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Posts ByAuthor: Emrah |

Why an Uncharted 3 Online Pass is a bad idea

October 17, 2011 | | 20 Comments

Uncharted Online

Online passes are becoming so common that probably in time, there’ll be news for games that don’t have it.

Sony is backing and will actively be using online passes for its games from now on. Naughty Dog has also tried justifying the move, mainly stating how servers cost money, never mind the fact that uncharted 3 online will rely on Peer2Peer networking, which is already a very effective way of reducing server costs.

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Killzone 3 1.06 Patch is Live in EU Territories

March 18, 2011 | | 7 Comments

The Killzone 3 1.06 patch is available for download in EU territories, and weighs at 45MB. It is supposed to fixed lag issues introduced after the 1.04 patch, and it also fixes some scoring related bugs.

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New PC motion controller shows Sony’s missed chance for Playstation Move

January 10, 2011 | | 11 Comments

Sixense unveiled its Razer Hydra at CES this year, which is a motion controller for the PC platform. This is good news for the industry as motion gaming will meet even broader audience.

Razar Hydra uses an electromagnetic field within a radius of 6 feet to detect the positions of the controllers in both hands, with millimeter accuracy. It also supports an analogue stick on each of the controllers. I had earlier written an article about how having an analogue stick on the Platstation Move controller would have been the right thing (in hopes of getting things right for PS4, of course, as there’s no way Move specs can change). Comments around the web concentrated on the fact that using analogue on the motion controller would be awkward, something which was repeated by Anton Mikhailov himself, and he also mentioned that it would come with added costs.

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The Fight Patch is Live

December 1, 2010 | | One Comment

The Fight patch is now live, allowing the most requested feature: Transparent fighter. This allows users to look at things directly from behind, revealing the opponent, allowing more precise punching. The game’s difficulty level, at least in the first fights, … Read More

GT5 fans, hold on to your PS3’s! (The brief history of game save locking)

November 27, 2010 | | 11 Comments

Your garage in GT5

One inconvenience for users who want to buy their second PS3 for a variety of reasons, or simply continue a game at a friend’s house, is locked game saves. In the early times of PS3, few games, if any, used locked game saves. This allowed people to share their save files, not a bad thing at all, but also allowed the users to easily backup their game saves, take it anywhere, and continue their game on another PS3. The open nature of the save files also lead to some save file hacking, with the potential to give unfair advantage to users in competitive multiplayer or leader boards. That’s the major negative side of unlocked saves.

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Did Sony Really Need the Sub-Controller?

March 24, 2010 | | 11 Comments
Sony Move Mock-up

Did Sony really need the Sub-Controller?

After much speculation about its name, Move was revealed in GDC2010. Sony’s take on the “waggle gaming” which also caters to the hardcore gamers will be a welcome alternative to existing control schemes. Move controller’s high precision and depth tracking allows 1:1 reproduction of controller position and orientation in the virtual space, which can accommodate very interesting applications.

Sony’s primary move controller is as simple as it can get, with few buttons which emphasize motion based game control rather than button-mashing action. But there are some things that you cannot do with so few buttons in hardcore games, and moving in vast virtual spaces requires extra input. Enter the sub-controller, with an analogue stick and two extra “shoulder” buttons.

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