Archive for category Flower
I caved and bought Flower, and I’m glad I did actually. The SIXAXIS implementation in the game is very well done, very natural and easy to jump right in. You only have one button to worry about (any button will do), and that just makes the wind faster.
There is no risk of failure either, so anyone can play this game. There are some tense moments though. Plenty of trophies in Flower, most of them are very easy to achieve. The “Pure” trophy is a tuff one, I’m still working on it.
The graphics, sound fx, and music in the game are great. The grass effects are the best I’ve seen. It’s fun to just fly high in the sky and look at the environment below. Each level is unique and fun to explore. The last level is great too, I wish it ended a little different. But it still has a good ending. I don’t want to say to much about the levels to keep this spoiler free for you. But I can see myself going back to play this off and on.
There are six levels total, 7 if you include the credits. BTW, interactive credits should be the standard in all games, so fun 😛 I remember that even Golden Axe in the Sega Genesis days had interactive credits, lol …. anyway.
Screen shots and trailers don’t do this game justice. You must experience it first hand. Is it worth $9.99? Yes it is. I don’t regret buying it at all. I noticed several people on my buddy list playing it as well. I’d call this game more of a artful, relaxing, zen experience than an “game”. It’s another great unique game to have in the PSN store.
So far, this title is pulling in raves.
Honestly, this is surprsing. I’m skeptical for two reasons. The first is that the only other game from this developer is flOw, which was great for the early days of the PS3, but was really more of a stylish novelty than a great full-blown release.
The other big skepticisim is this (quoting Joystiq’s review):
The simplicity of Flower’s gameplay is already well-documented: tilt the controller and collect flower petals. In regards to the mechanics, there really is nothing more to say that hasn’t been said before.
I’d dare to say that most video gamers aren’t of the flower petal collecting variety. But even with an open mind and a secure sense of gender identity, how fun can that really be?
It’s very promising to hear that there are major surprises in the game that are intentionally witheld from preview coverage:
later levels introduce new gameplay mechanics and artistic elements to drastically change the mood.
The gameplay evolves into something more than simply collecting flowers.
There is a greater “good” and a greater “evil” — and the conflict that arises between the two becomes the driving force of a rollercoaster of emotions.
A rollercoaster of emotions? From collecting flower petals? OK, this game has definitely grabbed my attention. I am intrigued.
Another very unique PSN game from the makers of flOw. It looks very interesting, hope there is a demo. I would like to try it. Release date is February 12th on the PSN for $9.99.
The premise of the game is about sentient flowers that have dreams. In the dream, you take control of the flower in the form of the wind. As the wind, you have to seek out flowers, and touch them to make them bloom. It is your mission to carry color into every part of the world, which is the opposite of what the dreaming flower sees in the city.