Archive for category Elder Scrolls V: Skyrim
A Skyrim QuakeCon presentation, revealed that a limited collector’s edition for The Elder Scrolls V: Skyrim will be available. It “can be pre-ordered now through participating retailers in North America, Europe and Australia. Like the regular release of the game, the Collector’s Edition will be available on 11.11.11″
In addition to including the highly-anticipated game, this premium version of The Elder Scrolls V: Skyrim also includes:
Read the rest of this entry »
The Elder Scrolls V: Skyrim has been on my “most anticipated titles of 2011″ since I first heard of it, so anything related to that game makes me really excited, however, it had been a couple months since I had seen something substantial about it. This has now changed.
Bethesda published at their forum a Q & A made from fan questions, there are 25 points discussed in total, and I suggest everyone slightly interested in the game to read that.
In my opinion these are the most interesting/new things I’ve seen on the interview:
Some of you may know the Elder Scrolls series is a first person roleplaying game that, so far, contains 4 games. Elder Scrolls: Arena, Daggerfall, Morrowind, and Oblivion. For all of us people who love the Elder Scrolls, we jumped with joy at the announcement of the 5th game, Skyrim, and all the new features it’s going to bring!
During this year’s E3, Bethesda Softworks told us that Skyrim was going to be released 11/11/11. Weird date they picked, but they they showed us what the game would look like and how it played, and I was about to die from the way the new game has evolved from the previous titles of the series. I am in shock by the way they game graphics, attack system, and general movement animations have shot up since Oblivion.
To “Prepare Us for E3″, Bethesda has released a couple new screen shots, and a great looking wallpaper from Elder Scrolls V: Skyrim. Enjoy!
Read the rest of this entry »
Hey Elder Scrolls fans (and/or those looking forward to Skyrim), Todd Howard of Bethesda was interviewed about the game (with the interview being roughly translated to English here), and when asked about the number of dragons being a set number, he responded with:
No, there is an unlimited number of dragons. One of our designers actually put in a random event I encountered, where I ended up being chased by three dragons and I thought “who the hell did this?” I felt like Frodo in Lord of the Rings: The Two Towers and was really frightened. So I asked him to remove it. But no, dragons are generated automatically (in addition to that there are a number of specific encounters, of course).
Further into the interview, the interviewee asked whether players could ride dragons or not, with Todd’s response being:
Have we considered it? Yes. Do we allow it right now? No. But we can decide to support it at some point.
Imagine how cool that would be for a minute. Although I am not much of an RPG fan, if they allowed you to actually ride dragons, I’d definitely check the game out. There are a ton of other details, including how the dragons do speak their own language, while a few of them can also be understood by your character, but they didn’t delve into details like that very much, but it’s still an interesting read for sure.
Expect to see it in stores this November.