I dropped by my local EB Games after games night at a friend’s place on Monday night, but the lineup was about 100 people, and it just wasn’t moving. So I went home and had a good night’s sleep and picked up Black Ops the next morning. I played Combat Training for the morning, and online multiplayer in the afternoon and evening, and also quickly checked out the local split screen. Here are my thoughts on the game so far. I have reached level 16 and my K/D ratio is about 1.2. I’ll post a part 2 once I’ve had a chance to play multiplayer a lot longer.
I’m not going to go over all the game mechanics. You can read that elsewhere. Instead I’ll focus more on my thoughts of the game.
I like ’em! I really do. There’s not quite enough variety between the maps, and some look very similar to others. But other than that, there’s nothing I can complain about. WoodysGamertag complained that they are all too brown and gray, but I didn’t think that was a problem at all. It’s obvious that these maps were not made by Infinity Ward. Often when I’m traversing a map I’d think “that wouldn’t be in MW2″. (Like rooms with only one entrance.) On the whole, the Treyarch maps feels a lot more like real places instead of set pieces. There are interesting nooks and crannies to explore, and the maps are big enough that it will take a while to learn them all. Well, except for Nuketown, which is Black Ops’ equivalent to Rust. I’m quite pleased with the maps, and I don’t cringe at any map that comes up in the rotation. At least not yet.
The map voting is kinda cool too. You can vote on what to play next. There are three options. You can vote on the next map the game chooses for you, or the map you just played, or some other random map. Even though I don’t understand why people would want to play a map they’ve just played, we still have more options than MW2 gave us.
CoD2 was never released on the PS3, probably because it came out before the PS3 was launched. But CoD3 was released for the PS3, but without the split screen support and map packs that 360 users enjoyed. In MW2 split …
This is what voice chat is like playing Borderlands with my friend Steve:
“Henning, I PFFFFFFFFFT PFFFFFFFFFT the ________ while PFFFFFFFFT and _________ ________.” “Steve, what? I can’t hear you. Can you say that again?” “Henning? PFFFFFFFFFFFT. PFFFFFFFFFT. _______ ________ …
PS3 gamers are divided into two camps. The “what good is cross game voice chat?” group and the “I want it now!” group. I am within the painted circle of the latter group. If you don’t know how nice 360 users have it with parties, then maybe I’d understand why you don’t care about voice chat. Or maybe you are a non-online gamer. I’d understand that too. However, if you play with friends online even on a semi-regular basis, then cross game voice chat is a feature you’re likely wanting. If only to be able to talk to friends in games that have a bad voice chat implementation (I’m looking at you Borderlands).
Frankly, I don’t want to have this feature so that I can play MW2 and talk to a friend who is playing Gran Turismo. No. I just want to be able to talk to my friends (a) reliably and (b) whether or not I’m in the same lobby as him. I want to get in a party with a friend and talk to him as the game is loading. I want to discuss what we’re going to play – what maps/tracks/modes/etc. And I don’t want the audio to drop out. When we leave a mode, I still want to be able to talk to him. And then when we switch games together, I want to be able to talk while in the XMB. Etc.
So there’s my motivation. You can see why I want cross game voice chat. I have to wonder why Sony is taking so long on this feature. I can see several reasons: