Archive for category Xi
New Xi Home Space this week.
Posted by Tosh in PlayStation Home, Xi on August 12th, 2009

One of the guys from the team that made Xi had this to say on his Twitter account.
Off on holiday this week, but our next Home space should be out on Thursday…. should be fun
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Hopefully all of the Xi challenges / games return in some form. I never got to try out much of it at all. Did you finish the Xi mystery?
Xi Impressions

Pros
- Weekly Episodic Delivery: They released new Xi rooms, zones, and levels every single week which made it feel fresh and alive.
- Playing alongside strangers: This worked particularly well when combined with the weekly new content.
- Immersion: Xi isn’t launched from Home, it’s in Home. Playing as my own Home avatar in the Home universe felt much more immersive than running a separate app.
- Clever mini-games: Highlights were the ghost maze and the two miniature text adventures.
- More than a sum of its parts: The whole experience was very unique and fresh as a whole yet most of the individual puzzles and mini-games were fairly generic. Most of those mini-games couldn’t compete on a standard Flash web game portal, yet in the context of Xi and Home, they were lots of fun.
Cons
- Glitchy: This game had dozens of glitches and had lots of technical rough edges. This was more than a minor annoyance and I periodically had to search the net to resolve the issue.
- Difficulty: Most of the Butterfly puzzles were completely impossible without using a walkthrough guide. I bet no more than 1% of the player base did those things without a walkthrough.
- Plot and Dialog: I think this was written for the Twilight-crowd. I couldn’t stand it. The Jess character, the idiotic plot, the bad alternative music… SEMI-SPOILER: Destroy Xi if you make it to the end.
- Uninspired mini-games: Some of the mini-games were great, while others were very bland.
Wish list
A full-blown Myst style adventure game within Home and integrated into various existing spaces. Also, I’m sure whatever nDreams does next will be worth checking out.
Top 7 Reasons Why PlayStation Home Will Succeed
Posted by Darrin in PlayStation Home, Xi on April 8th, 2009
When Home first opened to the public late last year, the public reaction was skeptical and negative. There really wasn’t much to do beyond customizing your character and walking around. It seemed like nothing more than a glorified chat system.
As the excitement around Second Life collapsed and Google cancelled their 3D avatar project “Lively”, people questioned whether there really was a need or purpose to these 3D avatar systems at all.
Now, Home’s core feature set has improved, there are more spaces to explore, much more elaborate mini-games, and Xi is arguably the first piece of “destination content” that is really good enough to pull people to the system. However, Home is still very much an unfinished work in progress with most of its potential unrealized, but it’s fleshed out enough where you can play it and easily understand where they are headed.
Here are the top seven reasons that PlayStation Home will eventually be a success:
Disney World Epcot Style Entertainment Advertising
PlayStation Home aims to host lots of corporate sponsored virtual spaces like Disney World’s Epcot Center hosts corporate sponsored pavilions. TV and print ads are becoming less and less effective, yet companies still need to show their products to consumers. What’s nice is that consumers actually enjoy going to Epcot and they enjoy visiting the Red Bull space. The companies can build their brands and the consumers get a free (or at least subsidized) form of leisurely entertainment.
Crowd Immersion
Even though I rarely chat with people in Home and I don’t make friends or anything, it’s still very engaging just to be immersed in a crowd of avatars that are all personalized and controlled by real people. When I go to a live music/comedy/theater show, I generally don’t chat with total strangers, but I do get a lot of atmosphere and pick up a lot of non-verbal non-explicit communication from the crowd as a whole. Many people play World of Warcraft as a single-player game without really getting into chatting or guilding, yet the background presence of the crowd is clearly a big draw.
Adventure Games
Xi is a ton of fun. The game itself is very clever and unique, but what’s interesting is that it’s clearly more fun as a part of Home than it would have been as a separate stand-alone game. The Crowd Immersion mentioned above is one big advantage, but another is that this game isn’t launched from Home, it’s IN Home. It feels more realistic and immersive when I use the same software and the same personalized avatar, and can just walk over to this game.
Beyond Xi, I’ve heard the Siren space in Japan features a haunted house and is a must see. There is clearly a lot of options to develop this.
Universal PS3 Lobby System
Home will be a meeting place that people meet before and between games, choose games to play, etc.
Retail Experience
Game publishers traditionally buy promotional services from retail stores to promote their products: they pay extra to have their products featured on prime shelf space, for employees to recite scripted promotional deals, etc. Also, even consumers who do all their shopping through the web often like to browse retail stores. Apple’s retail stores are known for piquing users interest at the retail store and then the users make the actual purchase on the web.
The industry is slowly moving away from retail and an avatar system is a great way to fill a lot of the services that retail has traditionally provided.
Flagship Store Presence
Sony recently closed the one and only official PlayStation retail store at Metreon Mall in San Francisco. Why pay money to maintain a retail store like that and put efforts into special events when only a relatively small number of local residents can see it? It’s much more effective to put that effort into a world-wide service like Home.
Big Publicity Shows
Companies spend huge amounts of money building stages and setting up elaborate shows like E3, yet they are generally only accessible to press and possibly a small number of fans. With an avatar-system, they can make similar big glitzy events with all the crowds and spectacle and make them available directly to their entire user base.
I bet this hasn’t happened yet due to technical issues. It would be a disaster if they tried to hold a virtual E3 conference and the servers keeled over due to high server traffic.




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