Archive for category Call of Duty 5
The Call of Duty: World at War map pack has been dated for March 19th, for those of you who still play that silly game.
UPDATE 2: Tonight’s the night! I’ll be in HOME beforehand, and I’ll enter CoD World at War at 10pm sharp and start sending invites to people as they come online. Please use your headset if you have one. Don’t forget to send me a PSN friend invite before 9:30 EST so that I can invite you into the party.
UPDATE 1: Switching game nights to Wednesdays.
Games Night #4 Redux
Last nigh a couple of us got together for some Call of Duty 4. Not all of us could be there the whole time, but I had some fun anyway. We started off with just AnnexGR and me playing a quick game of Headquarters which didn’t turn out to be so quick. We immediatey got put into the smallest map (with the containers). So the time ran out on that one, but we won.
Then xBerserker and QiKo joined us for a couple games of Sabotage and lastly it was just me and QiKo playing some Ground War.
I had fun, but those hosts that end CoD matches early are really annoying. It leaves the rest of us sitting on our hands. Not polite.
I’m starting to learn about putting together game nights:
- It really would be better if everyone had headsets. I was the only one with a headset, and it was odd to be playing “with” some other players, but not be able to communicate with them. Tosh: why didn’t you use your headset?
- I shouldn’t start a match if I’m in the game early. That’s what we did last night and it went past the starting time. (Sorry QiKo.) Next time I’ll be online in the game at 10pm exactly, and I’ll send invites as I can.
- I didn’t visit HOME before the game last night, next time if I’m early I’ll go there instead of starting a game.
- Going back to playing CoD4 after playing CoD5 recently was refreshing. There’s just something about CoD4 that CoD5 lacks…
Games Night #5 –
Call of Duty: World at War! If we get four (or fewer) players together we can try some co-op. If we get more than four, we’ll do some regular multiplayer.
UPDATE: Not many takers for games night tonight? We’ll try CoD4 first. You guys might have to play without me if I can’t join your party. I think I may have fixed that problem but I won’t know until tonight. Unless you want to play CoD5, which works for me. Whoever wants to play: if you’re not already in the HOME club, sorry. You’ll have to send my a PSN friend invite (mention PS3Blog). My PSN ID is Blackstaffer.
I know that the last games night didn’t go off too well, mostly because Tosh and I both had to do firmware updates and weren’t online at 10pm. Since I doubt that Sony will release another update within a week, and we all know that Activision never updates their CoD games unless there’s a sword at their neck, I think we’ll be pretty safe next week if I choose CoD.
Depending on the number of people interested, we can either play four player co-op (if we go with CoD:WaW), or we can get into some regular multiplayer matches.
So who’s interested in some Call of Duty: World at War or Modern Warfare on 27jan09 at 10PM EST?
Call of Duty 5 (a.k.a. Call of Duty: World at War) has several things that Call of Duty 4 did not. Like Capture the Flag and War. And an online four player co-op campaign. Oh, and a local splitscreen co-op campaign! Nice! I’ve long been looking forward to playing this, and last night before going to see Quantum of Solace (mini-review: not nearly as good as Casino Royale), Steve and I played us some CoD:WaW splitscreen co-op.
- Its Existence
The developers didn’t have to put this into the game, but they did, and I’m grateful. I really enjoy playing splitscreen co-op games with Steve, and I’m glad that this game gave us the opportunity.
- It’s Fun
The co-op campaign, so far, has been fun to play. I chose the competitive mode, where you compete for points. This is on by default, so I’m maybe I should have said “didn’t un-choose” the mode. But I like racking up the kills and seeing my points total go up as I work through the level. The levels so far have been somewhat interesting, though very scripted (but I didn’t expect otherwise). I ran out of ammo for my machine gun a lot, and had to use a rifle, which I’m not so good with. The flame thrower is fun, but of limited use. And I lost it going to the next mission.
- Character Differentiation
Usually I don’t have any problems trying to determine who to shoot. But in this game I do. I often shoot anyway, and let the score (minus red or plus yellow) tell me if I’m hitting a good guy or bad. That’s ridiculous.
