Archive for the 'PS3' Category




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Playstation.com evolves, includes friends list

November 19th, 2008, 1 Comment

r2_12.jpg

Sony are upgrading www.playstation.com so that it integrates more PSN features. They are also getting rid of the Playstation Underground service and integrating it into the PSN to create a more streamlined experience. The update will also allow us to check out our friend’s lists on the site. Other features are rating and reviewing games but I’m not sure if you can build a collection to show what you own. These all seem like good additions to me and I really like the design in the screenshot above. I look forward to when it launches next week.

full details and links to creating an account can be found here;
http://blog.us.playstation.com/2008/11/19/playstationcom-continues-to-evolve/g



Darrin

Ad hoc Party Beta

November 6th, 2008, 3 Comments

Below is a video of how it works. It’s in Japanese, but you’ll get the basic idea. The interface itself is great! What it does is connect to other PSP’s in Ad hoc mode via the PS3’s PlayStation Network. You can also chat using your PS3 too.

Sad thing though is that you need your PS3 “wired” to the net. If your PS3 is wirelessly connected to the web then this service won’t work … nice logic there. But if you want to try it out it should be on the Japanese PlayStation Store today.

Ad hoc Party Beta launches on Japanese PlayStation Network

NeoGAF has a list of compatible PSP games here

Gary

Full List OF PixelJunk Monster Trophy Challenges

October 27th, 2008, 1 Comment

I’m really hoping the PJM and PJM Encore patch is released this Thursday in Europe. It will probably be the only game that can distract me from Rapture until LBP is finally released. PS3Trophies.org has apparantley got the full list of all the Trophies that can be earned in PJM.

If you want to see what it will take to get the Trophies, including the secret Trophies, click the above link. I know some people may want to avoid seeing the full list.

Most of them will definitely make you play the game far differently to how you would normally play it. Some are going to be quite challenging too! :-D

I’m glad Q games have put some thought into their Trophy challenges, which is what I want more devs to start doing.

Gary

Have Trophies Been a Positive Addition so Far?

October 27th, 2008, 8 Comments

With the GTA IV Trophy patch now live I’ve been wondering if the addition of Trophies to some PS3 games has been a positive addition.

I know it’s early days but I would have to say yes, for the most part. I currently have 4 games that feature Trophies but so far, for the most part, Trophies have impacted positively on all four games.

Burnout Paradise

I got bored of Burnout Paradise pretty quickly when I first played it. Too many events were the same and I got a little tired of the gameplay. They added Custom soundtracks, bikes and a day night cycle which made me play it again for about a day, then I got bored again.

Then for some reason I got into a groove for collecting Trophies and I found a new passion for Burnout Paradise. I wasn’t bothered about having to start from scratch due to trophies not being retroactive but starting over again was actually enjoyable. I started doing the Burning Routes which I had never done on my first playthrough and I played a bit more online with a friend, helping each other collect Trophies.

For me, Trophies made Burnout fun again. Custom soundtracks and adding Bikes obviously added to the enjoyment but it was the pursuit of trophies that made me give burnout a 2nd chance. That may be a bit shallow but it made me appreciate the game more.

SuperStardust: HD

I already loved SS: HD, so Trophies were never going to make me find a new passion for playing it, they did however give me the incentive to play the new different modes like Bomber and Endless more than I would have.

In turn, I got more enjoyment out of Arcade mode in general going through all the planets in one sitting and achieving a new high score as a result.

Trophies didn’t have as big of an impact on SS: HD as they did on Burnout Paradise but their inclusion gave me extra motivation to improve my skills. Late Boomer still eludes me though. I came so close last night too! :x

WipeOut HD

It’s hard to comment on WipEout HD because I’ve hardly played it and racing games as a rule, are my least favourite genre so it’s probably at a disadvantage already compared to the other games, but what I will say is that the Trophies in WipEout actually offer a real challenge compared to the majority of Trophies that can be earned in most other games.

Some Trophies are going to take hours upon hours of practice, perfecting your skills in order to beat a certain lap time or achieve all golds in Elite mode. Whether this is a good thing depends on whether you’re willing to put in the time to do that or whether WipEout is actually enjoyable enough to make you want to do that.

