Archive for the 'Killzone 2' Category




Darrin

Killzone 2 Beta Invites Incoming!

October 16th, 2008, Add a Comment

Via NeoGAF - They are sending out Killzone 2 Beta e-mails now, let us know if your a winner. Just a FYI do NOT game share this Beta, news is you’ll get banned from PSN for doing so.



Henning

Nice KZ2 Footage

September 29th, 2008, 1 Comment

It’s small, and there are no enemies, but it’s still fun to watch:

Darrin

Killzone 2 Beta Keys

September 26th, 2008, 11 Comments

Source - If you live in Europe check your e-mail to see if your lucky enough to get into the Killzone 2 beta. No word on other regions .. yet.

Henning

Killzone 2 Multiplayer Beta in October

September 11th, 2008, Add a Comment

Killzone 2 Multiplayer Beta starts on PlayStation Network this fall. More details in the link. This game can’t come soon enough.

Henning

Killzone 2 to feature four-player co-op campaign?

September 5th, 2008, 1 Comment

Killzone 2 to feature four-player co-op campaign? That would be the ultimate! ULTIMATE! But colour me skeptical. I don’t think they’ll include a four player co-op splitscreen mode in this one. The graphics are too intense.

Darrin

New Killzone 2 - Online Multiplayer Trailer

August 19th, 2008, 7 Comments

The online play for this looks great. I’m going to have a lot of fun sniping in this game! They’ll be showing this video at 2008 Liepzig Games Convention event later this week. Follow this link for a HD video.


Killzone 2 - Online Multiplayer Trailer
by PSNowTV
Henning

Killzone Developer Diary Part II

July 31st, 2008, 3 Comments

Pursuant to the first developer diary, here’s a diary entry that a Killzone 2 PS3 developer may (or may not) have sent me:

>>>>

Ya ya. Well, we are now done with E3, the big American schmooze-fest that the bigwigs at Sony said we had to be at. So we took a cruise across an ocean or two and tada, 14 days and 63 beers later (each) we were there.

Did we get a big showing at the press conference? No no no, alas we weren’t in the big press conference. Instead Sony tipped their collective hats to our American compadres at Insomniac. You know, because their game is releasing this fall, and ours in February. Theirs need the attention, ours doesn’t. The marketing, you know. Na na nana nya nya. Whatever. We all know that Resistance 2 is gonna be great, they’re our best buddies across the pond, we don’t compete with them, we play their stuff, they play ours, we share technology, blah blah blah.

You want the truth? Killzone 2 is gonna kick some collective @$$. It’s gonna be better than Resistance 2, better than Halo 2, better than Gears 2. Big bulky battle suits are so 2007. Aliens? Who needs ‘em? Human versus highly-modified (maybe I guess because we put the Helghast inside those cool glowing-eyes uniforms so you can’t really tell if they look any different than the normal human or not and I ain’t gonna tell you if we resolve this in Killzone 2 or the sequel (oops, I didn’t say that) or not so you’ll just have to keep on guessing) is where it’s at baby!

We got revolvers. We got machine guns. We got bullets. We got the rat-tat-tat sound down to a TEE man. We recorded a machine gun with 359 microphones (one malfunctioned) placed all around it and recorded those sounds and encrypted them into the game so that no matter what angle you’re approaching an enemy at (except from below at a 30 degree angle), you’re hearing the right sound! In full 7.1 surround sound, FTW! Woo hoo!

Yeah, so, The sound’s gonna be the table’s legs man. (I hope you know that expression over there in America. It means good things. You know the legs hold up the table. Good stuff.) But the graphics are good too! You all seen them, right? We actually built some sets for reference, and just scanned ‘em right in. Who needs Maya? Well, ya, we do. But still, the sets were scanned in and that’s why they look so realistic. We couldn’t of course, create all the sets for all the levels, just a few reference ones. But it helped a lot, and they’ll be used in the movie.

What else?

Badges! Right, Badges! That was a dumb name. I thought of a great new name all by myself. It fit perfectly with how “Badges” were supposed to be used. So I tried convincing Steven and Mathijs to call them … wait for it … “Perks”! Yay! But they said something about something where something is something and so: bad. My bad. Can’t call them Perks. I’ll tell ya, my girlfriend got an earful that evening!

Nya well, that’s about it. Sorry for the short update. The game is actually done. We’re not doing anything now except playing PixelJunk Eden demo and wondering if we’ll ship any new maps after the game is released. So see ya next time, maybe I’ll do a postmortem.

Henning

Killzone 2 Objections

July 24th, 2008, 15 Comments

Here’s some campaign mode single-player Killzone 2 action for you in the form of another video. And while Killzone 2 looks totally awesome and all, I finally have to voice some grievances after seeing these annoyances once again in this video.

