Archive for category J
Hello and welcome to Jane’s Hotel! We hope that you find everything you need to make this a very pleasant stay… what? Oh, you want to know the features we have available right now? Well, then you’ve come to the right place!
Help Jane make her dream come true: build a beautiful 5 star hotel and win «The best hotel of the town» contest! You start as a small 2 star hotel owner at the town suburbs and work your way to the top by upgrading accommodations and achieving an excellent reputation. Keep an eye on customer moods and make them happy by serving them fine drinks and dainty meals, or simply offering perfect room service. We will make your stay unforgettable!
• Exciting time management gameplay
• 40 awesome levels
• 9 upgrades available for your hotel
• Reach the 5 star status!
The guys at M80 and Codemasters where kind enough to give me a copy of Jericho to review for them. So here I go
::: SPOILER ALERT ::: You start out as only controlling Ross, but after a while Ross dies …. sort of. His body dies but not his spirit, but he still needs a body. So he possesses another team member. From then on out you can switch from character to character using the “Possession Interface”. It’s a cool effect, when you switch it shows his spirit flying from his point of view to the next team member. Which is unique, I’ve never seen that in a game before. It nice because you know exactly where the team member is as your flying to them. It’s hard to remember what each team members special ability is at first, but it slowly explains each members power. After a while you get the hang of it.
Here is what each squad members powers are:
- Ross can revive fallen team mates
- Delgado controls a flame spirit that incinerates enemies.
- Cole can use the infinite loop, which basically slows down time and still be able to move around freely.
- Jones possesses certain targets, then telekinesis, pyrokinesis and blood ward can be ‘threaded’ from the remaining team to attack enemies or manipulate unreachable objects.
- Black uses a ghost bullet which can be controlled telekinetically and you can guide them through multiple enemies. Which is very fun I ending up using black most of the time because of this. She can use her telekinetic force to move heavy objects or stun enemies at close-range.
- Church uses a blood ward that immobilizes nearby enemies. Her fire ward engulfs any enemy that gets close.
- Rawlings revives fallen squad members from a distance. Then he has a vlad curse. “A cursed enemy will regenerate a portion of a team-mates health when hit by their conventional weapons.
Also when Ross possesses someone he can revive fallen team members too, Rawlings can as well on his own. Which can be annoying, because all your doing at times is just running around reviving your team, and it’s not because I suck at the game either. It’s because the team is stuck in such a small space on some levels, it’s like leading them to slaughter. I guess it’s considered a tactical FPS. You can give orders to the team to stay behind, fall back, or move to a specified location. But I never used it really, there wasn’t a need for it I thought. The squad AI wasn’t bad, they hid behind cover when available and even used there powers.
The demon above is the most annoying in the game. You have to shoot all the red things on his body to kill it, or a nice placed grenade, then they explode. If your team is near it they will die instantly, which can take out the whole squad if they are close enough. He’ll even explode if you let it get to close to you. There are times where there are button sequences ala God of War. But it doesn’t seem to fit with a FPS and it’s so unexpected when they do show up you usually miss it the first time. Throughout the game you have to use a certain member of the squad to get past a obstacle or enemy. Sometimes it’s obvious which person to use sometimes not.
There is a nice variety of enemies the farther you progress into the game. Each have there own weakness. The bosses are fun to battle, each better than the last. When you finally get the to final boss, you have to use the teams powers only, regular firepower won’t work. Which was a nice change. But after you beat the final boss the ending was rather sudden and honestly awful. There are some games when you beat it you think to yourself, man what a good game. But with Jericho I felt cheated on the ending. It didn’t explain any of the main questions of the story, and no movie sequence either.
You can unlock extras which have artwork, and bios with background on the characters and enemies in the game. To unlock them you have to do various things. Such as complete a level without being incapacitated, blow up 100 heads, beat certain levels on hard, etc.
There are Bonus Codes for the game, but you have to pay for them via a phone call or their website. Which would add replay value to the game, but you have to pay for it?? Stupid if you ask me. You can get one free bonus code by going to there website. It’s called “Dominator Damage – Smite enemies with increased damage”.
