Archive for category Predictions
Thanks to a self-professed Hello Kitty lover, Telltale Games have revealed the latest news on their episodic Walking Dead series. It’s a release date, but not for Episode 4: “Around Every Corner”.
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So something like a week ago, I was given the power of writer. Charged with duties of illustrating the imagery of my mind with the inferior medium of words. To paint tapestries of my opinion using text (and not the ASCII art kind). That’s when I realized I actually need to write something instead of rely on people telepathically reading my mind. And I can’t imagine you want to hear about my new puppy, so let’s, instead, talk about something we collectively care about more.
Namely that E3 is just around the corner. Previews to be shown, Swag to be gifted, Excessively huge TV’s and projectors displaying need to know information, Neon lights, and huge electricity bills. I’m sure there’s more to it than that, but the list would go on for a long time. Also, it reminds me of how I’m not going. Which makes me sad. But we can make guesses at what’s to be shown. Or want to see. So lets make this post here the place to throw wishes around; a proverbial water cooler, except less likely to drown you if you were to say you didn’t like the latest episode of “The Office”.
And DICE has a warning for any developer that might trip and stumble: watch out. In speaking to OPM, DICE’s general manager, Karl-Magnus Troedsson, showed great confidence in their upcoming title, Battlefield 3. Remember, the Call of Duty guys have been using the same engine since 2005, while the Frostbite 2 engine is kicking ass and taking names.
“Our competitors are getting lazy. They’re using the same engine, the same recipe for building a game. At some point you need to take that leap. I haven’t seen them take that leap since a long time ago. We are doing that now. They had better watch out. We are coming for them.”
We already heard that before last year at Tokyo Game Show, and this prediction is becoming quite common from Japanese developers. According to Keiji Inafune, creator of many successful titles like the Mega Man series and the upcoming Dead Rising new sequel, “Every year that I come to E3, year in and year out, the one thing I’ve noticed is that it seems like the Japanese game developer share seems to be getting smaller and smaller“.
For Capcom’s Head of Global R&D, “I think to myself sometimes, if we keep on this course, the Japanese gaming market will disappear totally. That is one of the valid concerns that I have, which is why as a Japanese publisher, as Capcom, we really want to fight the good fight, and try and make our games work within this more primarily Western market“.
I personally think that the key to a successful gaming industry is collaboration. We already saw that in the past and it worked. It will be a pitty seeing great companies like Konami, Capcom or even Namco ruined because of that. Inafume himself is working closely with Blue Castle, a Canadian studio, to create Dead Rising 2.
Fact is that Japanese industries are insisting in RPGs and inovation is becoming scarse. But hey, how can we imagine gaming industry without Japanese creations like Mario, Sonic, or Pac-man?
Bio-mechanical engineers have extensively studied and developed CAD models surrounding the physical motions and techniques in major sports.
Professional sports teams pay top dollar for bio-mechanical engineering firms to develop 3D models of their athletes motions and techniques and show them how to improve. This isn’t sci-fi, this is regularly done today.
With precision motion tech like Move and Kinect coming to consumer consoles, that high end service will become a mainstream commodity. If your son or daughter is in a little league team (or other sport), you will be able to buy a PS3/360 program that will actually help his real world baseball swing and pitching techniques.
There are already lower-end services that cater to regular families. Some involve emailing video clips of swing/pitching technique and receiving analysis. However, mainstream products like Move and Kinect will dramatically improve this type of service.
For full body motion study, I’d imagine that Microsoft’s Kinect will be the more appropriate technology than Sony’s Move.
Regardless, this is a really amazing technology development.