Archive for category Gran Turismo 5 Prologue
Ouch! On the good side, we one or two substantial GT5:P updates this year.
I tried this game with a dualshock 3, and it’s good, but IMO, to get the real immersion factor, you need the steering wheel controllers. The G force sensations are still the big omission, but overall, this game comes surprisingly close to delivering the genuine racing sensation. The force feedback effects are much more involved than the simple buzzing you get from the dualshock: you feel all the bumps in the pavement and the tension in the wheel whenever you go into a tight turn. Also, the full 900 degree turning radius on the newer wheels is a huge improvement over older wheels that just let you turn within an artificially small range. Even though you only use a small part of that during regular racing (you won’t be doing too much parallel parking), it makes a big difference.
I use the Driving Force Pro, but if you are thinking about buying a new wheel, you are probably best waiting for the Driving Force GT, which looks like a slightly upgraded model. The Logitech G25 is also highly regarded, but that is at a way higher price point. For all but the most hardcore looking to get a real racing wheel, I’d recommend waiting for the GT.
Overall, this game is great. It’s surprisingly improved from GT4. I wasn’t expecting much because: the graphics were already spectacular in GT4 so an upgrade in this department sounds predictable and mundane, none of the feature list bullet-points sounded exciting, and it’s the same basic formula with less content.
Thankfully, it’s a lot better than that. The graphics are a huge upgrade and it’s very noticeable. The driving feels much more realistic and the computer cars are more fun to race against. The track selection and event selection is definitely limited next to GT4, but there is still plenty to do. I’ve logged many hours into this already, and it definitely has longevity to it.
The new interface is great. Loading times are much snappier than GT4. The selection of cars isn’t near GT4, but it’s surprisingly complete and will have most favorites. The in-cockpit racing view is beautiful. And, overall, the whole game still has that hyper fine polish, style, and attention to detail that the series is known for.
There is a limited selection of tracks, and a limited selection of events and ways to progress through the game. While it’s great to finally get online play, the online mode is currently very simple.
I went to a large arcade recently, and played several arcade racers: it’s amazing how much better home systems are today. Of course, the arcade games are designed for quick novelty enjoyment, while the home systems are designed for more extended and serious play. Also, the home steering wheels are much nicer quality. This is probably because the arcade equipment is designed mainly to tolerate public abuse and easy repair rather than to provide accurate control and complex force feedback effects.
Here’s the first review I’ve seen of the upcoming Gran Turismo 5 Prologue. By Eurogamer! Of course a European website is going to have the first review, because they’re getting the game before we are!
All in all they like the game a lot. But I don’t know why they compare the number of cars in GT4 to the number of cars in GT5P. GT5P is the Prologue! But anyway, I digress. They enjoyed the splendid 1080p visuals, and said that splitscreen mode didn’t seem to affect performance at all!
They had a couple quibbles about the game too. Mostly about the severely limited online play. I hope that these things will be fixed in the final version of the game, not due out until next year sometime. Follow the link below for the full review.