Archive for category Backwards Compatibility

Sly Collection Comparison

To give you a taste, I included the above two pictures to show the difference in detail when comparing the PS2 version of the Sly Cooper franchise to the PS3 version. It is definitely a lot crisper and looks really good. Now we just need a bunch of other PS2 compilations and we’ll be good :P. Team ICO collection would rock, and would definitely benefit from updated resolution and textures. You can actually check out a few more comparison shots here. I never played those games, so maybe this will be one for me to pick up some time in the future.


How Do Firmware Features Get Chosen?

Usually, we’ll get about 2 or 3 major Firmware updates a year that add some sort of new feature or functionality, whether it be AVC High Profile (H.264/MPEG-4) compatibility (FW 1.82), ability to use custom background images and icons (FW 2.00) or the ability to chat with friends (as opposed to sending messages back and forth) (FW 2.7), they all had to go through a process to determine which features will make it into a firmware update.

PlayStation: The Official Magazine interviewed Eric Lempel, Director of PlayStation Network Operations, to discuss how firmware updates become a reality and why certain features or capabilities make it in before others. Here’s some of what he had to say when asked how features are planned and released:

We go about doing that in a few different ways. We do consumer research in addition to following our roadmap. We’ve had a very long roadmap that we’ve wanted to roll out, and clearly all of them couldn’t be rolled out day one when the PS3 launched. So we’ve been implementing these features as we go along and some of them take longer than others.

Of course time and manpower always factor in because there aren’t limitless resources. And are sometimes key features that must go out in Firmware updates. For example, you saw on September 1, we released a 120GB PS3 and we did a Firmware update, and there were some enhancements in that specifically to bring on the new hardware.

They constantly read replies on Official Blog posts pertaining to Firmware updates and also look trough resources on the internet to see what features us consumers want in the firmware. They then try implementing those features and do extensive testing on them before they go public, but some problems won’t surface until after they’re released, and then a patch would come out to fix those issues (such was the case with the 3.00 launch and having to update again a few days later to 3.01).

He was also asked about Cross Game Chat, but there wasn’t any confirmation as to when/if it will become available, but he did say they are actively looking into it and that it’s complicated (which is no surprise since the PS3 OS wasn’t exactly designed for such integration, whereas the 360 is Windows-based and easier to program such features for).

Personally, I could go without it because I would be annoyed playing one game and having a friend yammer on while he’s playing another :P. I still don’t see why so many people complain about “missing” features (such as backwards compatibility and cross game chat) when PSN is free to use anyway and Sony really has no obligation to update the firmware in the first place.

In any case, I wish they’d give us a sneak peek of their Roadmap so we can see what is definitely coming, though 😆 .

Source ← Be sure to read the comments section for a good laugh as well!
Firmware Update History


PlayStation Rewind – Tomba!

My brother and I were discussing classic games and what we used to play on our old systems last night. One of the first ones brought up was a much overlooked, but highly rated, game by the developers over at Whoopee Camp (who closed their doors quite a few years back). The game was called Tomba, a side scrolling platformer with a few 3D elements in the mix. Reason for it not selling enough to even hit Greatest Hits status? Definitely wasn’t because of reviews. Might have been lack of advertising… It did get a sequel, though.

The premise of the story goes as follows, according to Wikipedia:

You play the role of an energetic pink-haired youth named Tomba. Tomba’s island was once a beautiful, peaceful place. However, seven evil pigs appeared, and using their magical powers, they mutated the surroundings into a bizarre landscape. The underlings of The Evil Pigs, called the Koma Pigs, stole Tomba’s grandfather’s bracelet and a plethora of gold through a strange lust for it.

Tomba is on a quest to retrieve his bracelet, which requires trapping the Evil Pigs along the way. Trapping them involves finding Evil Pig Bags, keys to entering each realm of each Evil Pig. When Tomba confronts an Evil Pig, he can throw and seal them into their Evil Pig Bag. He must also complete missions for other people and areas to get items and Evil Pig Bags. Some side-missions are purely for fun and irrelevant to the Evil Pigs storyline.

For being a new intellectual property, it had a lot of great production values and was very fun. The only down side? Lots and lots of loading screens and backtracking (backtracking is only really important if you want to go and complete many of the side quests, other than that, yeah, there’s still backtracking, but it wouldn’t be as much). The game included 130 events in all, allowing you to get rare items for other missions, building your AP, and adding new items that enhance your abilities (such as being able to run faster, jump higher, etc which really come in handy).

There’s definitely a lot there for people if they love to get 100% completion on video games, looking for hidden stuff, etc. The gameplay is generally open and you can be in the middle of a quest and go ahead and start or finish others. It’s really lenient in terms of how you want to progress in the game. Be careful, though, if you’re trying to get all 130 completed, because there are cases where you wind up completing one that will inadvertently end another (it is possible, but Wikipedia says the most anyone’s ever gotten is 128/130, but there’s a walkthrough on YouTube that disproves that).

If you’ve never played the game before, you’re missing out because it’s one of the classic PlayStation’s best titles. Would the game translate well for a modern take on the series? Probably not (in terms of a 3D venture anyway. It would probably wind up like Sonic when it went 3D), but if they released the game on PSN (it is produced by SCEA after all), I would definitely pick it up. What would be really nice, though, is if they modernized it like the Bionic Commando side scroller on PSN (and Live) with more up to date graphics but the same basic gameplay. THAT would be worth every penny. If I had to rate the game in a review, I’d definitely give it at least an 8.5/10.

The PSOne had so many classics, it’s unbelievable. There were tons of promising franchises on there that never really made it into the PS2 era. Remember Jet Moto? Vagrant Story? PaRappa the Rapper? Dino Crisis 2 (the first one is confirmed to be hitting PSN, though, I think they should remake number 2 using current gen tech)? Legend of Dragoon? Hell, even Duke Nukem: Time to Kill was awesome! Tons of weapons and hilariously corny one liners! Do you think these should have PSN releases, or even just bring it into the current gen? Got any PS1 games of your own in mind? Shout off in the comments.


Sony Patents Emotion Engine Emulation For Cell Processors aka PS2 Backwards Compatibility


Not sure how and not sure when, but Sony has patents to this technology that directly makes me think BC is coming back eventually. This is the first remote hint that this could be returning to us at some point and time.

For all those without a BC PS3, this may be your dream come true.

Patent Info


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