Archive for category Driver: San Francisco
If you head over to this Royal Purple promotional site, you can get a free voucher code for the Royal Purple 1959 Cadillac El Dorado pictured above. Personally, I think it’s a sweet color.
You must either sign in or register for an Ubisoft account. Not sure if this is open internationally, but the code I got worked for a US account. NA/US owners can quickly redeem their codes at Qriocity.
Due to a printing error on the insert of some copies of Driver: San Francisco in North America, Ubisoft has elected to provide the Driver Uplay Passport content for free,” Ubisoft said in a statement. “Although this problem does not affect players outside of North America, we have decided to mirror this offer worldwide in order to be fair to all our players.
You will still need to download an unlock key to access the online features, which can be done through the Uplay Passport Menu and selecting one of 2 choices, either (Start my 2-day free trial) or (Purchase Uplay passport). Either option will permanently unlock the game’s multiplayer features along with film director for consoles!
If there was ever only one game that got me really interested in racing and driving (and cars in general), it was Driver. As much as I liked other racing games as a kid before the release of the original (Gran Turismo, the original Need for Speed: Hot Pursuit, etc), Driver, despite its simplicity, was the most fun I had. In fact, I enjoyed it so much, I went and bought Driver 2 around the time that came out, and proceeded to get Driver 3 on its release. Parallel Lines I never bought, but I did play through it and thought it was pretty interesting (I’ve never tried ’76, though).
In my opinion, Driver 3 was straying away too far from what made the series great. Driver was never really about on foot action (even in Driver 2, all you could do was just get out and commandeer another car), and the additions of weapons in 3 cheapened the experience for me (though blowing stuff up with the grenade launcher was always fun). The only thing I spent the most time on was the Film Director mode, and being able to upload your videos so other players can download and watch them (the driving mechanics were still great at least).
But enough reminiscing. After a hiatus, Ubisoft and Reflections has come to rejuvenate the franchise. Driver: San Francisco has just released, and if there was ever one city that defined an awesome driving setting, it would be San Francisco (except, oddly enough, there are no trollies, even though the tracks are there). That, and the game took the focus back to in-car action. The only questionable thing long time fans of the franchise have been concerned about was the Shift feature, which is a very integral part of the game (and will be discussed). How does the game stack up?
If you’ve had an interest in this game, or wanted an understanding of what to expect from the title, you’ll want to keep reading. Keep in mind, there might be a few contextual spoilers, but I’ll try to hide them as best I can.
It’s only been 12 years (it seems longer than that) since Driver first made its debut on our CRT television sets, and the first mission you had to do was the Garage/Interview Mission, where you had a lit of specific driving maneuvers to cross off within a minute (30 seconds is possible if you’re good). It was a very tough mission to complete, too. Especially in the allotted time. You might even remember the live action version of it on the debut trailer for Driver: San Francisco.
Well, that same mission is set to return in Driver: San Francisco, but, according to Ubisoft’s facebook page, it’s a locked mission. For those of you who have mastered the list in the original, do you think you can still pull it off?