Archive for category Resident Evil 5
Rumor: Resident Evil 6 to be a timed PS3 exclusive?
Posted by Steven in PS3, PS3 software, Resident Evil 5, Rumors on February 23rd, 2011

2011 is one crazy year for the PlayStation 3, with Killzone 3 launching yesterday, inFAMOUS 2 in just a few months and Uncharted 3: Drake’s Deception at the end of the year, our wallets get thinner by the second.
But what if I told you that Sony might have paid Capcom a large wad of cash to make Resident Evil 6 a timed exclusive for the PlayStation 3? Speechless? Yeah.
Games On Net reports that Resident Evil 6 will potentially be an exclusive game for the PlayStation 3 for up to a year, similar to Resident Evil 4′s Gamecube exclusivity in Q1 2005 and release to PS2 in Q4 2005. With GDC coming up this March 1st, it would be a perfect time for SCEA to make this announcement.
To further support this rumor, Alyson Court, the voice of Claire Redfield since Resident Evil 2, recently posted on her Twitter account stills of an audio recording session. When pressed for information in regard to weather this project has been announced, she only gave:
haven’t mentioned this one yet. Top secret, under penalty of death
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Considering Claire hasn’t had her own game in ten years, it wouldn’t seem unlikely for her to star in the next RE title. (Jill has Revelations, Leon is starring in Damnation, and Chris just finished Resident Evil 5.)
And finally, if you really think about it, it’d be a CASH cow for Sony. With Resident Evil 5: Gold Edition’s PlayStation Move support, we can assume that Resident Evil 6 will support the same. In addition, this would be the checkmate to motivate many non-PS3 owners to finally pick one up. Sony could bundle Resident Evil 6 with the PS3, a Move controller and PS Eye.
Alyson’s first tweet
Alyson’s second tweet. (Quoted)
Original article: Games On Net
No Move support for Resident Evil 5
Posted by UbeRamza in Featured, PlayStation Motion Games, PlayStation Move, Resident Evil 5 on July 27th, 2010
People are extremely angry as am I that Capcom is adding Move support to Resident Evil 5 Gold Edition and not the original Resident Evil 5. They claim that they cannot patch the original game so that it supports Move due to technical reasons. I have a hard time believing this to be true. It just doesn’t make sense how seemingly identical games could be different enough to cause that much of a problem. It just seems like Capcom isn’t trying at all and are only doing this to make a bigger profit.
It makes absolutely no sense why the RE fans that went out and bought the game when it was first released are being snubbed over people that waited over a year. It sends a message that the people that supported their game from day one are less important, and that maybe we should all wait a year to buy games just to make sure that we don’t miss out on a better version of the game that has more options and better support. If more fans did this, companies wouldn’t have made enough money on the game to make a gold edition in the first place.
I get that video games are a multibillion dollar business and that companies make games to make money but we aren’t stupid. We have a pretty good idea when these companies are just trying to milk us and this is one of those times. I mean Capcom has been doing this to fans for years. We have all seen them milk game properties like Mega Man and Street Fighter II. At what point is enough, enough
New titles added to Sony’s PS3 Hall of Fame
Posted by SL33PY in Dead Space, Gaming Deals, God of War Collection, inFamous, Killzone 2, LittleBigPlanet, Resident Evil 5, Resistance 2, Sales, UFC 2009: Unleashed on April 2nd, 2010




The following 10 titles will be added to the Greatest Hits lineup:
- inFAMOUS (Sony Computer Entertainment)
- God of War Collection (Sony Computer Entertainment)
- Killzone 2 (Sony Computer Entertainment)
- LittleBigPlanet Game of the Year (Sony Computer Entertainment)
- Resistance 2 (Sony Computer Entertainment)
- Dead Space (Electronic Arts)
- Fight Night Round 4 (EA Sports)
- Resident Evil 5 (Capcom)
- Soulcalibur IV (Namco Bandai Games)
- UFC 2009 Undisputed (THQ)
Resident Evil 5: Lost In Nightmares Review
Posted by Trev in Resident Evil 5, Reviews on February 25th, 2010
A year after Resident Evil 5′s release, we have the first DLC that isn’t multi player but has it been worth the wait? The short answer is yes but the long answer also includes the fact that it is a bit short. At least then they added some extra characters for the Mercenaries mode and 5 trophies.
PlayStation Motion Controller in Action | LittleBigPlanet & Resident Evil 5
Posted by Tosh in LittleBigPlanet, PlayStation Eye, PlayStation Move, Resident Evil 5, Tokyo Game Show on September 25th, 2009
Finally some videos of the motion controller being used in a real game. Sorry I don’t know what they are saying. Looks like a interesting way to use it in LittleBigPlanet. On Resident Evil 5, you have to hold a Dual Shock 3 in addition to the motion controller. I tried this myself at home but used a remote in place of the motion controller and it felt ok. But I wouldn’t be surprised to see a Sony version of the Wii nunchuk
PlayStation Motion Controller | LittleBigPlanet
TGS 2009: Motion Controller and GT5
Posted by No Kill Tayler in LittleBigPlanet, PlayStation Eye, PlayStation Move, PLAYSTATION Store, PS3, Resident Evil 5, Tokyo Game Show on September 24th, 2009
For all of you wanting to know what the final design is, here you go.

