Archive for category Resistance 2
On the offical PlayStation blog, they talk a abit about the 1.40 patch for Resistance 2. Since I don’t have the game, it doesn’t affect me much. But at the end they mention this little tidbit:
Now you may be asking, “But what about adding the option to save the second player’s character progress?” Truth be told, it required a certain PS3 firmware that wasn’t available at the time of Resistance 2’s release. We now have that firmware and are currently working to implement the feature. As soon as it’s ready, we’ll get it out to you.
First off, I’d like to say: “Yay!”
Secondly, I have to wonder how they’re implementing this. There shouldn’t have been anything preventing Insomniac from saving the second player’s data, unless they wanted to do it a certain way. That is, the same way that LBP does, which is to say profiles. In other words, the second player will be able to choose a profile on your PS3 and save to that profile. That way, if he were to log in to the PS3 using that profile instead, then he’d have his progress there, but as player one and not two. I think I’m on to something here…
Edit: Looking at the comments in the post, it looks like I’m wrong! (That’s never happened before.) What they want to do instead is this: “In theory, it should allow you to log-in two PSN accounts – which would indeed allow your friend to log-in with all of his data. But that’s all TBD.” That’s pretty cool too – better in fact. But it also looks like it’s a long way off.
Some dude ruminates about the Resistance 2 single player campaign, in case you’re interested.
WHAT HAVE THEY DONE!!
When I first entered Resistance 2 online multiplayer, it was a bit of a shock. Having spent 100s of hours playing Resistance online, I had (mostly) fond memories of my time playing CTF, Meltdown, Assault and Breach. None of these modes are present in R2 which was a big disappointment for me.
I was thinking to myself WTF have they done and initially I hated it. I didn’t enjoy Core Control or Skirmish and I felt the maps were far too big, giving players way too many hiding places and favouring snipers.
There was also the feeling that as a beginner to the Competitive side of things, the odds were heavily against you. You can’t select region when you play ranked games, so you get put up against NA gamers who have had the game for almost a month longer than Europeans and have leveled up to Supreme Commander. This has allowed them to unlock the LAARK and Pulse Cannon (both are unlocked as Berserks) and other very useful Berserks such as Invisibility (which you get when you reach Level 12).
It simply felt like it wasn’t a fair playing field at all and far too many times I was killed by an invisible opponent or someone that self destructed killing themselves and killing or badly damaging anyone within the blast radius. Very irritating.
Luckily I persisted with Competitive mode and my opinion changed for the better
There are initially four game modes in Competitive. Hopefully Insomniac will add more modes like they did with Resistance somewhere down the line because I don’t think four is enough to keep things fresh and varied in Competitive.
You have Core Control, which is basically CTF only without the flags. The main difference here is when you grab the core, you lose the ability to shoot, so you’re a sitting target (or a moving target once you start sprinting) unless you drop the core. If you drop the core it stays where you dropped it, so if you encounter some trouble, you can drop the core, safe in the knowledge that if you survive you can pick it up and continue back to your base.
I initially played Core Control more than the other modes but soon got bored of playing with randoms who didn’t have a headset and seemed to want to do their own thing.
Skirmish feels very similar to online co-op because your objectives switch during the course of battle. One minute you’re asked to “Swarm the beacon” (Chimerans says SWARM apparently 😉 ) then you could be made the Primary target and be asked to survive or defend the target for a set period of time, or “purge him” (Chimerans also say purge too 😛 ) if your enemy has been made the primary target.
At first I hated Skirmish but I gave it another go after getting sick of playing Core Control and it’s now may favourite mode to play. You’re constantly on the go and the battle to take or defend the beacon can be epic and great fun. Team work is also more present in Skirmish and when it’s 20+ players involved it can be amazing fun seeing different battles kicking off on different parts of the maps.
Some players still use this mode as if it’s a TDM but you can counter this by concentrating on completing the objectives and winning the round.
Team Deathmatch and Death Match are pretty standard fare. I’m not really a fan of those modes. I prefer to have objectives to aim for rather than just killing for the sake of it.
Another key difference between R2 and Resistance in the Team Objective modes is that there is only one round. You no longer play two rounds, one as a human and one as a Chimeran. Instead it’s just the one round as whichever race you’re assigned to play as.
This is actually not as big a problem as it could’ve been thanks to the Berserks, which I will cover next.
