Archive for category PlayStation Vita
Unable to remember even his own name, Adol Christin awakens to find himself in a city called Casnan, on the eastern end of the Ispani. It is here that he meets Duren, an information dealer who claims to have encountered him previously. Evidently, Adol was last seen heading into the Great Forest of Celceta, a massive expanse of woodland filled with such danger that even the mighty Romun Army fears to tread within.
What happened to Adol inside the Great Forest, and how did he lose his memories? The only way to find out is to step back into the foreboding woods and brave its dangers once more. But Adol will need to have his wits about him, or his second trip into the Great Forest may cost him more than just his past…
Ys: Memories of Celceta is an Action RPG in which you follow amnesiac Ys series hero Adol Christin in his quest to recover his memories. This game was originally released in Japan under the name “Ys: Foliage Ocean in Celceta.”
Playing Ys: Memories of Celceta was my first time in a Ys game, although a few people had already told me that they were great RPGs. I had the chance to review this game, and I’m glad to tell you that it is a perfect addition for the PlayStation Vita RPG library, and you should not hesitate to pick it up… even if you haven’t played a Ys game beforehand!
eastasiasoft has let us know that Rainbow Moon is finally available for the PS Vita! I reviewed the PS3 version last year, and found that it was a very rich game with a deep fighting system.
Those that want to get the Vita version can buy it in one of these configurations:
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Ceidz did a review for Proteus, and he found that the game was a unique experiment on the PSN, and that the procedurally generated world is fun to discover. Curve Studios managed to provide us with two codes for the game, and it is now GO TIME for this giveaway!
This giveaway will end on December 10.
Proteus is a game about exploration and immersion in a dream-like island world where the soundtrack to your play is created by your surroundings. Presented and controlled like a classic first-person shooter, the primary means of interaction is simply your presence in the world. The procedurally generated islands are home to creatures natural and imagined, tranquil valleys and ruins with magical properties.