Archive for category D
I finished this on Devil Hunter mode a couple of weekends ago. I’m not sure what difficulty Devil Hunter is meant to represent but it wasn’t too hard so it’s probably somewhere between Normal and Hard mode in normal game turns. I haven’t tried Human difficulty and I’m on Mission 11 of Son of Sparda difficulty (which I class as Hard mode), so my impressions will be based on playing through on Devil Hunter difficulty (with a little mention of Son of Sparda difficulty).
As you know you had to install around 5GB of data before you could even play DMC4, which took around 20mins for me.
If you want comparisons of load times between the PS3 and 360 version then you’re going to have to look elsewhere. I don’t own a 360 and if I did, I wouldn’t of bought 2 copies of DMC4 and nor would I have wasted any time doing a time wasting comparison test of load times.
All I will say is the load times that I experienced were very short and if you’re asking me if the 5GB install was a waste of time, then I don’t know because I can’t tell you exactly how much time was saved by doing the install. It would’ve been nice if the install was optional though, but only Capcom can explain why they forced PS3 owners to install it.
NERO: THE NEW RAIDEN
On to the game. Devil May Cry 4 has a lot of similarities to Devil May Cry, which is a good thing for me as DMC is one of THE greatest games ever and still the best in the series. You start off as Nero who irritated the hell out of me for a large part of the game. He just lacks a lot of charisma and personality that Dante has in abundance.
His Devil Bringer techniques are what sets him apart from Dante. Using Buster to grab enemies and bosses is pretty cool but it’s too easy to rely on it against the more difficult opponents and it doesn’t require a lot of skill to use. His gun is too slow to make much of an impact and it’s not really that effective until you’ve purchased the 3rd charge shot.
His sword combos using Red Queen are fairly similar to Dante’s but different enough to make playing as Nero feel fresh. Nero can’t switch styles like Dante and he can’t use different swords or guns (he does acquire Vergil’s Yamato sword which allows him to activate his Devil Trigger but he can’t use it instead of Red Queen when in Human form) but he does have the Devil Bringer which is what he’s all about.
You can also use the Exceed attack to power up your sword by pressing and holding L2 but I never used it once. Seems like a pointless addition to me.
NERO V DANTE
I found it really hard to like Nero. His combat techniques are a lot of fun but as a character he just irritates me. I’ve mentioned above he lacks any sort of a personality but I suppose they couldn’t have made him too similar to Dante.
What makes it worse is you don’t get to play as Dante until Mission 12 (past the halfway mark) and when you do, you’re so used to using the Devil Bringer that it takes you a mission or two before you get back into using Dante’s superb array of moves. The good news is that you get to use all the experience you’ve earned with Nero to power up Dante straight away.
DANTE: A BRUCE LEE FAN
You have access to Dante’s four styles that featured in DMC3 straight away. Trickster is still my favourite, Dante is almost untouchable if used right, Swordmaster is great for dealing some major sword damage but Royal Guard and Gunslinger were never used. That’s just my personal preference though.
Dante also acquires some new weapons which are a mixed bag to say the least. Gilgamesh allows Dante to unleash the Bruce Lee inside of him. It’s not unlike the Ifrit weapon Dante got in Devil May Cry only without the fire!
Anybody else notice the two tributes to Bruce Lee just before he gets Gilgamesh?
Lucifer is very useful when fighting Mephisto and Fausts (the ghost type enemies). With Nero you can grab them repeatedly until they reveal their true form but as Dante doesn’t have the Devil Bringer, I found Lucifer very useful against these guys. You can basically place a number of swords around any enemy and when they go off, they usually deal quite a bit of damage.
Pandora’s Box is 3 weapons in one and all deal heavy damage. It’s a little slow in firing but it is quite powerful. I didn’t use it because I prefer to move around at a fast pace.
Dark Slayer (Vergil’s moves from DMC3 SE) can be used by pressing the D pad in the same direction as the current style you’re using. I tried it a couple of times but I can’t really comment on it’s effectiveness just yet.
I found it easier to get S ranks with Dante the first time of asking (I got 3 in a row with Dante at one point) but I did get an S rank on my very first mission with Nero on my first play through. It’s too easy to rely on Nero’s Buster move when you’re in trouble. It probably takes a bit more skill to get the best out of Dante, make of that what you will.
The game really came alive once you got to play as Dante. His combos and moves are a lot more spectacular than Nero’s. The game was clearly built around Nero and his Devil Bringer techniques and it did take me a mission or two to get back to my best using Dante, but once I did the game was so much more enjoyable.
Most of Dante’s cut scenes are hilarious especially before and after he fights the various bosses. A lot has been made about Capcom forcing Dante to re-fight the same bosses that Nero already has, not to mention having to backtrack through the same areas but this is no different to previous DMC games.
I didn’t find this a problem at all but I suppose new players to the series will find it a chore. The board game ‘puzzle’ was a bit tepid (Mission 19 was the worst mission in the game by far) but the game was a highly enjoyable experience.
The bosses add a bit of personality to the proceedings but are not quite up to DMC standards, whilst being a bit more imaginative than DMC3′s bosses.
The game is also quite linear, which means you shouldn’t get stuck or lost but some people obviously don’t like linear games. It works great for Devil May Cry and it’s style of combat. It would be as enjoyable if the game world was more open.
The camera is partly fixed and fully movable depending on where you are in the game. It’s not a major problem for me but I can see some people getting annoyed with it. The camera in Ninja Gaiden Sigma was a lot worse in my opinion. I died more times from the camera in NGS than the actual enemies.
My major gripe with DMC4 (apart from not playing as Dante more) is the rubbish Secret Missions. They are so bland and unimaginative that I never bothered going for them after the first 3 or 4. Definitely nowhere near as good as the Secret Missions on DMC and to a lesser extent DMC3.
