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Assassin’s Creed Impressions
Posted by Gary in A, PS3 software on November 17th, 2007
Before I get some things off my chest I want to make it clear that I’ve been looking forward to this game for a long time. It looked amazing and playing as an Assassin set during the Crusades had my mouth watering.
Now, if I had to sum up my feelings of Assassin’s Creed in one word; disappointing would be up there, as would repetitive and even flawed. I could also throw in gutted just to mix things up.
SLAP ME IN THE FACE PLEASE
I borrowed this game off my friend yesterday upon it’s release in the UK and despite some mixed reviews I was eager to start running about rooftops and scaling some of the great architecture that I’ve seen in the various videos.
Then came the almighty slap in the face. The first hour of the game is spent doing nothing more than an incredibly boring tutorial. How to walk, how to push people, how to throw them, how to move your head, how to counter etc etc. This would be great if the controls were complicated but the opposite is true. They are incredibly simplified.
Whether this is a bad thing or not is down to your gaming experience but as somebody that has been gaming for just over 20 years, I felt insulted with the way the game held my hand throughout the opening stages of the game.
The main selling point of this game was Altair’s ability to climb around any part of the environment that sticks out, in an incredibly cool fashion. Great, a game combining free running and assassination! The thing is though, you don’t really feel fully in control when you climb up buildings or move across beams. The controls are too simplified.
You hold R1 to go into free running mode, then you press the right stick in whichever direction you want to move in, while pressing X makes Altair jump over gaps. Simple, too simple. You don’t feel like you’re in any danger while your scaling up massive heights using the smallest grips imaginable. You can’t really make a mistake and fall great heights to your ‘death’ unless you press X by accident and jump off.
By making the controls so simple it’s taken away some of the excitement and seat of your pants gameplay moments that come from being chased around rooftops by guards. It feels as if a lot of the work is done for you. All you need to do is hold R1 and move the right stick in whichever direction you want to move in.
I’m not saying that the free running side of the game doesn’t look great because it does. The animation is fantastic but you never feel like you’re doing the movements. You don’t really feel fully involved.
OH SO REPETITIVE
Another major flaw for me is the combat system. L1 targets the enemy and you can either hold R1 to constantly defend, then press square to do a lethal counter attack just as the enemy attacks you or you can bash square repeatedly, in-between holding R1 when other guards attack you. Repeat constantly for every single battle you have with multiple guards, and there’s plenty, it soon gets repetitive fast!
It may look cool pulling of lethal counter attacks but they are so easy to do it’s not even challenging.
Assassinations are nothing more than staying in low profile and pressing square when you’re near your target to plunge you hidden knife into their neck. Then you leg it until the guards lose sight of you.
You can also revert to high profile and attack your target and any nearby guards that are alerted, by using the above repetitive combat techniques.
Oh yeah and you can grab people and throw them.
It is initially cool when you first plunge your blade into your victim’s neck and they hit the floor but the novelty soon wears off.
Then there’s the poor AI. There’s been times where I’ve killed a guard right in front of another guard and he looks around as if he has no idea how his mate suddenly hits the floor dead, while a mysterious figure walks away wearing THE SAME TYPE OF CLOTHING AS ALL OF THE OTHER MEMBERS OF THE ASSASSINS GUILD! Come on man!
Why can I walk past guards on foot and they barely blink at me but if I ride past on a horse I’m suddenly the Crusades Most Wanted! There’s probably a reasonable explanation for this but it hasn’t been explained to me during the game, other than being told that it’s better to walk past guards on foot.
SIDE QUESTS SUCK!
To mix things up you can help certain civilians that are being attacked by guards. Your reward for this is a thank you and the help of some renegades that will hinder pursuing guards. You don’t actually gain anything for saving civilians and you don’t need much help in evading guards. All rather pointless and repetitive.
There’s no variation, every single civilian being confronted by guards involves the same process: Target guards, kill them and receive a thank you and off you go. There’s no worthwhile gain in doing it and it soon gets boring after you’ve saved the 8th civilian.
You also have to gather information about your next target by either sitting on a bench and listening in on a conversation, then pickpocketing or beating up somebody to get some info.
Repeat over and over and over…
LACKS IMMERSION
Despite the cities being heavily populated, you can’t actually talk to anybody that isn’t directly involved in the story or part of the crappy side quests. Yes some people make remarks about why you’re climbing up buildings and roof tops or make surprised noises when you drop down from a great height, but generally they just potter about doing what amounts to nothing more than making up the numbers.
You feel like the people around you are emotionless mutes walking around in a set pattern that doesn’t change.
It really does effect the levels of immersion that you feel in the game.
SPOILER ALERT
One of the biggest mistakes for me though is the story and how it’s revealed to you. I think anybody that’s followed this game knows there’s a time travel element to the story. To say the story is completely ruined in the beginning is a big understatement.
Why the hell couldn’t they have led you to believe that you are actually Altair during the Crusades, then revealed the time traveling twist at or near the end?!? To do it near the beginning is just stupid!
It ranks up there with the ludicrous twist in Fahrenheit (Indigo Prophecy for NA readers) for stupidity!
On top of that, the lead character isn’t even like-able. He’s an irritating arrogant ponce with the personality of a lamp post.
POSITIVES?
The only things that have kept me playing are the excellent designs of the cities (especially the rooftops and climbable buildings that tower over parts of each city, resulting in some truly spectacular views) and the free running side of the game.