So, you heard about that price-cut for the wii? Well don’t waste your money (Or time) on that, and wait for something along the lines of this. The Playstation UI: Motion Controller. At TGS, they showed demos of Resident Evil 5 Alternative Edition and LittleBigPlanet running with the motion control scheme, which, to me, is exhilarating.
For RE5, it sounds like one person is using the analog sticks to move and the other guy aims and shoots. Sounds awkward for when you want to play alone though; hopefully they describe the controls more later on. As for LBP, when you’re by yourself its no different, but with co-op, the other player moves around and shoots objects out the way and collects bubbles for you. Maybe I should take back what I said about the Wii. The Motion Controller is to be out by Spring.

Gran Turismo 5 out in Japan March 2010, and heres a list of features.
- Cars and Tracks: Over 950 vehicles, 20 locations and 70 tracks.
- Physics: new physics, damage, movable objects on the track, and the newest hybrid and electric cars.
- Arcade Mode: Single Player, split-screen two player
- GT Mode: World Map, My Garage, Car Dealer, Tuning Shop, Championship Race, and License Test.
- Online: Open Lobby, Text/Voice Chat, Private Room, Online Photo Album, Online Replay Album, and you can export replays to YouTube.
- Photo Mode: Photo Drive, Photo Stage
- GT TV: Improved UI, export of videos to PSP, and progressive downloading.
- Mercedes Benz SLS AMG.(!)
Courtesy of the Live Blogging from G4TV.
And Pictures from Joystiq.
Resident Evil 5 Demo Impressions
Posted by Trev in PS3 software, PSN, Resident Evil 5 on February 7th, 2009

I have been a big fan of the resident evil series from the original PSOne days and loved the new direction RE4 took the series. 5 continues this trait and doesn’t deviate far apart from one exception. CO-OP. This is without doubt the greatest idea Capcom have come up with for this game.
The Demo features 2 levels available in single player, co-op both split-screen and online (pretty sure it doesn’t support system link but i can’t confirm this). These appear to be 2 early levels if not the first 2 and have been seen frequently before in various preview videos so there are not too many surprises. The demo is pretty tough and despite being short levels geographically they are long in length as you get pinned into areas and have to survive/fight your way out of them before you can progress.
I won’t ruin what happens in the demo but it gives you a great idea of how you need to interact with your partner to beat the full game. It even marks a triumph for Capcom with how they have managed to make daylight frightening and despite seeing many videos i never knew what exactly was coming next and always lived in constant fear. RE5 keeps you on your toes throughout with the traditional low levels of ammo. Capcom have taken a leaf out of Dead Space’s book and included and inventory that doesn’t allow you to pause the action. This is worked well by also providing quick selects (like Fallout 3) mapped to the d-pad so you can grab that shotgun for when you’re suddenly outnumbered.
I’ve played the demo through numerous times alone and its fantastic but with a friend it comes into a world of its own as you start to devise plans from simple strategies. E.G. one player blockades the doors whilst the other finds items to using one player as bait whilst the other shoots. Despite the game being as linear as ever I still felt there are many possible ways to play through it in a similar vein to MGS4.
The only complaints I have is the old school controls with movement like a tank, although they do allow you to strafe when not aiming a weapon (would be nice if we could move whilst using a knife though). It also suffers from that nasty splitscreen problem that seems to be plaguing games at the moment. As in Call of Duty: World At War, RE5 doesn’t use the full screen during split-screen play which baffles me and the only explanation I can think of is that the game/hardware can’t handle processing the full image. Luckily TV’s are getting bigger but this is still no excuse. It looks like playing it online will be the optimum as you get the full screen but at the time of writing I was unable to join a session to test this out. Overall then this game looks set to be another awesome next-gen sequel to previous generation franchises and I can’t wait for its release.
Resident Evil 5 Demo
Posted by Tosh in QuickNews, Resident Evil 5 on February 2nd, 2009
Source – The Resident Evil 5 demo is now available worldwide on the PlayStation Store, let us know what you think.







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