Archive for category Previews
Monsters have invaded the world of Aterra, and only a few special individuals, imbued with the power of the Star God, are equipped to fight it. With only a small group of warriors and a narrow window of time in which their powers are at their peak, the solution is clear: combine your Star power to make magical Star Children to boost up your forces in battle!
The life of a student can be complicated when you’re exploring dungeons, fighting monsters, AND trying to maintain a high school lifestyle. Learn to balance your activities because the deeper the bond you have with your classmates, the stronger the Star Children you’ll make! In this stimulating JRPG, you’ll be able to create bonds with 7 different female Disciples and create 24 classes of Star Children, so you must learn how to create the perfect Star Children for any situation. In no time, you’ll have dozens of powerful kids with different skills that can take on everything the monsters throw at you.
Atlus USA announced that Spike Chunsoft’s Japanese RPG Conception II: Children of the Seven Stars would get released on both the PS Vita and 3DS in North America, and is set for release on April 15, 2014.
The first Conception game was released on the PSP and didn’t get released outside of Japan, so I didn’t really know what to expect before looking at the trailer (included in the post). This game looks a LOT like the Persona series, which means that it promises to be a very fun game!
Sword Art Online (SAO) is a Japanese anime that aired in Japan between July and December 2012. The story follows Kirito, a gamer who gets stuck along with 10.000 players in a Virtual Reality Massively Multiplayer Online Role-Playing Game (VRMMORPG). If you are into Japanese anime and haven’t watched SAO yet, you’re really missing out! An English-language version aired on Toonami during last July, and that is a great option for anime fans.
ibb and obb is, as stated at the official PlayStation Blog, a cooperative puzzle-platformer. The game is built on two player interaction, with the levels laid out with two different gravitational fields, and the interaction between the two brothers is paramount to the gameplay:
All elements in the game are designed for two, ranging from the way you solve puzzles to handling enemies. For example, when one player takes out an enemy the other tries to be ready on the other side of the split to fetch the reward.
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Throughout the game new mechanics are introduced that add to the previous ones. Some change the way you can move around, like the gravity bubbles, while others change what you can see depending on the distance between the players. In the end, puzzles become quite complex, but by then you should have become well practised in double gravity acrobatics.
The trailer above gives you a good idea on how gameplay works. As for the game itself, it takes place on five different worlds, with three levels a piece. It starts out colorful, but transitions to a darker atmosphere over time. The music, composed by Kettel, reflects that as well.
Right now, multiplayer is being worked on, as well as polishing of the game overall, so it will be ready to be downloaded in the Spring of 2013 (in the northern hemisphere anyway). This is Sharpweed’s first production, and looks to be another great indie title heading to the PlayStation Network.
Capcom is treating Lost Planet 3 in a similar fashion to DMC: Devil May Cry by outsourcing the development to a Western studio: Spark Unlimited and at the same time giving it a bit of a reboot. Lost Planet 3 though, is a prequel rather than a full blown reimagining revealing the origins of Human colonisation on E.D.N. III. I got the chance to get my hands on a demo build of Lost Planet 3 to see if the series is back on track or if it should have been left out in the cold.