Archive for category Ratchet & Clank: Crack in Time
The last full Ratchet & Clank title, Tools of Destruction, was excellent as was the smaller downloadable episode, Quest for Booty. The series is already great, and I will surely pre-order this, but I’m hoping they can evolve the experience and make it feel fresher. I don’t know exactly what they should add to it, but I want to be surprised.
From the footage they are showing, everything looks great: the tech and graphics are improved, the enemies, environments, and action all look excellent. I expect we will hear more over the course of E3.
From the official site:
- An original new adventure and story that answers many of fans’ most-asked questions and wraps up the story arc that started in Ratchet & Clank® Future: Tools of Destruction and Ratchet & Clank® Future: Quest For Booty.
- Non-linear levels with plenty of hidden areas to explore, and new gadgets like the Hoverboots that let Ratchet soar to new heights.
- All-new Clank gameplay and special “Time” abilities that bring new meaning to “past selves”.
- The series’ renowned arsenal gets even larger with brand new weapons, as well as weapons that players can customize with various modifications.
- New space gameplay that gives players the opportunity to engage in space battles, explore the surrounding star system, and discover hidden items and collectables.
Non-linear levels can mean a lot of things: simple branching, backtracking, open map/hub system?
This is just a simple bullet list, but I get the feeling that the devs know what fans want to see.
Looks awesome, but it is just a teaser…
Insomniac already said the Ratchet & Clank sequel was coming in Fall of 2009 (at the end of the Quest for Booty downloadable game) so this isn’t exactly a new announcement. But now, the sequel has a name. And we get a “teaser” trailer tomorrow. I’m expecting that this trailer is merely some CG padding without any gameplay shots.
Here is my brief two-point wish list. Care to add any others?
- Evolve the game play beyond just adding more content and levels. I loved pretty much every R&C title thus far including Tools of Destruction and Quest for Booty. However, the series does need to evolve in some way. How? Honestly, I don’t know. But I’m sure the guys that work on this game year round have had some good ideas.
- Don’t dumb it down. Tools of Destruction kept the weapons store, several upgrade systems, a full weapon wheel, and a health bar while Resistance 2 got stripped down to a more on-rails script-heavy type of experience. They can’t make it too complicated, because it needs to be accessible to a younger audience. I’m hoping that they can continue to do what Pixar is notorious for doing with movies: make one product that appeals to both kids and adults on different levels.