Archive for category Risen 2: Dark Waters
Deep Silver has just announced new release dates for Risen 2: Dark Waters of July 31, 2012 in the USA and Canada and on August 03, 2012 in European countries, for consoles.
Risen 2: Dark Waters console versions, will also now have “several hours” of additional content. This content is called “The Air Temple,” and is “a quest to discover the lost temple, source of air magic. When he hears rumors that his old acquaintance Eldric has been seen in Antigua the hero knows that he needs to pick up his trail in order to find Storm Island, where the Air Temple is located.”
Source: Press Release
Our favorite PR Lady over at Deep Silver sent over some game-play videos for Risen 2: Dark Waters. Check out all 4 below!
Video #1 – The Pirate’s Den:
Patty meets up with her estranged Pirate Father, Captain Steelbeard, and the Nameless Hero provokes fights in the Pirate’s Den.
A world in chaos and a war that seems to be almost lost. Monsters have risen from the sea and the titans have ravaged the world, endangering all that live. But there is still hope: one man, a nameless hero, takes it upon himself to save the world. Only the fearless pirates seem to know a way to deal with these beasts from the deep. Will he succeed in obtaining their secret artefact?
*This editorial is based off of the PC beta*
Risen 2 was a pleasant surprise. Gone are the select a class aspects, such as Mage or warrior. You are, instead, given the opportunity to spend your hard earned exp on skills to shape your character leaving many doors of possibility open to shape your pirate how you see fit.
The game is gorgeous. Textures are spot on and the lush landscapes of the open world are breathtaking. So much so that my PC begged for an upgrade. The game’s main draw will be its combat. This isn’t your simple hack and slash. Human opponents will have you parrying and countering, so those who run in expecting to hack and slash will get owned very quickly. Some of the encounters can become drawn out, but as a fan of Demons Souls, I didn’t mind one bit. I can see the future battles becoming more and more satisfying with every win. Here’s a look at Combat from the beta.