Archive for category Demons Souls
This is an old 2009 game, but it’s definitely one of my favorite PS3 titles, so here is a guide with some basic tips and suggestions for people wanting to give this game a try:
What is Demon’s Souls?
If you haven’t played it, think of a third person melee action game like God of War with RPG class play styles (mage, priest, rogue, and multiple warrior types). Then, add RPG mechanics, a non-linear level hub system, lots of very challenging optional side quests, item crafting, character customization, and a very creative online PvP and co-op that are tied into the main single player game.
There is a very unique rule system, and the fun is discovering all of it. It can be difficult and there are some really frustrating and confusing parts, but this is definitely a must try if you have any interest in RPG like games.
Starter Character Builds
The most common starter build recommendation seems to be to start with a Royal which starts the game with a range attack fire spell, and a mana regenerating ring. Honestly, this build does make the first level super easy. You can basically insta-kill almost everything from a safe distance. But after 1-1, there are many areas where you can’t hang back and cast spells, and this becomes a harder build to play.
The easiest starter build is probably a temple knight. You have good armor, you don’t die so easily, and you can use faith spells (miracles) to heal yourself between monsters without burning through healing herbs which are in tight supply early on.
IGN is reporting that Namco Bandai will publish the highly acclaimed Demon’s Souls in Europe. There’s no mention of official dates or pricing but Namco Bandai are expected to make an announcement on the 16th April:
Demon’s Souls looks to finally be making its way to Europe, courtesy of Namco Bandai who are likely to be publishing From Software’s astounding PlayStation 3 exclusive later this year.
Originally released by Sony Computer Entertainment in Japan last February, Atlus picked up Demon’s Souls for an October release in October last year, with Namco Bandai set to become the third publisher when it launches in Europe.
A uniquely punishing role-playing game, Demon’s Souls is widely regarded as one of 2009′s finest games, and its mix of classic dungeon crawler traits with innovative online features and structure have won it countless fans. Our in-depth review will help flesh out the details.
There’s no word on a release date just yet, though Namco Bandai is set to make an official statement tomorrow.
Fantastic news if you’re not into importing games such as myself. I just hope it gets an Australia release which it should as Australia is a PAL territory…
I know a whole bunch of you are interested in and/or big fans of Demon’s Souls. Looks like its popularity in Japan was enough for Sony to make a Dynamic Theme available for purchase. The theme itself costs 200 yen ($2.25 US).
From the looks of it, the theme randomly loads up different views of the “Nexus”, kind of like the way regular themes with multiple wallpapers do. It’s far from flashy and doesn’t have too much movement, but at least it’s not static images! Given the popularity of the franchise in western territories, do you think it would, or should, make its way here? And if so, would you purchase it? In my opinion, it’s always nice to see more and more dynamic themes available on the PSN.
Awesome. Really awesome. This is the opposite of mass market accessibility. It’s punishing, easily frustrating, humorless, cryptic, hard to figure out, and definitely for a certain niche of gamer. But it’s spectacular. I would recommend this to any of the more patient players or RPG buffs out there.
The preview footage left me with the impression of a very drab, empty, simple looking game. This isn’t something you would show off to a visitor to quickly dazzle them. However, when you are immersed into playing the game, the art style is absolutely awesome. This is far from generic cookie-cutter fantasy stuff and shows real artistic flair. Various items, monsters, and special scenery have some really wild and evocative designs that help draw you into the game and intensify the dark fantasy experience.
As everyone has heard, the game is hard, it punishes you, and you will die a lot. And when you die, the entire level respawns, and you have to find your corpse (actually a blood stain) to reclaim your “souls” which are the game’s currency for buying/repairing/upgrading equipment and getting new skills. If you die before getting to your corpse, all your old souls are permanently gone and you will probably get frustrated. However, it’s not that bad. You keep all of your inventory and loot as well as anything you bought with your souls across deaths. Secondly, after you play through a section several times, you figure out the tricks and it gets much easier to beat.
Why is it Good?
The strict penalties combined with the non-traditional rule set and the game’s wildly bizarre art style and unique level setups lead to a real nervous excitement and wonder about exploring and discovering the game. This brings back memories of playing Dungeons & Dragons for the first time as a kid.
I may be overstating this game’s quality a bit. This isn’t a perfect game or anything, but it really does tap into some of that sense of wonder.
Normally, learning how to play a game is a real annoying chore. It’s like studying a college textbook on material that is ridiculously useless. This game has a long steep learning curve with lots of weird rules that I had to read about on the Internet, but I was hooked and entertained right from the start.
Yes, it’s an action RPG, but that genre label is generally associated with Diablo-clones, and this is a completely different style of game. Diablo and it’s clones are easy to get into relaxing and mind-numbing click-fests that deliver a constant stream of positive reinforcements and that’s not what this game is about at all. Also, the “action” mechanics are much more involved here than one would expect for the genre.
You select a character class at the start, but this just determines your initial attributes and equipment set. From there, you can develop the character in any direction you want. There is a trophy room where you can see the characters that players beat the game with and it’s impressive to see the diversity of character build types that were successful.
There are few RPGs on PS3, even fewer JRPGs, and even fewer genuinely innovative RPG games this generation. From all the buzz, Demon Souls looks like it will be one of the few to meet all those expectations. The Japanese import version has gotten tons of rave reviews, and now there is an official US release for October 6.