Archive for category Ratchet & Clank: Crack in Time
If you only have $29.99 at the moment and want to get a new game for your PS3 then here’s a great deal: seven new games have been added to the Greatest Hits line and are now available at half of their original launch price. Follow the link for the full list.
… but not from Insomniac Games. They could support Sony, if there is enough interest, though. That’s what the Burbank-based independent studio twitted a couple days ago, in response to a possibility of a compilation of R&C PS2 games:
“We won’t make it, but we’d support Sony if they decided to do it!”
At first, I thought it should be a good idea playing with my favorite lombax and his fellow robot in high definition. Then, I just realized that I already played with the duo in glorious high definition, and three times! First, in R&C: Tools of Destruction. Then, the PSN title R&C: Quest for Booty (disc-based in Europe), and finally R&C: A Crack in Time.
What do you think? Should it be a good idea to bring back those PS2 titles? Or we should just move along and wait for a brand new adventure from Insomniac?
Improvements from Tools of Destruction
Positives that aren’t new to the series
If you aren’t familiar with the series, it’s really fun: The core fun is the combat and managing all your different weapons and powers and figuring out how to tackle all the different zany and very well balanced levels and battle scenes and then getting awesome Pixar-like production values on top of that.
If you are familiar with the series this is definitely a high point: lots of little improvements and enhancements and polishes to the Ratchet experience. Also, this is a full blown sequel with all new levels, monsters, story, gameplay adjustments, etc.
Insomniac Games conducted some interesting research into the correlation of Game’s graphics/frame rate and review scores/sales and came up with these two interesting results;
• A higher framerate does not significantly affect the reviews of a game.
• A higher framerate does not significantly affect sales of a game.
You can look at Uncharted 2 (and even Halo 3) as a good example of a great game well recieved with a frame frate of 30FPS. The difference between the frame rates affects how smooth the gameplay is and more importantly how responsive the controls are. Insomniac have decided after this research that gamers/critics are not needing games to be at 60FPS and have decided that in the future they are willing to make the sacrifice in frame rate to make a game look better. Its a shame as I always thought the Resistence games could have been improved greatly with 60 FPS rate like the Call of Duty series.
You can read the full research with all the answers over at the Insomniac Blog.