- Mission Fail from One Death
Playing these games, you typically fail the mission when both you and your partner die. Once, however, I was still alive after Steve died, and we failed. How does that work?
- Doesn’t Use Whole Screen
Playing splitscreen, the two screen are beside each other. But there is area both above and below each screen that is unused, and it’s quite annoying. Screen real estate is precious – please use it!
- No Leveling Up
Back when Treyarch first started talking about this game, they gave the impression that you’d be able to level up your character from any of the game’s modes (except maybe competitive splitscreen). I’m here to tell you that this is not the case. You do not get to level up your character playing this game in splitscreen mode, which is quite disappointing.
That’s after playing for about an hour. If my opinion changes any after more playtime, I’ll add a follow-up post.
Yesterday after my daily walk I picked up Call of Duty: World at War at the Blockbusters right beside work. (My new place of work is in a handy location!) I popped it in around 8pm last night, and after a software update, I was ready to go! I played for about two hours and got to level 9.
I didn’t try anything except for competitive online multiplayer, and looked around the menus a little to see what else was available. Here are my thoughts:
- Four Player Splitscreen
To be honest, I was worried about this one. No released info prior to this game’s release indicated that there would be a four player splitscreen mode, and believe me, I looked! So I’m quite relieved to see that it’s in there. While that’s great, it also hasn’t changed at all from the way Call of Duty 4 did it. It would have been nice to have profile support so that my buddies and I could level up our players.
- Nice Level Design
I didn’t get to see all the maps, but I was very impressed with the maps that I did see. I spent a lot of time just looking at the level design instead of shooting enemies. It was especially enjoyable to see the Japanese themed levels. I have no idea yet how well the levels are play balanced, because my experience so far is so minimal. But so far so good.
- Gore High/Low Setting
I forget, actually, what this setting is called, but the game allows you to tune down the gore effects. I haven’t turned on this setting yet, because I want to see how bad it is. But I like knowing that this is here in case I want to use it.
- Much Like CoD4
This game plays much like CoD4 did, which is a good thing. The controls are the same, so there’s nothing new to learn. Any CoD4 fan can jump right into this game and feel at home. It’s like a huge expansion pack, which some might quibble with, but I don’t mind. I knew that when I was buying the game.
- Lots of Modes
You can play the single player campaign. You can play the same campaign co-op splitscreen with a friend. Or you can play it co-op online with up to three friends. Then you can turn on competitive online co-op mode where you compete for points. Or you can play competitive multiplayer online. Or you can play competitive multiplayer splitscreen. Whew! Nice!
- Menus Navigation is Slow
The game spends a lot of time loading menus, which is strange. Why can’t it load them in the background? Menus don’t take up that much memory…
- Server Disconnect
At the end of every game I played last night, I got a warning that the server has disconnected. I seemed to maintain my stats, but this was still a bit worrisome.
- Same Maps
The matchmaking system kept putting me on the same two or three maps, and I rarely got to see some of the others.
- No War in Splitscreen
I did check out the splitscreen options, and noticed that the game type War isn’t available in splitscreen! Usually we play DM, TDM, or HQ, because the other game types don’t lend themselves very well to our style of play and the fact that we’re only four players. But I thought that War could have been a good mode for four players. Unhappily, I’ll never find out.
- Connection Issues
Playing the beta at my friend Todd’s house, he had a lot of connection issues. We assumed it was the internet connection. But I had connection issues twice last night, and usually my internet is rock solid. I don’t know if this is the game or my service provider or my home network, but it was annoying and I thought I’d mention it.
- Zombie Mode?
Now I haven’t experience this first hand because I haven’t completed the game yet. But seriously. Zombie mode? Is this a FPS horror game or a FPS war game? I think that the developers could have spent their time on better things than this. I’m not into horror, but if I was, I’d should buy a horror game, not a Call of Duty game.
I like this game a lot, just as I liked Call of Duty 4 a lot. It brings up good memories of playing Call of Duty 2, but it has all the cool stuff from Call of Duty 4. Best of both worlds. Now I can’t wait to get to level 14 so that I can play Headquarters and War online!
I do wonder one thing though, and I hope someone out there can answer this. Playing splitscreen co-op, does player two get to level up and progress? Is this information saved?