Archive for category Gaming Industry
For those of you who aren’t cool enough to follow racing and/or are fans of automotive culture, Polyphony digital hosts its Gran Turismo Awards ceremony at the SEMA (Specialty Equipment Manufacturing Association) convention. Think of it as E3 for car guys.
This year, the winner was David Eckert’s Ford Mach Forty, named so because of it resembling the Mach 1 Mustang and being powered by components normally reserved for the GT40. Overall, there were 5 categories, of which, this car was also the winner of the Best Hot Rod category. Other finalists include:
- Best European Import: 2013 Volkswagen Turbo Beetle (VWVortex.com 2013 Super Beetle Project)
- Best Truck or SUV: Antron Brown’s Family Dragster Toyota Sequoia
- Best Domestic Automobile: 2014 Ford Mustang GT RTR Spec 3
- Best Asian Import: 2013 Scion FR-S Evasive Motorsport
After having worked with Technicolor’s Bangalore production studio on some noteworthy Rockstar games, LA Noire, Red Dead Redemption, and the more recent Max Payne 3, Rockstar Games has made a deal with the production company to have a dedicated, exclusive team working for them. Here’s what Jeronimo Barrera, VP of Development at Rockstar Games, had to say about their partnership:
“Technicolor were a fantastic resource for us during the development of Max Payne 3. We’re looking forward to building the partnership on future projects.”
Given the recent history between the two, and with the advent of this news, it is a sure bet Technicolor, namely this unit, is being used for the upcoming Grand Theft Auto 5 as well.
Capcom celebrated the release of Resident Evil 6 in style with a star studded performance headlined by New York rapper, NAS. The event was held at Lure nightclub in Hollywood, California on September 28, 2012. The general atmosphere of the venue itself was just like any other Hollywood club. Full of wannabes and trying to be’s. Yeah, sure, it was attended by the likes of Kendra and Hank Baskett, and Shawn Roberts, however, personally, I find these events to be so ridiculous.
Official social media game industry websites advertise these events “for the gaming community” but you never get that feeling. I had to argue with the people in the media line to let me in and they kept saying it was max capacity inside. 5 minutes after arguing with them, they let me in, mind you the venue holds 1600 people; it looked more like 200 people were in there. This may come off as negative, however I just want to give credit where credit is due. The hard working producers and the fans. Without the fans, Resident Evil wouldn’t have been as big, Without the producers, the game would not exist!
More photos, courtesy of Getty Images, here.
As a gamer, do you care about the production and the people behind the title? Or do you just play it and toss it?
According to GI.biz, Sony has closed the doors on the WipEout developer, Studio Liverpool. Reliable sources have told Eurogamer that a new WipEout title was in the works for Sony’s next console, and had been in development for over a year. Another game that focuses around gangsters and stealth, using similar tech to the motion capture of LA Noire, was said to also be in the works. There isn’t word of any layoffs right now, as Sony is trying to move as many staff as possible to other studios internally.
You can read Sony’s official statement after the jump.
ALL GOOD THINGS..
Where do I even begin to describe how disheartening this news is. After 17 years in the business, Zipper Interactive is closing its doors. Zipper, and its SOCOM series for the PlayStation 2, are tied together eternally like Michael Jordan is to the Chicago Bulls.
To me, the SOCOM series is a milestone game that reflected the power of multiplayer on the PlayStation 2. Immersive, challenging, never dull, and will keep you on your toes for a measurable period of time. Dubbed “SO-CRACK” by many in reference to its very addictive multiplayer gameplay.
I would be lost, literally, for hours at a time playing SOCOM 3′s “Convoy” mode. Opposing teams take turns in loading cargo trucks with supplies and ultimately driving them to the extraction zone, while another tries to destroy them. I loved extracting Convoy trucks.
Production value of the SOCOM series progressed in high fashion by the time the 3rd installment was launched. Big names like Michael Clark Duncan and Jennifer Hale had lent their talents. There was even a whole orchestra to accommodate and compose the soundtrack. The game was not just some clone of the previous one. What you have to understand during this time is multiplayer games were just starting to blossom, and words, such as “DLC” or “XP,” did not exist. No one cared about how your character on screen looked, there were no extra reticule colors or XP to harvest. It was just pure team work and fun from the get go.