Archive for category Wipeout HD

Wipeout: Quantum Levitation Video

This appears to be a publicity stunt, but it’s still an awesome video:

Here’s another video of “quantum levitation”:
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Welcome Back!!


Sony’s compensation for recent PSN attacks has completely gone live.

Users who had a PSN account before the attacks on April 20th, 2011, will be elgible for the Welcome Back rewards.
PS3 owners can download two of the following games for free:

  • Dead Nation
  • Infamous
  • Little Big Planet
  • Super Stardust HD
  • Wipeout HD + Fury

Very important news after the jump!!!
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Sony Registers “Wipeout Trinity” and “Wipeout 2048″

A couple of leaks came out from the Sony front. Two websites have been registered in the name of Wipeout. Not sure if these are NGP titles or PS3 titles, but I guess we will need to wait until E3 to find out. My guess is one is for NGP while the other is a new PS3 game. What do you guys think?

http://whois.domaintools.com/wipeouttrinity.com

http://whois.domaintools.com/wipeout2048.com

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Wipeout leaps to life with wood and cardboard

Wipeout has come to life! No, I’m not kidding! Okay, so the racer hasn’t actually been brought to life-life, as in Frankenstein, but this one’s pretty close. As close as cardboard can get, that is.

German designer Malte Jehmlich and friends have made a cardboard representation of the classic PlayStation title. Made up of wood, cardboard, radio controlled car, and an arcade cabinet complete with steering wheel and screen attached to the car’s on board camera — and of course countless hours of work, and voila! I’ve got the video right here of the final result.

It’s nothing short of amazing, and it seems that it’s not about to end here. Engadget has said that the designers loved what they’ve come up with so far that they’re already thinking of adding in force-feedback, lights, and powerups in the future.

Via [All About the Games]

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WipEout HD coming to Blu-Ray.

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WipEout HD is going to released on October 16th in Europe on a Blu-Ray disc, which will also include the Fury add on content. A perfect time to jump on board if you haven’t already with the price in the Platinum range of £20. No word on a version outside of Europe but it should be region free allowing you to import with no trouble.

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3D Gaming coming to all PS3 Games in 2010

Below is a video of a PS3 Slim running custom firmware to enable Wipeout HD to run in 3D. A software update will be available sometime in 2010 to enable 3D gaming on the PS3. Now I’m sure not every game will be in 3D, but I assume most.

The console itself pumps out a quite regular signal over HDMI, which the TV syncs up with your 3D glasses. A 200Hz TV, for instance, alternates 1080p frames, with 100Hz for each eye.

My current HDTV is 120Hz, so I guess I won’t be able to enjoy 3D gaming. Are there any 200Hz HDTV’s on the market now? I haven’t looked at tv’s for a while. What games would you like to see in 3D?

PS3′s new 3D mode captured on video, coming in 2010 to all existing games

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In-game Ads Prolong Load Times.

whd ad image
Double Fusion signed a deal with Sony to introduce in game ads. Not so bad, I can deal with an ad board here and there but wait till you see what it does to loads times in this Wipeout HD video. Luckily a Sony spokesperson confirmed it will no longer be implemented in the US version;

“The ad has been removed from WipEout HD and we are investigating the situation to ensure that any in-game advertising does not affect gameplay,”

I hope this is something they can figure out or just scrap altogether in future.

From Eurogamer.

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How Wipeout HD manages 1080p at 60FPS.

wipeouthdfury
How did Studio Liverpool manage to make Wipeout HD on the PS3?

We use smoke and mirrors

Ok ok so that’s not actually how it works. Its far more complicated than that. Studio Liverpool were interviewed by Digital Foundry and revealed some interesting facts about how Wipeout HD is made, they also explain why no PS1 era tracks have made it into the title yet too. The full article can be read here but don’t blame me when you get confused by vectors, shadow-mapping and pre-processed PVS Data…

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