It’s also breathtaking watching Altair take a leap of faith down into a pile of hay. It turns my stomach every time (mainly because I’m scared of heights
)
The problem is though it just isn’t much fun to do it all the stuff that seemed so cool in the preview videos. You plod along from rubbish side quest to rubbish side quest then kill your target, run off, hide and move on to the next target.
There are also some flaws in the graphics department. During some in-game cut scenes, body parts and scenery like curtains and swords can be seen passing through each other. Then there’s parts of the scenery like grass that suddenly changes in colour and density the closer you get to it. Marvellous.
STYLE OVER SUBSTANCE
I’m very disappointed in Assassin’s Creed. The game had so much potential to be a true AAA title but I feel Ubisoft has made some monumental errors in the story line, combat and controls that leaves Assassin’s Creed no better than an average game at best.
Maybe this game is a ‘grower’ and I may end up liking it the further I go into the game. I just feel there are better games available on the PS3 than Assassin’s Creed that warrant people’s attention like Ratchet & Clank, Uncharted and CoD4.
If you’re interested in this game then I’d recommend renting it first and see if you’re still interested in it after you get past the first couple of hours, which are definitely the worst part of the game that I’ve played and I’m around 10hrs in. It really doesn’t improve much though.
I must be a sucker for punishment…
Assassins Creed Montferrat Walkthrough
Posted by Gary in A, PS3 software on October 18th, 2007
It still looks stunning, despite some graphical flaws. I think I will get this game no matter what as it just looks so cool climbing all over the environment and assassinating people.
The AI could’ve been better, especially when Altair is surrounded by guards and they all take turns to get their arses kicked. C’mon, bring the AI up a notch or two please.
Templar Assassin’s Creed Trailer
Posted by Blackstaffer in A, PS3 software on September 25th, 2007
We haven’t heard much about Assassin’s Creed recently, so here’s a cool new trailer to keep us satiated for a while.
Assassins Creed PS3 Preview
Posted by Gary in A, PS3 software on July 31st, 2007
PSM3 has a preview of Assassins Creed which has been posted on the C&VG website. The gist of the preview is that it could be a flawed classic let down by fiddly controls and a dodgy camera.
It seems as though the controls will change depending on the situation you find yourself in:
It pays little respect to convention – instead of holding
to lock-on, you simply tap it on/off to engage combat mode, which takes adjustment, especially since you can’t always tell whether you’re locked on. All controls are context-sensitive, with different abilities available when you’re locked on. The
button is used as an ‘Aggression Modifier’. Your main buttons are displayed in a tiny icon (e.g.
to blend into the crowd,
for push,
to punch), but hold
and they’re aggressively modified (e.g.
to free run,
to barge,
to attack). ‘Punch’ may become ‘assassinate’ when you’re holding the right weapon, and alter according to where you’re stood, and by whom.
Holding
when engaged in battle puts you in defensive mode which allows you to counter attacks.
They also seem to confirm Assassins Creed’s time travel themed story line:
The rumoured ‘twist’ – that the game isn’t set in 1192, but contains futuristic elements, with you retrieving essential DNA strands – is confirmed by the demo. All characters ‘flicker’ with a Matrix-style code haze, and the screen almost fades to white when you lose sight of your target in the final chase – suggesting a break in the timeline.
Why can’t they just set the game in the Crusades timeline without adding in the time travel shenanigans. Saying that I’m a big fan of time travel movies so it may work out OK.
I’ve been anticipating this game ever since I saw the first gameplay demonstration so I hope the controls and camera aren’t as flawed or fiddly as they sound. I wonder if they will release a demo…
Army of Two Hits PS3 in November
Posted by Blackstaffer in A, PS3 software on July 24th, 2007
EA Montreal’s Highly Anticipated New Intellectual Property and Unique Two-Man Gameplay Set to Redefine the Co-op Action/Shooter Genre
Chertsey, UK, July 24, 2007– Never go into battle alone! The deadliest two-man military outfit a government can buy is hitting retail stores this November. Electronic Arts (NASDAQ: ERTS) today announced that ARMY OF TWO™ will be on retail shelves starting November 15, 2007 in North America and Europe. Launching on the PLAYSTATION®3 computer entertainment system and the Xbox 360™ video game and entertainment system, ARMY OF TWO gameplay focuses on two-man missions, two-man strategies, two-man tactics and a two-man advantage to bring a new and groundbreaking gaming experience to players worldwide, online and offline. Co-op is no longer a mode, it’s the game.
ARMY OF TWO will captivate gamers with a politically charged storyline, centering on the impact and ethical issues of Private Military Corporations. EA Montreal has also enlisted world renowned composer, Trevor Morris, to bring all aspects of the storyline and epic two-man gameplay to life through a powerful soundtrack. Morris has worked on numerous Hollywood blockbuster titles including Black Hawk Down, Bad Boys II, The Last Samurai and Pirates of the Caribbean 1 and 2.
ARMY OF TWO is developed by EA Montreal and has not yet been rated by the ESRB or PEGI. Visit www.esrb.org or www.pegionline.eu for updated rating information. For more information on the game, please visit the official game website at www.armyoftwo.com.

to lock-on, you simply tap it on/off to engage combat mode, which takes adjustment, especially since you can’t always tell whether you’re locked on. All controls are context-sensitive, with different abilities available when you’re locked on. The
to blend into the crowd,
for push,
to punch), but hold 


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