Archive for category Asura’s Wrath
**Opinions expressed in this article are solely the thoughts of the writer and do not reflect the PS3blog.net opinion entirely.**
Capcom’s new intellectual property, Asura’s Wrath, does not disappoint. It does not disappoint in the area of giving the developers who worked on this game something to add in their portfolio and resume. Capcom gives us about a 20 minute demo, split in to two random chapters of the game. The first part of the demo pits you in a battle with this huge, presumably, “boss” character. I mean, this guy is huge, as in ,”as big as a cruise ship” huge! Apparently, this boss guy is hell bent on crushing you, literally, by any means possible. He even tries to sit on you. Yup, sit on you!
A playable demo of Asura’s Wrath hits PSN today featuring 2 cosmic battles from episodes 5 and 11. The demo will feature Rocket punch and Airship! Should be just enough to wet your whistle for what to expect when the game launches. Below is the last installment of videos entitled “The final lesson”
Capcom and cyberconnect2 have shown off some new screens and videos at gamescon (over at Cologne, Germany) today for our viewing pleasure. These should wet your appetite for all the violence that will hit some time in 2012 (did any of you get one of the white wigs CAPCOM gave out at the San Diego Comic Con?).
Trailers and images after the break.
Asura’s Wrath is God of War and Shadow of the Colossus wrapped all into one. This is high up my list of games to get and in a good turn of events, this is now being labeled a 2012 release. I say take all the time you need to polish this bad boy. Seiji Shimoda, the director, knows this game is being mentioned as God of War like and he took the time to answer how far the similarities run in Asura’s Wrath.
First of all I’m honored for Asura’s Wrath to be mentioned in the same breath as God of War – I have played it and it’s an incredible game. Superficially, there are some resemblances but we’re hoping that, as you see more of Asura’s Wrath, you’re going feel that it’s something completely different; that it doesn’t really compare with anything else in action gaming.
This fight shown today occurs at the beginning of the game and he is actually one of the weaker bosses. The boss fights aren’t all going to be on this scale… well, the scale may be grander but that’s not to say the bosses have to be bigger, if that makes sense; some will be quicker or simply better fighters. We’re striving to use bosses to heighten the drama of the story, not just use them as an action set-piece at the end of a level.