Archive for category Gran Turismo 5
Alright folks, it looks like I forgot about the tournament entry deadline being yesterday, but we haven’t had any new entries since then anyway, it didn’t really matter . If you’re still interested in participating, though, be sure to let me know. Entry requirements are here.
With that said, here is the list of participants scheduled to race, and, as it stands, is the final list:
- Baba0Booey – Canada
- Kane112 – US
- EvilTerrier – UK
- AzureFlame – US
- Salnun – Canada
- Madagasca – UK
- grant977 – Unknown
- derrickgott007 – US – Dropped Out
- kennygk – Canada – Dropped Out
- Mos – Unknown – Needs to Register
- chiefbeef – UK – Needs to Register
Be sure you guys have those cars ready for the race! I know some of you are anticipating getting the game this Saturday. For those who are waiting for Christmas to get the game, it will be a first come first serve to add me on PSN and to send me a PSN message asking for the car and I will “Gift” the one pictured above to you, as a little extra Christmas present . You must have just gotten the game, and signed up for the tournament, to be eligible, though.
Read more for the track list.
Just a heads up, entries for the GT5 photo contest were supposed to end yesterday, but I have decided to extend it until December 23rd, where the polls will go up and be active until December 30th/31st, when the winners will then be chosen.
We have a double header for you guys today. First, I’ll start off by announcing a Gran Turismo 5 photo contest. The contest will be divided up into 4 categories: Action, Multi-Car, Hangtime, Studio. More details for that contest are available on the tab.
The second deal will be the tournament, with the prize car being the Race-Modded 2010 ZR1 Corvette pictured above. I chose this because it’s a very fast, very good handling car. I will buy the Race Mod, as well as all the upgradeable parts (and do some basic tuning). With that in mind, if you’re interested in joining the tournament, read that tab!
There, you can read the tournament requirements, and the track details, etc. It’s going to be pretty in-depth, but also fair, as it will have a lot of restrictions in place to make the field as even as possible.
This particular contest will run from now until December 16th. At that point, each category will be made into a poll for you guys to vote on. The voting will take place from December 16th through Sunday evening. Entries will be limited to one per category, with a maximum of 2 categories. You can replace an entry if you so choose. Here are the prizes for that (on a per-category basis):
- 100 Points
- 50 Points
- 25 Points
So, what were the categories again, and what do they entail?
- Action: These would be those taken on a race track, showing some intense racing and/or creative driving. Examples would be drifting and wrecking, or just some showboating in snapshot form.
- Multi-Car: These would be shots that show at least 2 cars racing each other. Could be an overtake, a forced spinout, or a shot of cars grouped together, fighting for first.
- Hangtime: Simple explanation. Shots of cars getting air. There are plenty of tracks where this is possible, but my favorite is on Cape Ring before you enter the circle .
- Studio: These are, of course, reserved for Premium cars, but take place in the actual Photo Mode. Usually, these are the best looking shots, too, with more locations opening as you perform certain tasks.
Now, to take photos from races, you will need to go into the replay, pause the replay, and go to Photo Mode from there. The same settings are available, but you’re limited to how close you can get to a standard model car. In order to enter that contest, reply to this thread with a link to the picture, as well as the proposed category for the image!
This is the big deal here. This is our first-ever tournament for any game to my knowledge. We will be hosting this race on December 26th at 8PM GMT (3PM Eastern, 12PM Pacific). I have it set for this time to make it available over multiple territories. Only registered blog members please. Driver entries will need to be put in by December 20th so I can list the racers taking place and any advancement rules if needed. But first, here are the prizes:
- 500 Points plus the ’10 Corvette ZR1
- 400 Points
- 300 Points
- 200 Points
- 100 Points
With that said, it will also have, as mentioned previously, a lot of restrictions in the interest of fairness. For starters, the image above is an exact representation of the car you guys will be racing. So, we will start with the car requirements:
- 1996 Mitsubishi Lancer Evolution IV GSR (30,000 Credits at Mitsubishi dealership)
- Horsepower is limited to 355
- Weight is limited to 1220kg
- Tires limited to Sports Soft
- Suspension and drivetrain upgrades are open
Car was chosen because it’s relatively inexpensive. Suspension/transmission/etc are open because I can’t track those anyway. Given that fact, I would recommend getting a racing suspension and transmission, as others will likely do the same.
There will be a total of 5 races. In the event participation exceeds the 10 entrants mark, we will have to set up two different groups and basically have a semi-final and a final (which will result in 10 races total). I don’t really expect to see more than 20 entrants, but if it happens, it happens and I will make adjustments accordingly.
As for advancement, that will have to be determined after we have a confirmed driver list. but here is how point standings will go for each place:
After each race, these race points will be applied to the drivers. The driver with the highest accumulation of points will either advance to the next round, or win the tournament (depending on number of racers). Here are the tracks we will be using (at 5 laps a piece):
- Fuji Speedway F
- Trial Mountain
- Laguna Seca
- Cape Ring Peripherary
- Circuit de la Sarthe 2009 (with weather and time change)
In the event we need more than one round, the first round will be these following tracks (with 5 laps each):
- Deep Forest Raceway
- Cote d’ Azur
- Special Stage Route 5
- Suzuka Circuit
- Autumn Ring
Now, for some other special rules. First, all assists will be turned off. Grip reduction will be set to realistic. Penalties will be set to strong. After the first initial races, race grids will be set to the slowest person first.
I will not be participating in the race itself, but I am hosting it, and will spectate the race(s), as well as track winners myself and everything. In order to do this, you need to add me to PSN. My PSN ID is JimmyMagnum. In order for me to know who you are, and for you to be entered into the tournament, just send me a friend request and tell me your member name on this site, as well as leave a reply here with your PSN ID, too.
If we do need more than one round, I will let you guys know via PSN Message when your round is ready to begin so you can start joining in.
Finally, the GT5 Damage Patch has arrived, and it’s, surprisingly, not that big either, weighing in at only 149MB in size.
The patch delivers an option for mechanical damage added to the settings for online races, with the following options being selectable:
- None – No mechanical damage.
- Light – Mechanical parts can be damaged, but will “automatically be repaired after a short time has passed.”
- Heavy – Mechanical damage will be more severe, and can only be repaired by making a pit stop. Damaged parts will be indicated with on-screen icons.
For those that own the game, share with us your thoughts on the patch and the new settings, let us know how effective this patch is in online games.
So last night was our first-ever Race Night on PS3Blog.net. I must say, we had a blast. The folks who joined in with me were djlazyness, kennygk, and Kane112, who had some network issues throughout the night (as well as an appearance by mjm-can, who says he doesn’t have an ID on here).
For the most part, we just messed around. Started the night off with just driving around the track before we actually raced (at Trial Mountain). After that, we headed to the Suzuka East circuit and had a few laps on there before trying our hand at a drifting competition (so I had all of the assists and everything turned off). Kane112 performed the most controlled drifts, while Kenny and DJL came in too fast and wrecked into walls or one of us on the sidelines watching.