Archive for category B
GamePro took a look a the Burnout Paradise demo and had this to say:
We downloaded and compared both versions side-by-side this afternoon, and after a cursory inspection, here’s what we know. The PS3 version looks shinier. The Xbox 360 version has rumble. So its pretty much a wash.
Which is great. Except for, well, the fact that it’s wrong.
The Burnout Paradise demo for the PS3 rumbles too! You just have to have a DUALSHOCK 3, like I do, to notice. It’s especially noticable on the train tracks.
All in all I thought the demo is great. It’s not one of those play for five seconds kind of demos. It actually gives you a pretty good impression of what the final game will be like. I especially enjoyed using the e-brake to spin myself around.
Sometimes, though, it’s a bit confusing. I got online with some other people without really even meaning to. (I was trying to check my friends list.) And then I got taken down six times in a row but some dweeb who wouldn’t leave me alone as I was trying to figure out what the heck was going on.
But I have to say I like how integrated everything is. No main menu to navigate, you just go straight into the game. Awesome stuff.
So the Burnout Paradise demo is released today. Anybody know if it’s available yet? Anybody play it? Anybody not plan to play this thing?
It looks too good not to at least try. (Even without 4 player splitscreen.)
Anyway, I’m looking forward to it, and in case you’d like to see what’s in the demo, you can take a look at this video:
While we are waiting for the demo to hit the PlayStation store tomorrow. Here are some new videos to keep you entertained until then. This is my next game I’ll buy
On the official website for Burnout Paradise there is a “countdown to demo day”. Which ends up being December 13th, a regular PlayStation Store update day. I would assume since the PLAYSTATION 3 is the lead platform the demo should hit PSN first or at least at the same time as XBL. I’m excited to try out the demo. What a nice early Christmas present from Criterion Games
Here’s another interview with the makers of the upcoming Burnout: Paradise. A snippet:
The camera features are really cool. How did you come up with those?
Channon: In the past we may have just moved a PS2 game up to 360, but now we’ve made a game specific for next-gen. Part of that was using all the tech that we could and we felt that the cameras were so cool and underused.
We felt that with the features that we were putting in it could be really innovative. The fact that we’re doing social gaming and playing with you friends, that was just a great extension of expressing that.
The cameras really lent themselves well in the fact that if you’re playing with your friends, showing your crash face, showing your face when you’ve won is a great extension of that feature. Certainly I think it’s going to help push camera because it’s such a cool, fun feature.
I’m still pissed that there’s no splitscreen in this game, but it still looks like fun.