Archive for category Clan: The Mockers
Mockers Week #5 – Bots!
Posted by Blackstaffer in Clan: The Mockers, Game Night on March 30th, 2009
Hey all. This week we have something new to play with, if things go to plan. Tomorrow morning the next Killzone patch will go online, and it includes bots! I thought we could try some human versus bots games to learn some teamwork.
So we have to do things a bit differently. One thing that won’t change is the times:
Tuesday @ 10pm EST
Wednesday @ 9pm EST
Thursday @ 10pm EST
The games I create always end up being laggy, so if someone else is online at around the times mentioned above, and there is no game, could you please create a game? Here’s what to remember:
- Please name it something like “Mockers VS Bots” or “Mockers + Friends”.
- Don’t forget to allow gamers of all levels to join, not just those of your rank.
- The password should be the same as always, which is mentioned in the Mockers Message of the Day within the game.
- Enable bots!
- Turn team balancing off.
Supposedly you can set up a humans vs bots game. I think this is done by turning team balancing off, and having all the human players choose a faction. (Is that right?) So everybody who joins the game should choose ISA, and hopefully the bots will all be Helghast. Anybody know how this actually works?
The Mockers Clan Match
Posted by Blackstaffer in Clan: The Mockers on March 28th, 2009
Some people have asked that we do a clan battle with another clan.
I don’t have a problem with that, but we need to prepare.
First off, who is interested? Your skill level doesn’t matter, but you should be willing to play as a team. Please reply to this post if you’re willing and able to play in a clan battle, probably on a Wednesday night. Please don’t reply if you can’t make it.
Second, it would be good if we could get some team tactics established. So I’m looking for some suggestions for how to play together as a team. Here are a couple I thought of:
- We should have at least two turret placers on our team. They can place the turrets where they are most effective for a given round. Then once the round is over, they should destroy the turrets so that they can create new ones that are best situated for the next round type.
- We need at least one person to place spawn points. Remember that people spawn out of spawn points facing the opposite direction of the person who placed the spawn point at time of placing. I volunteer to be a spawn point person.
- Dying doesn’t matter for any game mode except Body Count (unless you’re the assassination target). So it’s a good tactic, for example, to place yourself between the enemy and someone arming/disarming a bomb.
- Everyone has to be in a squad. So if it’s a team of five, it’s no good to have a squad of four people plus a loner. Also, headsets should be charged before the match starts. I’ve fallen victim to that mistake myself.
- Each squad should have an objective and work together as a team to achieve it. In Capture & Hold, for example, we could have one squad tasked with holding one location, while another squad takes care of the other. (The third location doesn’t matter if we hold two.) How will we determine which squad does what?
What did I miss? I’ll add them to this list.
Third, I want to try those team tactics in our private games before we go up against another clan. Now that bots are coming in a patch next week, we could do a clan match of us versus the bots, to practice.
What do you guys think?
Mockers Week #4 – Redux
Posted by Blackstaffer in Clan: The Mockers, Game Night on March 27th, 2009
About Thursday Night: I think we had eight people at one point, which worked pretty well. I have to say I died a lot. Some people are complaining that the game is laggy. That seems to happen when I set up the game. In the future someone else has to set up games, but please remember to allow people of all ranks to join your game.
Some people are itching for a clan battle. Frankly, I don’t see enough teamwork yet for that. I have some ideas, and I’ll be making a new post about a clan battle later.
About Wednesday Night: We had about ten people playing at one point last night, which was great. Thanks to everyone that showed up. Beware Hentaku’s turrets and shotgun! Man oh man!
One of the craziest parts about setting up a game is that I start the game before anybody has joined. I wander around a level to see if there’s anything new I can discover. Plus, it also makes the game a bit shorter while everyone gathers, because I’ve used up some of the time wandering around, which is good. But it’s always a shock when the first person enters the game because I usually don’t notice until BAM! I’m dead. What the? It nearly gives me a heart attack.