GO BERSERK. IT’S YOUR DUTY
When you start off, you have a limited number of useful Berserks to choose from. One of the most useful Berserks is Ironheart. This greatly reduces the amount of damage you take from small arms and grenades. When you see your opponents covered in a glowing red ball, it means they have activated Ironheart and should therefor be avoided unless you outnumber them by at least 3 to 1 or have the LAARK or Pulse Cannon Berserk activated to deal heavy damage to them.
I’ve often taken out 2 or more enemies after activating Ironheart but have also been quickly killed by 3 or more enemies all shooting at me at the same time. It’s best to activate it when you see no more than two enemies nearby and are confident of taking them out before your gauge depletes. Unless you want to get a couple of kills before dying of course.
At level 12, you unlock the Invisibility Berserk, which makes you invisible (sorry to state the obvious) and is very useful for sneaking around the map and taking out unsuspecting enemies. You only show up on the radar and become physically visible if you fire your weapon. This can be very useful if you are hunting the Primary Target in Skirmish.
There are also some very useful Berserks that affect all nearby allies such as Advanced Radar which shows all enemies locations on the map and Ring of Life, which activates an aura that regenerates the health of all team mates that are within the circle of the aura.
Here is a video that will give some more tips and info about Berserks:
Yesterday I covered the Campaign mode in Resistance 2, so today it’s the turn of the online co-op side of things.
I know Henning is big on split screen and wants to know how well the split screen co-op is faring but that side of things does not interest me. I haven’t tried it out so I can’t really comment on any of the issues people may have with split screen co-op.
Hmm, I’m not quite sure where to begin with online co-op, what I can say is it is a lot of fun, let down by poor structure and some niggles.
TEAMWORK IS NOT AN OPTION, IT’S A NECESSITY
As you may know by now, there are 3 classes to choose from. Soldier is the bad arse with the Wraith, best suited for the front lines blasting at anything that moves. He also has a very handy shield which not only protects him but also allows his team mates to stay behind the shield and shoot through it to damage and kill any enemies.
Spec Ops is the guy that provides his team mates with ammo and you will run out of ammo. A lot. He can also do massive damage with his electrical orb attacks and is armed with the Marksman as his primary weapon.
Medic is responsible for healing his team mates. He is armed with the Phoenix. His main attack is to drain the health from the enemies which is what he needs to do in order to heal his allies with the secondary fire. You won’t get as many kills playing as a Medic compared to the other two classes but using the Phoenix from afar allows you to avoid taking heavy damage.
You must have at least 1 person covering each class in co-op. You simply won’t survive long enough playing with less than two other people or with you all being the same class. I’m not saying it’s not possible to do co-op without the 3 classes covered, I’m just saying it is extremely hard to do so and you will be far better off making sure that all 3 classes are taking part.
Team work is also vital. You have to put aside personal glory as a Medic or Spec Ops and keep an eye on your team’s health and ammo needs, rather than aiming for kills. The Soldier is the guy that is best suited for racking up the kills but the other Classes play a vital role in completing each mission. It’s incredibly satisfying when 3 of you work together to complete a mission.
I found this while playing with Trieloth and Rodders9. Although I was the Soldier and racking up the kills, there was no way we could’ve progressed without Trieloth and Rodders maintaining ammo supplies and topping up each others health. Both got their fare share of kills too but the sense of achievement from working as a team was very satisfying!
It helps to have headsets so you can yell out “Medic!” or “Ammo!” when you are low on either, although sometimes randoms in the squad seem oblivious to your requests. 🙂
BRAVO INSOMNIAC, BRAVO
One thing that really stands out with online co-op is the sheer amount of action that you take part in. The amount of enemies that you are faced with really is astonishing, especially considering there are up to 7 other players taking part at the same time, yet there is no slowdown or major graphical glitches that I noticed while taking part with 7 other players.
There is a difference in the quality of how the enemies look and move compared to the Campaign but it really isn’t that big of a difference and certainly does not lessen the experience or make you feel like you’re playing a watered down version of the main game.
Compare this to something like GRAW2 which took a big drop in visuals when you played the 4 player co-op missions and that had way less going on in it than what you will see in Resistance 2 co-op.
The missions are varied enough initially and you are constantly on the go (much like the Competitive mode; Skirmish which I now really enjoy) moving around different points on the map. It keeps you moving and the action is always close by. Some missions will involve you defending AI allies, while others will have you taking down mini bosses with super health bars like the Titan or Elite Grims.