It is good that some devs are putting some thought into how you can achieve Trophies. Some games have taken a far too easy route but I’ll comment on this shortly.

For me, at this moment in time, I can’t be bothered to put in the time with WipEout HD. There are too many great games out now and over the next two months but because it’s a PSN game, I can come back to it in a few months time and put in the time needed. Having Trophies there to be completed will give me a reason to play it again down the line.

BioShock

I’m loving BioShock so far. It’s a game that would be played again and again just because it is that good. The Trophies in it though are a mixed bag. Some are really easy like completing the opening level. :?

Others are supposed to offer a greater test of your gaming prowess such as completing the game on Survivor difficulty without using a Vita chamber, although if it still lets you save at anytime on Survivor mode then that sort of defeats the purpose.

As a whole the Trophies in BioShock are a mixed offering. Some are just giveaways for completing standard tasks within the game while others will make you explore Rapture more or play the game with set goals in mind.

We need far more of the latter and less of the former. Burnout Paradise gives you far too many Trophies for doing the most simplest things like driving through a garage or crashing through the yellow gates. They don’t give you a sense of achievement when they are handed to you on a plate.

Of course you have Bronze, Silver and Gold Trophies to collect, with the difficulty rising as you move towards the Silver and Gold Trophies but far too many Bronze and Silver Trophies are just handed to you without having done anything special to earn them.

Trophies should offer you a sense of achievement, so that when you get them, you’ve either played a game in a different way to what you normally would or you’ve achieved something significant and improved your skills as a result and been rewarded with a Trophy for the effort you’ve put in.

I use the word achievement quite a bit. I always get far greater pleasure from most things if I know I’ve earned something rather than being given something as a token gesture, just for the sake of it.

This is the problem I’ve found with Trophies so far. I know it is early days and that devs are probably trying to strike the right balance between how difficult some Trophies should be to get and they probably don’t want to make Trophies appear as a burden. However, I would be happier if they offered less trophies if it meant the ones available would give you a greater sense of achievement once you earned them.

It’s worth remembering that Trophies are optional and if someone isn’t willing to put the time in, like I’m not with WipEout HD but I am willing to with BioShock, then that’s the player’s choice. Devs shouldn’t have to put in a Trophy just to make up the numbers or just for the sake of it. Trophies should challenge the player to play games differently and to test their game playing ability in ways they would not normally do. If the game is good enough then I’m sure most people would put the effort in.

Overall, I like Trophies, they’ve made me appreciate certain games more and I’ve put more time in games that I would probably not bother with again and made me play them in a different way to what I normally would. I just hope devs start to show more imagination with the Trophies they implement rather than simply giving them away in future.

I’m interested to hear whether you guys agree or disagree with any of the points I’ve raised.

Gary

PixelJunk Monsters & Encore Patch Coming Soon

October 23rd, 2008, 4 Comments

There’s a new patch that is going to be released for both PixelJunk Monster and PixelJunk Monsters: Encore. It’s due to be released firstly in Japan on Oct 23rd (today). Then North American and European territories should get it on Thu Oct 30th, if the final testing gets the all clear.

Here is what is in the patch

Game Difficulty settings:
You can now choose between three different difficulties of gameplay! There is a Casual mode, the Regular/Ranked mode, and Hard-core mode. The great news here is that you can use any combination of difficulties to complete your progress through the islands! Is there one particular map that’s too hard? Try it in Casual mode. If you Rainbow the level, that rainbow counts and will remain on the map no matter what difficulty the other rainbows were achieved at! Only the Regular difficulty will register on the ranking boards, though.

Tower Menu selection:
You can now set the default menu to appear when selecting a tower! How many times have you sold off a tower and run over to another tower to quickly upgrade it and accidentally sell it by mistake? I know I’ve done that many, many times. Now you can choose which option appears as the default, instead of the last action you selected.

Tower Balancing:
Those of you who have purchased Encore know about the reduced cost on the Ice Tower, and balanced functionality of the Tesla tower. This patch applies those changes to BOTH islands, not just the Encore island.