Overall there are some great battles though: the ghostly children in the church, the Roman gladiator arena, but for some reason it reminded me of Mojo from X-Men, lol. Graphics wise it’s pretty good, and does of good job of creeping you out. The sound is great too, draws you into the world. The loading times are a little long, but at least you have a story to read while it’s loading. At times it’s very fun to play, then you hate the game the next moment due to the monster I mentioned above and constantly running around reviving your squad.
So if I had to give it a score from 65/100.
This review is based on a retail copy of the PS3 version of Clive Barker’s Jericho provided by Codemasters.
WARNING THE VIDEOS BELOW ARE INTENDED FOR AGES 17 AND ABOVE.
I’ve tried the demo and it was pretty fun. I like the button pressing sequences, frantic, but satisfying. The team member “Black” has a very fun sniper rifle where you can guide the bullet and have it hit several opponents in one shot, fun stuff
Before Max Payne popularised ‘Bullet Time’, John Woo was making waves with his slow mo, cool as anything, gun battles in films like Hard Boiled, starring Chow Yun Fat as Inspector Tequila. John Woo’s Stranglehold is set a few years after the events of Hard Boiled and has the input of both John Woo and Chow Yun Fat in the project.
GameSpot spoke to Stranglehold director Brian Eddy about how the game was progressing and a number of cool features that gamers could try out when it’s released sometime this Summer.
Players can perform Tequila Bombs in Stranglehold with different TB resulting in different actions:
Precision Aim – This allows players to go into first person where they can directly target critical hit points on an enemy to take them out with one-shot kills, or even focus on an element in the environment with precise aim, such as a propane tank causing a massive explosion in one area. It’s also great for those guys hiding behind cover that may be hard to hit otherwise. We consider this to be a good long-range attack.
Barrage – This move unleashes a flurry of bullets at high speed that takes out any enemies (and their cover) that are in your path. This is a great focused frontal attack. If a bunch of enemies are running directly toward you, barrage is the perfect attack to take them out quickly. It’s also a lot of fun to blow up the environment around the enemies to take them out with falling debris.
Spin Attack – This is a medium range 360 degree attack in the vein of the “smart bombs” in old arcade games that clear all the enemies in the immediate area surrounding you.
Each of these Tequila bombs has a specific tactical function. Precision aim for long-range enemies, barrage for straight-on frontal attacks, and spin for when enemies surround you.
Mexican standoff is a key stylistic feature of John Woo, so we knew we had to include it in some form. We’ve made it into a quick mini-game of fast-action choices just like you would see in John Woo’s movies.
There isn’t going to be much difference between the PS3, 360 and PC versions of the game but they will be some use for the tilt control in the SIXAXIS.
I love action games and I’m starting to take notice of Stranglehold. I’ll wait until it’s reviewed before I make a decision but the trailer below certainly impresses!
IGN has been scouring The U.S. Patent Office (slow news day yesterday fellas?) & have found what could be the next game in the popular Jak & Daxter series:
As proof that “the establishment” isn’t all bad, we can occasionally enjoy a little something known as “The U.S. Patent Office.” With it, we can look up all sorts of cool and recently-filed trademarks and find out interesting information before companies decide to announce it.
That’s exactly what happened today as we came across Jak and Daxter: The Lost Frontier — an all-new “real-time online networked game” whose title was registered by Sony on April 21. Because of the way in which the trademark office works, however, we’re not quite sure what system this new mystery title is actually for. But given the fact that Jak developer Naughty Dog has been hiring lately for a dual PS2 / PS3 project that has yet to receive a name, it is possible that The Lost Frontier and the unknown project could be one in the same.
I am a fan of Jak & Daxter (well except for no.2 which was a let down) but I’m slightly concerned about the “real-time online networked game” bit. Is it an online game only or will it feature both offline & online play?
Maybe they are currently working on two Jak & Daxter games, with the above being an online only experience & the other title, possibly the dual PS2/PS3 project, being the proper sequel to Jak 3?
Who knows hopefully this will be cleared up at E3….