Archive for category PlayStation Move
[Giveaway] Win a PlayStation Move Bundle Thanks To Gophermods!
Posted by Tosh in Featured, Giveaways, Lottery, PlayStation Eye, PlayStation Move, PS3 on April 13th, 2012
![[Giveaway] Win a PlayStation Move Bundle Thanks To Gophermods!](http://cdn2.ps3blog.net/postimages/Gophermods-Banner-Site.jpg)
First off be sure to read the Gophermods RSX reballing service review by Jay. If you ever need your PS3 repaired, I highly recommend these guys over shipping your PS3 to Sony to repair it.
We have this big giveaway courtesy of Gophermods! There will be 1 winner and they have the choice between the Deadmund’s Quest/Sports Champions PS Move Bundle or the LittleBigPlanet 2 Special Edition PS Move Bundle! If you’ve forgot, the upcoming PlayStation Move game Sorcery is coming out late May 2012. So if you don’t have a Move controller or just want another, here your chance to win one. This will be a global giveaway as well. Entry details after the jump.
Sorcery Is Coming Spring 2012
Posted by T0SH in PlayStation Move, Sorcery on December 14th, 2011
We finally have a update for Sorcery after a long wait. We get to see some more game play too. I think it’s pretty cool you can throw magic spells and put some “english” on it so it’s like a curve ball so to speak. Check out the link below for a Q & A with Sid Shuman & Brian Upton.
Via PlayStation.Blog
PlayStation Move With Projection Mapping | Studio Output
Posted by T0SH in PlayStation Eye, PlayStation Move, PLAYSTATION Store on December 9th, 2011
The clip above was created with the help of the PlayStation Move. Here is how it’s done:
Each clip was shot in one take, the visual effects created using a mixture of props, live actors camouflaged in Lycra and, crucially, the technique of projective mapping – projecting backgrounds plus animation onto the environment, in this case the walls, furniture and other surfaces in the room.
To look realistic, the images being projected have to be distorted to suit the geometry of the “screen”, and the viewpoint must be stationary. But Studio Output wanted to capture the results using a roving camera. That was where the PlayStation Move played a key role. Studio Output attached it to their camera and used it to track its movements. The readings were then fed back to a system which adapted the projected image in real time, making the backgrounds dazzlingly convincing throughout each clip.
Pretty amazing stuff I must say and they haven’t even pushed it to the limits yet. They envision that this could one day evolve into a augmented reality experience. This sounds like true next generation technology. What are your thoughts on this?
Remember Sorcery?
Posted by Sakinah in PlayStation Move, QuickNews, Sorcery on November 15th, 2011
That one PlayStation Move game that caught your attention when it was shown during E3 2010? Sony’s Eric Levine has told IGN that the Move exclusive game is still in development and it’s expected to be fully playable during Sony’s Holiday Showcase in New York City next month. In Sorcery you play as a young sorcerer’s apprentice who has to protect his homeland from an evil Queen.
Resident Evil Chronicles Wii games to given HD ports
Posted by EdEN in PlayStation Eye, PlayStation Move, PS3, PS3 software, QuickNews, R on October 31st, 2011

We’ve already gotten ports of Dead Space Extraction and House of the Dead: Overkill… so now it’s time to bring two more on rails shooters to PS3! CAPCOM has just announced that ports of both Resident Evil Chronicles games will be given HD ports with Move support (well… duh!) for release at an unspecified date.
I already own ALL of the games mentioned in this post but for those of you that have yet to try any of these fine, fine games… what do you think about all the Wii to PS3 ports lately?




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