Archive for category 3D
Well, yesterday, Sony announced that there was going to be some PSN maintenance today, but said it was regularly scheduled maintenance, but then, today, they announced that stereoscopic 3D support will be available tomorrow.
But what I was surprised to find out was that most of us already have the firmware installed for it (the firmware that was released last April), so maybe it is just regular maintenance. Anyway, this comes with the announcement from Sony’s Bravia division stating that their 3D televisions are available for pre-sale and will reach retailers later this month.
There will be games and demos available to use the 3D support; of which include:
- Super Stardust HD
- MotorStorm: Pacific Rift (demo)
And better yet, they’re all free (if you buy a 3D-capable Bravia, which come with the vouchers). Oh, and remember that fighting game for the Move, The Fight: Lights Out? Yeah, that will have stereoscopic 3D as well.
This product has actually been shown at CES earlier this year (and a few other conventions), but will be launched at E3 in a couple weeks. RealView Innovations, the company who developed the technology, claims the accessory adds depth to 2D images to give a 3D effect. Watching the video, it appears the devices just slips over your widescreen TV and that’s it (watch the video in the ‘Interview’ tab). What’s nice about it, though, is that you don’t need special glasses or software and it appears to work with all widescreen TVs, even the ones that aren’t 3D capable (the lens tech apparently looks for depth cues of a 2D image and adds the depth through that, so there is no need for a 3D-capable TV).
This supposedly works on television, games, movies, etc (any existing content they say). One of my concerns for it, though, is the highly reflective surface, meaning you might not be able to use it to it’s full potential unless it’s really dark. I would also love to see the device in action and see a product demo first hand before I could say if it’s worth it or not (since a 42″ screen could potentially cost about $400), but it is a pretty cool idea, and if it works as promised, maybe 3D at home, without the need of glasses and the like, is closer to reality than we thought.
REALVIEW LAUNCHES DEEP SCREEN FOR MORE IMMERSIVE GAMING AT E3
Bridging the 2D/3D Gap with Depth-Enhancing Technology
CO. ROSCOMMON, IRELAND (JUNE, 2010) – RealView Innovations, an emerging optical technology company, will launch its Deep Screen accessory screen for widescreens televisions and monitors at E3 which offers the video gamers a more immersive, multi-dimensional gaming experience. By bridging the gap between 2D and 3D, the Deep Screen enhances hidden depth cues in 2D images, creating greater depth and richer environments than standard 2D. The most significant aspect of this technology is that no glasses or special software are required. It is ready-to-use with any existing content like video games and movies.
The search for home-based 3D is at fever pitch in the world of consumer electronics. However, thus far it mostly amounts to a lot of talk with no current, workable solutions. RealView Innovations’ patented Depth-Enhancing Technology is the only viable alternative to the global search for a user-friendly, multi-dimensional viewing experience. And the Deep Screen is incredibly easy to apply by simply attaching it to the front of any size-compatible monitor or TV.
* Unique patented lens technology
* Sleek design attaches directly to TV or monitor in seconds
* More realism, greater depth, richer environments than existing 2D technology
* Comfortable viewing that requires NO glasses or software of any kind
* Can be used with existing content like video games, movies and television
* Compatible with 20-23” screens (32” and 42” available summer 2010)
* The closet available 3D solution available
“The Deep Screen is simple to use and the most effective current solution to the 3D quandary,” stated Eamonn Ansbro, RealView’s Executive Director. “When used with video games, the Deep Screen creates a tremendous sense of depth and immersion. We are very excited to share it with the video game industry at E3 and look forward to the same enthusiasm and feedback we’ve received from other shows around the world.”
RealView Innovations Depth-Enhancing products will be on display at Booth #5654 West Hall.
About RealView Innovations, Ltd.
Founded in 2001, RealView Innovations Ltd. is a privately-owned research & development company based in Ireland. RVI’s management team has specialized in high-volume optical production, thin-film technology, advanced industrial and military optics, and scientific instrumentation. Presently, RVI’s focus is on applications in the personal entertainment and video game markets. Its technology will also be integrated into other areas including mobile phones, televisions, arcade games, ATMs, and flight simulators. In May 2010 RealView was awarded “Best in Show” at Retail Vision Europe 2010 and played a prominent role in the 3D TV World Forum in London. In Since 2009, RealView Innovations Ltd. is a wholly-owned subsidiary of RealView Manufacturing Ltd. www.realview.ie
I just saw a 3D Panasonic Plasma with the active shutter glasses at a Best Buy today: Wow! I’m used to the disposable polarized lense glasses you get at movie theaters. Those are nice, but this is much better.
With polarized lense 3D (or even worse, the old anaglyph red/blue 3D), you can really feel the rare scenes that have some dramatic depth effect, but for regular scenes, the effect is subtle. With this active shutter tech, the effect wasn’t subtle at all. The demo reel playing on the TV showed a woman in a forest; a fairly normal scene with no unusual depth effect and nothing popping out of the screen. It felt like looking into a 3D box. I could just see full depth detail throughout the whole scene and it really made it pop to life.
I haven’t had a chance to play games in active shutter 3D yet, but the mere thought of playing something like Wipeout or better yet, something like Uncharted or Red Dead Redemption with this active shutter 3D effect is extremely attractive. Seeing such immersive environments with full 3D depth effects sounds amazing, and I may invest in some PC hardware until the consoles catch up.
The big downside for games, of course, is that that stereo 3D requires significant processing resources: approximately double the pixel rendering power of 2D. Pretty much every graphic effect or feature requires processing resources, so there are always trade offs involved. Dynamic shadows, HD resolution, high frame rates, destructible environments, online networking, split-screen play, anti-aliasing, etc: they all require processing resources and it’s up the the developers and ultimately the players which trade offs are worth it and which features are worth including.
Eventually, if there is another generation of console hardware, I’d imagine that pixel pushing power will increase dramatically and this trade off will be much less of an issue, but for now, the trade off is significant. but still, I can’t wait to play this stuff in person.