Video Recording / YouTube Support:
Ever since Q-Games included this feature into PixelJunk Eden, we knew it needed to be in Monsters as well. You will be able to record up to 10 minutes of gameplay and upload it directly to your YouTube account, or send it to your video folder on your PS3’s XMB.

XMB Custom Soundtrack Support:
You can now make your own custom soundtrack to listen to as you play PixelJunk Monsters and Encore! I’ve personally been enjoying listening to the PixelJunk Eden soundtrack while I play Monsters, as well as listening to the PixelJunk Monsters soundtrack within Eden! It’s great how well those fantastic soundtracks work in other games.

TROPHIES:
Trophies are now added for both PixelJunk Monsters and Encore. We weren’t able to retroactively apply Trophies to the previously played data, but Q-Games didn’t want to force people to play everything all over again. They came up with a great idea by creating Trophy Challenges. These challenges have specific maps with set rules or objectives that will reward you with Trophies if you complete them properly.

Awesome news for fans of the excellent and massively addictive PixelJunk Monsters and Encore!!

Custom soundtracks is a great addition. I think it adds a lot to the games that currently support it so I’m pleased they are finally being supported.

I’m also really happy about the route they’ve taken to add in Trophy support. Having achieved all the Rainbows in single player mode in Encore and just needing 2 to get in PJM, I really did not want to have to replay all the missions again.

Trophy Challenges is a great way to include Trophies into PJM. Hopefully it will motivate more people to invest more time playing this absolute gem of a game. It may even tempt some people into buying it if they haven’t already.

I really can’t speak highly enough of PJM and Encore. It’s one of the most addictive games I’ve ever played and is definitely one of the best games currently available on the PS3. I rate it higher than most Blu-ray titles out there.

If you haven’t already bought PJM or Encore and you think Tower Defence games aren’t for you, I’d seriously consider getting PJM. It’s so addictive and fun and the new patch has added even more to an already excellent title.

Two player co-op is also a lot fun from what people have told me, so if you want a game to play with family/friends/partners, PJM should be right at the top of your list.

PixelJunk Monsters & Encore Patch Coming Soon

Darrin

Game Retailers Prefer the Xbox 360

September 16th, 2008, 19 Comments

When one hundred game retailers were randomly sampled with the question, “What video game system should I buy for a 15 year-old boy?”, 64% said 360, and another 18% said either 360 or Wii, and only 16% suggested the PS3. Wow, that’s a very strong preference.

100retailerquiz.jpg

The 360 Pros cited were “Largest game library with widest selection”, “Best system for online games”, and “More user friendly”

The PS3 Cons cited were “Limited game library”, “More technology than a teen needs”

Read the full report at Kotaku.

I’m honestly surprised that retailers perceive such a large difference in game library size. By my own personal count, the PS3 has a much better selection of exclusives in 2008, and the multiplatform titles have all been high quality.

Any theories on why retailers have such a strong 360 preference or why they perceive such a large difference in game selection?

Henning

PlayTV Thoughts from SL33PY

September 9th, 2008, 8 Comments

I just go an interesting e-mail from SL33PY, a regular reader here. I thought I’d post it here to get your thoughts:

–>

I have been very enthusiastic about the upcoming addition to the PS3, PlayTV. I was looking forward to finally see all channels in HD quality.

Now today after some more thorough reading I nitced that PlayTV will support only the DVB-T standard, which means roof antenna and radio waves and stuff.

I already preordered my playtv in the uk, but now I regret doing so. In Belgium there are only 3 national stations available onn DVB-T and I don’t even own an antenna. Everyone in Belgium has cable!

I just wonder why they opted for DVB-T only? DVB-T is just a subset of the DVB standard. It shouldn’t be a problem to adopt the complete standard set, being DVB-S, DVB-T and DVB-C

I just wanted to highlight this and see your pov on the matter, even tough you live in Canada and won’t see the product. I’m also interested in all the other ps3Blog readers that are from Europe.