The graphics look great and there was no slowdown or screen tearing at all. Very impressive when the combat is in full flow.
I really enjoyed Devil May Cry 4, especially as Dante and if I had to give it a score I’d give it 9/10.
I just hope Capcom do not decide to make Nero the star of future DMC games and bin Dante completely. Dante is DMC and if they did decide to lessen his role even further in future games then I won’t buy anymore DMC games.
There are some interesting bits about the PS3 and 360 comparisons but this is the most important bit of info about DMC4 for me:
Personally, I found four of the levels to be a piece of cake, but Dante Must Die mode is much harder in this game than it ever was in DMC3, and will probably result in numerous controllers being shattered in frustration. Seriously, this mode will kick you when you’re down and laugh at you mercilessly. The fact that there is another level beyond it that is much harder just mystifies me, and it will take incredible skill and possibly superhuman reflexes to beat it.
I hope this comes on Thursday!!
The PS3 version has sold around 140,000 copies on day one of it going on sale in Japan.
Being a hardened Devil May Cry fan, I downloaded the demo from the Japanese Store as soon as I got home from work yesterday afternoon and I wasn’t disappointed!!
You have the choice of two missions: Exterminator which is a level set in Fortuna, where you face the usual type of DMC demon scum within a 10 minute time limit, and Executioner, where you battle the Frosts and face off against the awesome looking Berial!
It’s not really two missions though. If you’re fast enough/good enough to beat the Exterminator mission before the time runs out, you will go straight on to the Executioner mission.
You play as Nero, who looks like a very youthful Dante. Nero obviously doesn’t have the same move set as Dante but he kicks arse in a similar spectacular fashion. The main difference is his Devil Bringer techniques which are pretty awesome.
You can grab enemies by pressing circle and slamming them into the ground, which is a very powerful move known as the Buster. You can also grab enemies that are outside the range of your sword and bring them to you using the Devil Bringer technique Snatch. Just lock on to them and press Circle.
The cool thing about that is you can do some great looking combos by switching to your swords or guns, to kick the crap out of them. You can even pull enemies up to you while you’re in mid air to deal out some mile high arse kicking!
You can also use Nero’s Devil Bringer technique, Hell Bound, to make big leaps across gaps you would not be able to get across. It looks cool and is a nice addition to the gameplay.
Nero’s sword techniques are similar to Dante’s. Holding R1 to lock on to an enemy and pressing Triangle will launch Nero into a Streak attack, which will flatten any enemies caught by it. Hold R1 and pressing triangle, while pushing the left stick away from an enemy will launch them into the air (High Roller), where you can continue your combo.
You can avoid attacks by holding L1 and pressing X. You will roll in whatever direction you press the left stick. Handy for when you face the Frosts.
DMC4 plays like a DMC game should. If you’re a fan of either DMC or DMC3/SE then you will feel right at home with DMC4. The combat is awesome fun, everything looks great, the visuals are excellent with a lovely smooth framerate. Some people had problems with Berial’s entrance but it was fine for me.
The sound and music is classic DMC fare, so if you didn’t like it in the previous games you won’t like it now.
My biggest gripe is that it was too easy. I didn’t get hit until I faced the Frosts and that was only because I used the sword rather than grabbing them, which is the better technique to dispose of the Frosts.
The reviews all seem to point to DMC4 being easier than DMC3 which is strange because DMC3 wasn’t hard. It looks as though they are catering for a new audience so have lowered the difficulty by a couple of notches. I hope Must Die Mode is more challenging though.
It looks as though DMC4 will live up to my expectations (lowered difficulty aside) and it’s got the makings of being just as fantastic as Devil May Cry and I can’t wait to get my hands on the full game on Feb 8th (hopefully the 7th )!
I really really hope so:
That’s the news we get from Capcom, formally letting the internet know that the demo will hit on Thurday 24th. Now whether this is going to be released on Xbox Live in Japan we can’t say, but it will certainly hit Japan’s Playstation Store.
I was going to avoid the demo to keep the game fresh but there’s no way I can resist a demo at this stage!
I love my mindless button bashing DW games so I’ve been a bit envious that Japanese (and importers) have been able to play Dynasty Warriors 6 while I have to wait until March 7th to get my hands on it.
Reading Eurogamer’s review has only got me more excited for it:
The most obvious difference is (duh) the visual improvement. Now that it’s in high definition, a series of swooshing camera effects and spangly new animations bring the game more dramatically to life than ever before. Duels with enemy officers see surrounding troops blur into the background, Musou attacks are accompanied by a kaleidoscopic symphony of colour, and character animations are modelled on motion-captured martial artists, making them more convincing, more acrobatic, and generally just more insane. The most commonly levelled criticism of the series – bad guys emerging out of the mist – remains to some extent, except there’s no mist. But that’s because there’s more bad guys (by three or four times, apparently) and in any case, they behave more intelligently than in previous games.
To the trained, Dynasty Warriors-hardened eye, however, things are very different. There are all sorts of tweaks and new features that will only matter to people who have immersed themselves in the series so far. Now you can climb ladders, swim through water, ride boats, and smash through gates to reach strongholds that play a slightly more important role than before (and can be captured after you’ve eliminated any officers present). Some of the battlefields are populated with fearsome animals and certain characters are equipped with different weapons. And your character levels up in the midst of battles, though it’s only at the end of battles that you get to assign points in order to progress along a multi-branching skill tree.
Being able to swim and climb ladders will open up the environment a lot more giving it a more epic feel. It’s interesting that your character can level up during battle and you can assign experience points to improve different attributes.
Still no mention of being able to fully control the camera.