Archive for category Gaming Industry
The short answer to that? Sixteen. Yes, that’s right. Sony is now SIXTEEN 1st party studios strong (and yet not that many first party IP, huh? Put them to work!) The long answer with a studio by studio breakdown? Follow the link to find out!
Euclideon, an Australian tech company created in 2010, is ready to show a work in progress video of their “Unlimited Detail”, a new proposal on how videogame graphics can be created in the next couple of years. Unlimited Detail is a technology which was secretly in development for many years. It enables computers to display infinite geometry at real time frame rates and has made many prominent appearances in the media, especially in magazines including New Scientist, Wired, Popular Science, Hyper, Atomic and PC Power Play amongst others.
What do you think after watching the video? Is this something real enough for it to be a part of the next round of consoles and their games or will it end up skipping a generation or maybe even not being applied at all?
Scott Rohde, senior vice president at Sony Computer Entertainment’s Worldwide Studios America revealed in an interview for MSNBC on Monday that Sony Computer Entertainment had acquired Sucker Punch Productions.
The bottom line is, when you’ve got a group that’s been as successful as Sucker Punch, we want to ensure that we keep them in the fold. It’s that simple. It’s hard to find high quality developers like these guys.
This move ensures that all games developed by Sucker Punch will remain exclusive to Sony’s platforms going forward. Sucker Punch is well known for their work on the inFamous series as well as the Sly Cooper games. The acquisition makes Sucker Punch the 16th internally-owned studio at SCE’s Worldwide Studios.
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First of all, be warned, as this is a long post and its many inquiries might feel unanswered at end, but if you also feel like the industry is increasing the size of the cookie factory and you keep getting the same batch of bland chocolate chip cookies, you might like it. Without further ado, let’s begin:
What is the most innovative game you’ve seen lately? That’s a question I won’t try to answer at this point, I’ll let you guys think about it for a couple of minutes… OK, so what is the first thing that came up on your mind? Not so simple, isn’t it?
I’ve noticed (and probably most others have) that the most noteworthy titles these days are sequels, and that got me thinking, is that all we want to see? I own a very small collection of PS3 games (about 16) and astonishingly, 50% of those games are sequels to games featured in the same platform; if I consider sequels to a series, that number jumps to 70%. It’s incredible how many developers we’ve seen lately seem so scared of trying something different. If you just think about your “top 10″ most expected titles this year, you’ll see what I’m talking about. Probably 90% of those games are sequels.