Archive for category Dark Souls
Dark Souls will have a Collectors Edition available for pre-order only at $59.99 and will include the following:
- Custom-designed metal case.
- Limited edition art book containing premium illustrations of characters and environments from the game
- A mini-strategy guidebook.
- Behind-the-scenes videos from the development studio detailing various stages of game concept, design and building.
- Dark Souls game soundtrack digital download.
You can pre-order HERE
A new trailer for Dark Souls is here. Not only does it reveal giant bosses, environmental hazards and deadly enemies, the trailer also confirms an October release for the dark fantasy, role playing game. No other date was given besides the month. Dark Souls is the spiritual successor to Demon’s Souls, one of the best rpgs currently available for the PS3. Namco Bandai will publish the game in the West for both the PS3 and 360 while From Software handles it in Japan as a PS3 exclusive.
Sid Shuman, the Senior Social Media Specialist at SCEA, sat down with the director of Dark Souls, Hidetaka Miyazaki, to ask a few questions about the game:
Sid Shuman: Would you describe Dark Souls as a sequel to Demon’s Souls, or a spiritual successor? Does Dark Souls reside in the same universe as Demon’s Souls?
Hidetaka Miyazaki, director, Dark Souls: Dark Souls is not a sequel to Demon’s Souls by any means. However, it’s created by the same producers and director and so the ideologies, concepts, and themes have carried over and are similar. It’s a totally new game with similar concepts.
This weeks Famitsu has some juicy details for Demon Souls fans. The spiritual successor or sequel of Demon souls has been outed with some juicy details. The game will be multiplatform and co-developed by Namco Bandai and From Software. Check out the info.
(Update: Gaming Everything posted this scan from Famitsu mag.)
- This is the official title of what was previously Project Dark
- This time they want to increase the amount of field exploration in the game.
- All fields are seamless, so whatever you can see, you can reach and explore. If you see a fortress or castle walls in the distance, you can eventually get there.
- There will be no map display in the game, just a position display marker.
- They aim to make the game just as challenging than Demon’s Souls, but also just as rewarding when you succeed. The sense of achievement is important.
- The gameplay will be similar to Demon’s Souls in concept, where it’s about trial and error and learning from your mistakes to play better.
- The game does not share the same world and story as Demon’s Souls.
- The game will not use the same format as Demon’s Souls in terms of having 5 worlds connected via a hub.
- Instead all maps in the game will be linked seamlessly in a connected world. The pace of the game will feel more about exploration and discovering locations, which you can then go inside into a dungeon or whatever and explore the interior further.
- There will be more complex level designs in the game using more vertical design in areas and such.
- The world setting is based on medieval dark fantasy, and will contain themes like “high fantasy of kings and knights”, “death and the depths of the earth”, and “the flames of chaos”.
- The character creation process will not be class based.
- The play style of the player character will have much more freedom this time.
- There will be many more spells and items, and the animation and uniqueness of weapons will also be increased.
- The online elements are very similar to Demon’s Souls. There is cooperative and PvP.
- You can still leave messages, and see players who died at various places.
- There will be no Soul Tendency this time because they don’t want to have to use dedicated servers to handle that shit again.
- Instead this time there will be more features allowing players to engage in “mutual role playing” which they say are still under wraps. They’ll reveal more when it’s time.