Archive for category inFamous

Infamous Movie In the Works

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Infamous has signed a 7 digital deal with screenwriter Sheldon Turner (The Longest Yard remake, Up in the Air). Avi Arad and Ari Arad (The Incredible Hulk, Ironman, Uncharted) will also be producing Infamous.

Sheldon Turner comments on how he is excited and that this is the future of gaming “What excites me the most about the game was it was the first of which I’ve come across that had a big idea and a character arc.” “It is, I believe, the future of gaming. The game, while big and fun, is at its core a love ballad to the underachiever, which is what our hero, Cole McGrath is.”

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Replayability and its fine uses.

I never play through a game twice unless the game was incredible. Not even achievements made me play through the game twice, because well, those are usually for only one playthrough anyway. That was all and dandy until trophies hit.

At first for me, they did nothing except for me to go back and play the game a different way than usual. And I could never finish an old fashioned RPG, and that’s my favorite genre. (Excluding the kingdom hearts series, and we’ll see with demons souls.) The way trophies changed replayability is this, it makes you play the game over again until you get the final ding.

For example, right now I’m playing through inFAMOUS and I have all the dead drops and i’m 40 shards away to having all of them. I’m pretty thrilled. Another example is Resistance 2, when you have to go back and play it through 3 times to get that platinum(which in fact to me is a bit ridiculous.)

And I also believe LittleBigPlanet changed it in a way also, by Play Create Share, instead of having to just play the story, you get people making more levels at your disposal. Or you can create your own, I don’t know how they do it in fact. So tell me, did anything change your way of gaming?

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Infamously sexy?

cole in drag
Yep that’s Cole from InFamous in drag. The reason why this has been made? Yahtzee (a reviewer at Zero Punctuation) reviewed both games and couldn’t come up with a conclusion as to which game is better. So he provided a batshit insane an unusual method of declaring a winner;

I suggested an unbiased tie-breaker that could be kept unaffected by actual game quality. Namely, which of the two studios could produce the best image of the rival game’s main character wearing women’s lingerie.

The guys at Sucker punch won (mainly because of well rendered breasts) and their image of Alex can be seen below. Its creepy…
alex in drag
Don’t say I didn’t warn you! I have to say a big fair play to both companies for doing this, its the kind of thing I’d like to see more of in this industry instead of fanboy flaming and saying which console/games sucks the most. You can read all about it here; Prototype Vs InFamous and here is the video that started it all;

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Sucker Punch explains why they develop exclusively on the PS3

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Obviously, going cross platform enables a game to sell to a larger user base. Why has Sucker Punch, an independent studio, chosen to stick with PlayStation exclusive development? Joystiq explains:

While the exec notes without reservation that the studio is in this business to make money, he adds that you “have to be careful about being greedy.” He adds that the pursuit of dollars has to be weighed against other things, like enjoying what you do for a living, publisher relations and game quality.

So partly because of the simplicity of focusing on one hardware platform, and partly because of improved publisher relations, but also, a big part of their choice is plain personal preference. They enjoy working with the PS3 and they are probably PlayStation fans on their own time as gamers, not just as developers.

Notice that they did NOT spew venom and bash the 360 or the PC, or fabricate technical reasons to rationalize their preference (we are too small a developer, the other technology is difficult to use, we have a hatred of their architecture, etc).

BTW, there are plenty of very respectful 360-exclusive developers as well. Remedy is a high-quality developer that’s been very respectful on these topics. Epic, the studio behind the 360 mega-exclusive Gears of War, has extensively and graciously complimented the PS3 and competing titles like Resistance.

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