Greets ,
SL33PY

Darrin

PSP Online through PS3 coming this fall

September 3rd, 2008, 2 Comments

This means I would assume that any ad-hoc PSP game you can play online using the PS3. I did something like this when I first got my import PSP, it was called Xlink KAI I think. When you go online with the PSP using the PS3 you can also use text and voice chat.

And finally the WiFi PlayStation Store for PSP is coming this fall too. To kick it off you get Mainichi Issyo Portable free. I would like to have the PS3 version of Mainichi Issyo on the North America store in English or at least in subtitles. It’s nice to see more PS3/PSP features coming, I wonder if you’ll be able to doing anything in Home on the PSP.

PSP nabbing PlayStation Store this fall, online multiplayer over PS3

Darrin

GC 2008: PS3 Controller gets Wireless Keypad

August 20th, 2008, 9 Comments

I’m not sure if I’ll get this or not. The only game I’d use it with is MGO. And I already have a bluetooth keyboard. It’s out in late November. Maybe just in time for Home? I can see it being more useful there. It’s nice that it has a dedicated friends and message box buttons though.


Click to supersize

Live from Leipzig: North American Hardware Announcements

Henning

Finaly some PS3 Music Peripheral Compatibility

August 18th, 2008, Add a Comment

Those Sony folks are working hard to make sure that music peripherals for different games work with each other, according to Sony’s PS3 Music Peripheral Compatibility Update. Yay!

Gary

Download Firmware 2.42 Now

July 30th, 2008, 6 Comments

From the PlayStation Blog:

Just wanted to give everyone a quick heads up that a PS3 firmware update (v2.42) is now available for download. This update improves the playback quality of some PLAYSTATION 3 and PlayStation format software.

It also supposedly makes the Trophies load a lot faster. I haven’t downloaded it yet so can’t confirm or deny this is true.

Firmware 2.42 Now Available

Gary

80GB PS3 to Hit Pal Territories Aug 27th

July 17th, 2008, 4 Comments

The official press release from Sony:

E3, LOS ANGELES, Calif., July 16, 2008 – Sony Computer Entertainment Europe (SCEE) held its E3 media reception this evening at the Viceroy Hotel, Santa Monica, with David Reeves, President of SCEE, providing a European perspective on the announcements made at the Sony Computer Entertainment America (SCEA) press conference yesterday.

Launching on 27th August 2008 throughout the PAL territories (shortly after in Russia), the new PLAYSTATION®3 (PS3™) 80GB model will become the mainstay of the company’s hardware line-up. The 80GB model will retail for €399 (£299), and will offer all of the features and functionality of the 40GB model with double the storage to accommodate more games, movies, graphics, music, photos and other entertainment content – all for the same price.

As with its predecessor, the new 80GB model will be a complete entertainment system comprising the highest quality games and films on Blu-ray™, as well as the ability to download exclusive content, play games online and access the internet at any time through an integrated Wi-Fi connection. The multi-functionality of the 80GB PS3, combined with an incredible number of exclusive first and third-party titles, as well as PLAYSTATION®Network, makes PS3 a comprehensive entertainment value designed to appeal to a wide range of consumers from hard-core gamers to general entertainment enthusiasts.

“We have been listening to our customers and are pleased to be able to answer one of their key requests”, said David Reeves, President, SCEE. “There is more downloadable content than ever before, with the emphasis moving towards user generated content, something clearly seen this week in LittleBigPlanet™. When you add this to the already compelling entertainment offering on PS3, where you can store games, music, videos and pictures, the extra storage becomes invaluable.”

Listening huh? What about the cries for backwards compatibility to be brought back? Not that I care as I have a 60GB PS3 but I never play PS2 games on it anyway.

The Platinum range for the PS3 will hit Europe on August 1st (day before my birthday, what a coincidence :wink: ). Confirmed titles are Heavenly Sword (SCEE), MotorStorm™ (SCEE), Ratchet and Clank™: Tools of Destruction (SCEE), Uncharted: Drakes Fortune (SCEE), Virtua Tennis (Sega), Assassin’s Creed (Ubisoft) and WWE Smackdown Vs Raw 08 (THQ).

Smackdown Vs Raw 08 hasn’t got a confirmed release date yet. The games will be priced at 30 Euros.



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