Here’s my list of things I foresee being annoying or problematic in Killzone 2:

  1. A Six Shooter?
    We can load ourselves up on spaceships and fly to the Helghast’s home planet to bring war across worlds, but we still use revolvers? What the heck?
  2. Annoying Green Sight
    Inline with the technology complaint above, I’m sure that in the future they can come up with a much better sight than that dingy green annoying thing. I mean seriously! Get rid of that and give us better sights with a better field of view. Even the weapons in Call of Duty 4 look better than these, and Call of Duty 4 is set in the present day!
  3. Reloading Too Often
    Now this one might be a false alarm. Playing shooters, it’s second nature to reload after shooting at an enemy. But looking at this video, it looked like there was just too much reloading going on. I don’t want to have to reload after firing 5 shots. That’s just too much.
  4. Eight Maps
    I know this isn’t in the video, but it’s still a grievance! Multiplayer mode will only ship with eight maps. That’s a really small number. Call of Duty 4 shipped with something like 12 or 16 maps, didn’t it? Even then, the map pack was a great relief when it came. Eight maps just isn’t enough for what looks to be a AAA title like this. And don’t be feeding me the downloadable content line either. You know that those maps will cost the money, which isn’t fair considering the paltry number of maps the game ships with. This is actually my biggest complaint, and if Guerilla were to fix only one thing, I hope they fix this!

Henning

Some In-Game KZ2 Screenshots

July 24th, 2008, Add a Comment

Tiscali Games has some nice in-game screenshots of Killzone 2, including the screen you see when you choose a spawnpoint. Resolution isn’t that great, but we haven’t seen this stuff before, so it’s cool. :)

Henning

Even More Kool KZ2

July 16th, 2008, 5 Comments

It just doesn’t end. New footage. New details. New awesomeness. See video below. But not only that, IGN has some new multiplayer Killzone 2 details as well.

Henning

Killzone 2 Badge & Class System

July 16th, 2008, 4 Comments

Killzone 2 is going to have several classes. Each class has a primary badge and a secondary badge. Don’t like the way those badges are mixed in the predefined classes below? You can create your own class and specify your own primary and secondary badges. Pretty cool. Here are the classes.

Rifleman:

The default multiplayer character is assigned when no primary badge is selected. A secondary badge may still be added. Riflemen can start with most weapons, except for the specialized ones.

Engineer:

Primary badge ability: Sets up an automated turret which targets the enemy.

Secondary badge ability: Repairs ammunition dispensers, mounted guns, and automated turrets.

Medic:

Primary badge ability: Revives downed team mates.

Secondary badge ability: Throws a health pack, which can be picked up by other players

Scout:

Primary badge ability: Uses a cloaking suit to become near-invisible.

Secondary badge ability: Tags all on-screen enemy players with a hidden marker, which broadcasts their coordinates to team mates.

Assault:

Primary badge ability: Dons heavy armour twice as strong as normal.

Secondary badge ability: Temporarily boosts running speed.

Tactician:

Primary badge ability: Throws a coloured smoke grenade, which serves as a spawn point.

Secondary badge ability: Requests air support from a sentry bot which targets the enemy

Saboteur:

Primary badge ability: Assumes the disguise of a randomly selected enemy player.

Secondary badge ability: Throws a sticky, proximity-activated C-4 charge.

Pretty neat, huh? Personally, I like the scout’s ability to tag enemy players for others to see. The first class I’ll create will probably have that as a secondary ability, along with the Saboteur’s ability to disguise oneself as the primary ability.

Disclaimer: I found this info all over the place on the ‘net. But I didn’t find the official source for it yet. If anyone has the link, I’d appreciate it.

Henning

More KZ2 - Why Wasn’t This in the Keynote?

July 15th, 2008, 7 Comments

Henning

Nice New Killzone 2

July 11th, 2008, 9 Comments

How’s that for a cool new video of the game?

Darrin

Killzone 2 Gameplay

May 8th, 2008, 3 Comments

The lighting on this level is amazing and all the characters move so fluid and realistically. It’s a shame it’s pushed back until 2009. But I’m sure it will be a huge hit once it’s out. Must buy for me :)

I’m not able to embed the movie here. But you can grab it here. It’s available in HD too. But there is no audio from the game.

Darrin

Killzone 2 Website Merges with the PlayStation Network

March 13th, 2008, 6 Comments


http://www.killzone.com/killzone/news.jspa

I linked mine just in case. Maybe this is gearing up for a Beta of Killzone? If you don’t have a account just create one and when you click on the activation link you’ll have the option to link with your PSN account. Just login to your PSN account and your done.

Hopefully the North American PlayStation Forums link with the PSN like Europe is doing soon. I remember on one of the Home videos, Phil Harrison showed us a quick personal Home web page. I would assume this would be linked to your PSN account. Maybe all the PSN linking is prep work for what’s coming in the next couple months?

www.killzone.com now connects up to your PSN account as of just now



QuickNews

Via NeoGAF - They are sending out Killzone 2 Beta e-mails now, let us know if your a winner. Just a FYI do NOT game share this Beta, news is you’ll get banned from PSN for doing so.

- Thu16Oct08


Source - If you live in Europe check your e-mail to see if your lucky enough to get into the Killzone 2 beta. No word on other regions .. yet.

- Fri26Sep08

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