Archive for category MAG – Massive Action Game

MAG Adds Move Support, New Beta Coming Next Week

mag2Zipper Interactive joins the PlayStation Move bandwagon as it announces Move support for its massively-multiplayer first-person-shooter, MAG. According to a post on the PlayStation blog,

“Later this Autumn MAG will offer full compatibility with the PlayStation Move. This added support means that users have another way to experience the most ambitious first-person shooter out there. Pinpoint accuracy and easy access to all of the game’s mechanics ensure that players of any type — be they hardened veterans or new recruits — can enjoy a shooting experience unlike any other.”

But that’s not all folks, Zipper also revealed an all-new beta program for existing MAG owners to test out before they will be introduce to the public. Available starting August 24th, it will include:
Details after the jump
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MAG Patch v1.05 Deployed

A new patch for MAG went live last night fixing leadership qualities as well as tweaking some weapon sights improving accuracy, welcome changes but would like to see some new maps make their way over, I’m still absorbed in Battlefield 2 since getting my PS3 back but hope to be fighting for S.V.E.R. again soon. Full patch details after the jump.

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MAG Strategic Overhead Maps

After numerous requests, the MAG team has decided to release birds-eye views of all the maps in the game for strategizing, etc. They’re, as they call it, “ultra high-res”, and there’s a map for “each Suppression, Sabotage, Acquisition, and Domination map that MAG has to offer.

Above I have included a part of image for the map, “Copper Hills Relay”, scaled down to 25% it’s original size (they are huge files).

You can get the rest here. I’ll also build a zip and see if Tosh will host it so you guys can get all of them in one convenient package ;) . Alright folks, here’s the ZIP. It’s 85MB in size.

Source

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MAG DLC and Double XP Weekend

The Trooper Gear Pack is the first DLC to be released for MAG on March 25th, it will be priced at 0.00 it will also coincide with double XP next weekend. Here’s some details of the DLC;

  • Flashbang Grenade
  • New special edition Light Machine Guns for each PMC
  • Two additional uniforms – “Trooper Dark” and “Trooper Light”

Unfortunately there’s no new maps which is what I really want from MAG at the moment but the double XP is more than welcome. If you haven’t got MAG, why not check out our review? Full details on the DLC after the jump.
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MAG Patched to v1.03

A massive patch has been released for MAG which looks to fix some balancing issues and allow you to swap weapons quicker by 500 milliseconds(!). A full list of changes below;

Patch v1.03 Available Now
Gameplay
Overhauled tuning of multiple weapons of all types (see “Weapon” section below)
Improved speed of weapon and gear swapping by approximately 500 milliseconds.
Fixed bug in SVER’s Aralkum Mechanical Acquisition map and Absheron Refinery Domination map that allowed players to defuse a charge planted on a repaired gate or door.
Added a “solid tone” sound effect near the end of a charge’s beeping detonation timer so that players know when the charge can no longer be defused and that they should vacate the area.
“Medium Improved” Armor now works as intended with the speed properties of Medium Armor and a defensive value greater than Medium, but less than Heavy Armor.
Changed resuscitated player’s camera orientation to match the last camera direction used while incapacitated instead of the pre-harm camera.
Players no longer lose XP if a teammate is killed by an objective explosion caused by a charge they planted.
Respec Point requirements in Barracks have been changed from 3K, 5K, 10K, 17K, 26K, and 26K-Repeat to 1K, 2K, 3K, and 3K-Repeat.
Lowered the amount of damage necessary to kill an incapacitated enemy.
All fired projectiles (RPGs, Turret Rockets) have been given a steadier aim.
Mines that haven’t been triggered are no longer removed from the map when the dead player that deploys them respawns unless that player changes their Loadout (note: The maximum number of mines you can plant cannot exceed the number you initially spawn with).
Fixed bug that prevented “fully-resuscitated” players with more than 100 health points from receiving their full HP.
Fixed bug that caused players to take unnecessary damage from both friendly and enemy vehicles when touching them.
Players no longer lose leadership points after entering “Veteran Mode.”
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