Archive for category Previews
FIFA 11 Hands On
On Friday I went to EA’s UK office to get all close and personal with FIFA 11 ahead of it’s Autumn release. I played the E3 build, which just like in LA was held behind closed doors with no photography or filming allowed. I can however tell you how it plays and what I thought of it I shall do that now, in great depth.
Six Upcoming Games I’m Way Too Excited About
Posted by MAINEiac4434 in E3, Editorial, Featured, Previews on June 16th, 2010
With E3 just getting underway, I’ve decided to look back on games that teased me in the past, that still haven’t been released, with a few more from E3 2010 that have had new details revealed about them. It’s a shame that since there technically hasn’t been an announcement of Grand Theft Auto V or Uncharted 3, because those would definitely be on this list.
The post-apocalyptic survival game due to hit shelves sometime in before fall 2011, from Ubisoft, takes place after a decimating earthquake strikes Chicago. Originally unveiled at E3 2008, I Am Alive was the victim of multiple delays, and production shifting. Originally from Darkworks, it moved to Ubi Shanghai. Assassin’s Creed producer Jade Raymond was originally involved, but she left in January.
The 2008 trailer makes the game look awesome, but I’ve been disappointed by Ubisoft before (Stupid EndWar. What a waste of money.) and the delays in I Am Alive worry me. There’s also going to be a port to the Wii, and I hope that the Wii port doesn’t tone the game down for the real consoles.
According to the website and press releases, you have to wander around the destroyed Chicago area looking for anything of use, drinking water to stay hydrated, and avoiding other people because they will do anything to get their hands on your supplies.
The European Playstation Video Store Launch Party.
Posted by Trev in PLAYSTATION Store, Previews, PS3, Video Download on November 19th, 2009

Last night Sony launched the Playstation Video Store in London, which gave me an opportunity to get to know movie on demand service a little better before it goes live today. Read the rest of this entry »
God Of War III Demo Impressions.
Posted by Trev in Game Impressions, God of War 3, Previews on November 3rd, 2009

My my Kratos, what a pretty boy you are. Although you wouldn’t say this to his face through fear that he would disembowl you before ripping your eye out and then stabbing you through the head with your own appendage. To describe the God of War games as violent would be like saying Michael Bay is fond of explosions and the GOW III demo is no exception to this rule. Read the rest of this entry »
Games To Keep An Eye On: Blur
Don’t let this game slip under the radar! Blur is being developed by famed studio Bizarre Creations. Bizarre Creations are behind the 360 Exclusive titles under the name Project Gotham Racing, which is one of the best looking racing franchises on the 360 (though, very limited in terms of vehicle upgrades, etc). Due to licensing, Project Gotham Racing is owned by Microsoft, so Bizarre decided to go a different route in the racing genre, and Blur is the result.
At first glance, the game looks to be a full-on arcade racer. Given the power-ups available, it’s more akin to be a kart racer with licensed vehicles, what, with all the power-ups and whatnot. The only thing is, though, Bizarre likes to make things a little more realistic, so they’re aiming for the vehicles to have more realistic handling as well. One thing is for sure, this is definitely one of the most stylized (and best looking) racing games out there.
The game includes 55 licensed cars (and I’m sure more will come via DLC) and an awesome damage model. The cars aren’t direct representations of the real-life counterparts, seeing as they’ve had a few design provisions to suit the game’s style. You’ll see plenty of variety in the vehicle types as well, from muscle cars and tuners to luxury vehicles and vans. Given that, there should be something for everyone. No word yet on whether or not you can create custom liveries, but since more and more games support such an option, it would be a step backwards for such a game (especially with how stylized this game is), but it really isn’t that big of a deal.
As far as gameplay elements go, the main draw for this game is the power ups. Included in the game are five different types of power ups. Mine, Shunt, Nitro, Barge and Shock. Each has a specific characteristic. The ‘Mine’ power-up lays mines on the track, exploding on impact any vehicles that are following you. The ‘Shunt’ power-up, which sends a ‘homing’ blast to the car in front of you, upending the vehicle and causing it to lose control. ‘Nitro’, obviously, gives you a boost of speed. You can send a shockwave out the sides of your vehicle with the ‘Barge’ power-up. And last, but not least, is the ‘Shock’ power-up, which sends out a blue lightning bolt that slows any nearby opponents down, and causes the target vehicle to lose any of its power-ups.
One of the cooler aspects to the power-up system is that you can store two at any given time. If you happen to save up two of the same power-up, you can “double tap” it and increase the damage dealt, the speed, etc (depending on which one you use. They each have a different specialized effect). If you have two different power-ups, you can switch from one to the other if you prefer to use a specific one during a race. There are also health pick ups, so you have to keep track of the damage you take as well.






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