Archive for category MAG – Massive Action Game
It looks like Sony will be shutting down the servers for MAG and SOCOM according to the following post on the PlayStation Twitter account.
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Developer Zipper has released some macro-level player statistics for MAG (Massive Action Game), which just celebrated its first anniversary. The stats are rather fun: Players have put in over 5200 years’ worth of time into playing the game; 100,000 people have put more than 100 hours each into the game; and nearly as many people have achieved “veteran status” or are qualified to do so (which means that they have hit the level cap). Also, Zipper has announced that they will post a new patch, v2.11, next month, which promises “new optimizations and refinements.” Let’s hope that they will have finally hammered out the last niggling freezing bugs in Domination and Acquisition. Read the entire list of Zipper’s posted stats below.
Happy birthday MAG! Zipper has announced some special events in honor of MAG’s Jan. 26 first year anniversary. For four days, from Jan. 26 to Jan. 30, 2011, all XP bonuses (both happy hour and queue bonuses) will be increased to 256%. Also, MAG’s flagship modes, Domination (256 players) and Acquisition (128 players), will go faction-neutral during this time period. Clearly the odd change to neutral Acquisition maps for several hours yesterday, which we reported, was preparation for the upcoming event.
Furthermore, on Jan. 26 from 10 am – 5 pm PST, Zipper developers will be playing MAG, so hop online and kill some devs! The developers will also be posting special blog updates throughout the week with game statistics, secrets, and other articles.
Why don’t we all do Valor a favor and vet over there? You’ll level up fast, and you won’t be stuck defending Elk Bay in Acquisition for a few days. Or do Zipper a favor and buy one of the secondary character slots. If you do that, keep in mind that you are actually “renting” the slot for 0.99 USD/mo. (I didn’t realize that at first: I thought I bought the slot for my $0.99, but it turns out that PSN automatically auto-drafts that sum every month.)
In Zipper’s Massive Action Game (MAG), the Acquisition gameplay mode unexpectedly went faction-neutral today, just as Sabotage did a few months ago. That is, rather that having armies defending only their “home” maps, armies defend and attack Acquisition mode maps totally at random. Zipper hasn’t made an official announcement yet about this development, so it’s still unclear whether Zipper is just testing Acquisition neutrality or whether they’ve decided to change it to this system permanently.
What do you think about map neutrality in MAG? Sabotage neutrality seems to me like a failed experiment to address the complaints of imbalanced maps. I’d prefer that Acquisition not follow suit. (Though it is clear to most everyone that Valor’s Acquisition map is the hardest map in the game to defend.)
Update: Zipper has ended the experiment, and Acquisition is back to normal. But for how long? Zipper still hasn’t told us why they changed the mode for several hours. Surely this presages changes to come for MAG.