But then a lot of people fell out and by the end it was two against three, which wasn’t fair at all. I’m starting to think that six people is the minimum for a good game. At the very least, when the numbers get that low, it should be an equal number on each side. I tried dropping out and coming back in, hoping that the game would put me on the other side to help balance the game a bit, but it put me on the same side again. This is exactly why I had turned faction balancing off in a previous game, but it had backfired because people didn’t Auto Select, which you really should do. So guys, if you can choose a side in a future game, please don’t. Just Auto Select. If faction balancing is off, it’s so that we can try to balance unbalanced games, okay?
I have to say that I’m discouraged by the fact that The Mockers has more than fifty members, but I still haven’t seen some of them join us. Last night I saw someone from The Mockers who’d never joined us before, playing in a different game. What’s the point of being part of a clan then? I’m going to start kicking people, and going on another recruiting drive. If you have any friends that would like to join, and who would play regularly, please tell them about The Mockers. I have a lot of fun getting to know you guys, and hearing The Preppy Monk argue with someone else in the background was funny. “It’s not over, I was respawning!”
(Sorry dude, it was funny.)
About Tuesday Night: Last night there were a total of four of us playing. (Fleakitten, Brasil, Hentaku, and me.) Thank-you for showing up!
While I had fun planting C4 and getting my last C4 ribbon, and therefore my C4 medal, I think that playing two versus two doesn’t work all that well.
Is setting up three game nights during the week too much? Would we get more of a turnout if I only planned one match? That’s kinda week, IMHO, for a clan built around playing KZ2.
Mockers Games Week #4
Posted by Blackstaffer in Clan: The Mockers, Game Night on March 23rd, 2009
Hi everyone. On Saturday Doshin arranged a game and there were six of playing. It was a load of fun, but I understand why 2pm on a Saturday is a hard time to make. Usually I wouldn’t have been able to make it, except that my wife had the kids out.
There are over fifty members in the Mockers, yet I seem to be meeting the same ones online all the time. Maybe a group of ten or twelve of you. It’s great that you are playing, and I don’t want you to stop. What I want is to see all you others out there that are members but that aren’t playing. The purpose of a clan is to get together and play. I’d like all of you who don’t play with us to please make some time to play.
If you’re a player with a 0.4 k/d ratio, you shouldn’t be afraid to come out and play with those of us with higher ratios. Mine is 0.74, but I know that I’ll die in a confrontation with Doshin more often than not. Which makes it much more satisfying when I actually do kill him.
One game of 3 versus 3 on Saturday was pretty lobsided, and it wasn’t that much fun getting pummeled. But it’s always a learning experience, and you have to remember to try something new. I sometimes get into a rut and do the same thing time after time. I’ve heard it said that the definition of insanity is doing the same thing again and again, expecting a different result. So trying doing things differently. Use a different weapon. Use a weapon differently. I recently discovered that shooting my Saboteur’s weapon in bursts is a lot more effective than holding down the trigger. I’m also trying to aim at the head more, though it’s difficult. Try taking a different route. For example, I discovered that if you’re a Helghast on Blood Gracht, there are three ways out of home base, not two, as I initially thought.
So those of you who aren’t playing with us, please join us. We want to play together. If the times we play aren’t good for you, then suggest alternate times and we’ll try to oblige.
Time for gameplay this week:
Tuesday @ 10pm
Wednesday @ 9pm
Thursday @ 10pm
If nobody has set up a game, feel free to set up a game yourself. I discovered last week that games I set up can be laggy. So it would actually be better if someone besides me set up a game. Don’t forget to set the password to ‘mock789′, and to allow all players, not just ones at your rank.
Mockers Saturday
Posted by doshin in Clan: The Mockers on March 20th, 2009
We will be having a Mockers Weekend Match on:
Saturday March 21st at 2PM EST
If we have bigger turnouts, we can add more weekend matches. As always, bring your friends, headsets and create squads in game. Check the clan motd for any updates.



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