Archive for category Gran Turismo 5 Prologue
Over at PlayStation University, they have these two comparison shots of the Fuji track, one taken from GT: Prologue and the other from GT5. For those who got the Time Trial/Demo, you know the track on there lacked a lot of graphical enhancements, but it was essentially the GT: Prologue graphics engine running on the GT5 physics engine.
This gives us a good idea of the enhancements made to the track’s detail (this is closer to the newest build; it’s from the GT Academy in France) showing some imperfections, especially in the grassy areas with missing/ripped away grass and dirt. A little piece of eye candy for y’all.
[Image Source: gt5rs.com]
We’ve already covered this topic quite a bit recently, but this seems to be one of the more entertaining uses of a 3D avatar type system… I assume this wasn’t fully ready for TGS 2008, but for future big PR shows, I hope they are able to better take advantage of this.
The Polyphony guys hooked up 4 PS3s to display a quarter of a screen each to run Gran Turismo 5: Prologue at a resolution of 3840×2160 compared to its normal 1920 x 1080 display. They also had other units running the game 4 times as fast with a refresh rate of 240fps!