStation(R)Network.
“PS Vita was designed to deliver the ultimate portable entertainment experience, and we couldn’t be more thrilled with the reaction we’re seeing from consumers and the pace at which PS Vita is selling,” said Andrew House, President and Group CEO, Sony Computer Entertainment Inc. “The market has responded and there is clear demand for a mobile device capable of providing a revolutionary combination of rich gaming and social connectivity within a real world context. To sustain momentum, we’re working closely with 3rd party developers and publishers to ensure the best games and franchises possible will be available on PS Vita, and our software line up for the remainder of 2012 will have something for everyone across the globe.”