Archive for category M
It seems Metal Gear Solid 4 is nearly done and is on course for a Q2 release:
Metal Gear Solid 4: Guns of the Patriots is now playable from start to finish, and on track for a near simultaneous Q2 release in all major territories.
Having been delayed from its initially planned 2007 release, Kojima Productions developed PS3 exclusive Metal Gear Solid 4 has entered the “last push”, according to assistant producer Ryan Payton, and will release in the Q2 launch window with no significant delays between major territories. This is a major boost for US and European PS3 owners, as Konami has previously been somewhat vague over the game’s release timeframe outside of Japan.
I’m going to be very interested in seeing if MGS4 will boost PS3 sales in all regions. It should shift a few consoles over a short period of time but I hope Sony do a MGS4 bundle to entice PS2 owners who haven’t upgraded yet.
I have high hopes for MGS4 but I’m not too fussed on MGS Online just yet.
The animation when the guys get shot are amazing! Day 1 purchase for me. Please give us a demo Sony!
Some impressions from the demo:
What can I say? This game in INCREDIBLE. The first two things that really caught my attention was the lighting (sunlight looked like sunlight, shade looked like shade) and the sound. The demo had about 5 guns you could use and each one had a distinct sound to it that sounded truly authentic and visceral. After a quick tutorial from the Konami rep (who interestingly told me that the game was due Q2 2008 and that they were targeting 1080p), I got to finally play. It was the same level from the TGS. I was able to switch from auto-aim to manual-aim modes easily. Killed a few guys and picked them up to try an shake some ammo out of them. Noticed that the bodies reacted realistically to the objects around them when they died (falling body hitting a car hood with ragdoll physics). Otocamo was cool, works automatically just by coming into contact with a surface. Noticed it was a little difficult for me to take cover against a wall. I was used to playing Drake and just running up to a wall, pressing a button, and watching him stick to the wall. Snake was giving me some attitude in this department. Threw a couple grenades and watched enemies roll around on the ground on fire. This game is going to sell millions. From what I saw it pretty well polished (especially in the visual department). I couldn’t help but imaging what kind of epic boss battles this game has in store with this graphics/physics engine.
One of the features found in Metal Gear Solid 4 is that the game is fully compliant with the new Dual Shock 3 controller, so we were able to feel every shot that we fired and every bullet that hit us in the game, and this could be a solid indication that Sony is back on track with the force feedback functionality that it’s current home console is missing.
Another thing that we noticed is that the game looks absolutely stunning. Everything is rendered in fine detail from the war-torn middle-eastern city that the level took place in, right down to the individual hairs on Snake’s ‘stache. When we asked whether or not the game will be able to run at 60 fps at 1080p, Konami said that things were still being optimized and they can’t promise anything, things were on the right track.
Here’s a video flyover of the two new tracks coming as a MotorStorm download in the PSN store.
ThreeSpeech says this about the tracks:
Can you handle the MotorStorm Double Track Pack?
Race the Eagles’s Nest and the Diamondback Speedway this January
This January, MotorStorm™ – the ultimate in full-throttle, off-road racing action for PLAYSTATION®3 (PS3™) – gets even better with the release of two brand-new racetracks to download from PLAYSTATION®Store.
The Double Track pack features two very different white-knuckle, high-speed circuits: the cliff-hanging Eagle’s Nest and the stomach-lurching Diamondback Speedway. Both tracks are brought to you in stunning High Definition for a truly eye-opening race experience and both are compatible with all vehicle classes in all online modes including Time Attack and Eliminator. Here’s what you get – and remember that there are no rules of the road in MotorStorm…
Eagle’s Nest: mayhem in the clouds
Welcome to the Eagle’s Nest – a high-altitude track perched precariously on a remote mesa. It’s fast, tight and brutal – and the slightest wrong move can send you careering over the edge. Of course, this means all the more opportunity to send your rivals in the same direction. The stakes are high and so are the cliffs – have you got the nerves for it?
Diamondback Speedway: a racetrack with a bite
Who needs a purpose-built racetrack when you’ve got the natural desert amphitheatre of Yei Bichei – MotorStorm’s answer to a speedway circuit? The track’s banked corners mean that this track is all about speed – the tactics that’ll get you to the finish first involve putting your foot to the floor and holding on tight. Will you survive the deadly Diamondback tunnel and the infamous Sinkhole?
There’s more MotorStorm content on the way, according to the official PlayStation.Blog says.
First up, there’s a new Server Update Patch 3.0:
On November 8th, a new server Update 3.0 patch will become available, as will new Devil’s Weekend downloadable content on the PSN Store.
First things first – what’s in the server Update 3.0 patch? Well we’ve added support for the DUALSHOCK 3 controller with adjustable sensitivity settings, and we’ve added sensitivity settings for SIXAXIS Motion Sensor control. Also, finishing position from the last race now determines your starting grid position in the next race within the same online lobby. Oh, and the grid order is completely randomized for the first race in any online lobby.
There’s also the new Devil’s Weekend downloadable content. Check it out: