Archive for category X-Men Origins: Wolverine
X-Men Origins: Wolverine Review
Posted by Tosh in Reviews, X-Men Origins: Wolverine on May 21st, 2009

I got this game just before I went to see the Wolverine movie, which I give 4 out of 6 claws. I won’t get into that here unless you want to in the comments. I played it for about 20 minutes before I left to see the movie. So I got to see the intro CGI cut scene. Which was awesome, gory too.
The lunge attack is fun, you can cover a long distance very quickly. After you connect with your enemy can link into 3 different attacks: a throw, a jumping claw stab, or go into the mount position with several repeated stabs to the chest. Last is my favorite, it looks very brutal.

Real time healing is a real treat to see and a first for a Wolverine game. You can even see his adamantium skeleton if he gets hurt enough. It shows bullet holes, knife gashes, etc. I wish you could zoom in to see it in more detail. Only way to do that is to stand still and rotate the camera just right.
It’s tough to kill Wolverine actually, which is how it should be. If the action gets to intense you can just find a quite spot for a bit to heal up before you jump back into battle. Which thankfully doesn’t take to long to heal.
Puzzles are in the game, they do make you think. But aren’t to difficult. I like scaling walls with Wolverine. Wish you could do it on any wall though, ah well.
Read the rest of this entry »
X-Men Origins: Wolverine – Gamestop Pre-order Bonus
Posted by Tosh in X-Men Origins: Wolverine on April 29th, 2009
I haven’t pre-ordered this at Gamestop yet. But I think I will today. The “danger room” looks very fun. I think this is the first video with blood too. As a big Wolverine fan I’m looking forward to this game, it’s been a while since the last Wolverine game. Anyone else getting this?

Here are all the details:
Custom Combat Arena: This huge space lets players select any combination of enemies from within the game, beam them into the arena, and attempt to defeat them. Face ten hulking Leviathans or a blend of towering W.E.N.D.I.G.O. Prototypes, Machete Champions, and Machine gunners. It gives players endless permutations of exciting battles.
Environmental Kill room: This large room features small set-ups of each of the various environments found within the main game. All of these environments contain sharp objects on which Wolverine can impale his enemies. By pushing a red button, players can teleport in a group of soldiers and to see them creatively skewered.
Ladder Challenge room: This features an array of teleportation disks against the far wall. Pushing a red button will cause a group of enemies to beam into the room. Each time the red button is pushed, the enemies get tougher and more numerous, laddering up the challenge for Wolverine.
Dismemberment Room: Using a control panel, this room lets players select various limbs and body parts on a holographic soldier. Once the selections are locked in, the soldier appears in a tiled room viewed and the selected limbs are severed with spectacular results.
I was secretly hoping that there would be an option to have Wolverine claws in PlayStation Home, lol. Ah, well. I have my real ones at home.
Wolverine vs Sentinel, Wolverine vs Gabmit
Posted by Tosh in X-Men Origins: Wolverine on April 14th, 2009
Check out this new footage from X-Men Origins : Wolverine. The sentinel fight scene looks like fun
X-Men Origins:Wolverine – The first true Wolverine game.
Posted by Tosh in X-Men Origins: Wolverine on April 13th, 2009
Spoiler below
.
.
.
.
.
.
You get to fight a 200 foot tall Sentinel! Hopefully you can climb on him and cut him to pieces. I like they are going the violent route with Wolverine. That’s how Wolverine is, true he’s a Hero, but he is still a killer. You can rips enemies to shreds in gory detail. If your wondering where all the gore is in the screenshots and trailers, there is none. Not sure why they are holding back showing us that, can’t be much worse than God of War violence.
Anyway, I’m still looking forward to it. They actually took some of the game story and put it into the actual movie. Not sure if that’s good or not yet, lol. Honestly I’m not getting my hopes up to high for the movie. But the game, I’m excited for. Oh, and my chops looks better than the sound designer
SNIKT! Berserker Rage!
Posted by Tosh in X-Men Origins: Wolverine on March 11th, 2009
Check out the new gameplay trailer below, it’s looking great! You can even deflect rockets with his claws! The graphics itself look amazing too. They are using the unreal engine. This seems to be shaping up to be the first TRUE Wolverine game. You can play stealthy or just go berserk and rip everyone apart.
Some highlights from the live chat, and there will be a demo at some point.
Wolverine doesn’t die — but he can fall unconscious — we’ve developed a system of “Health and Vitals” — your main health is represented by your skin and muscle layer — once that gets ripped away your “vitals” are exposed. If your vitals take enough damage then Wolverine will drop unconscious just like he does in the comics. It is AWESOME to see all the muscle and skin heal up in real time, it was a major focus on development early on
Wolverine’s claws come out when ever you attack — you can sheathe them, but that’s just for fun, because as fans we wanted to add that in. You heal whenever you aren’t taking damage.
Yes I’m a huge fan of Wolverine — the moment in the game I’m most proud of, the moment we said from the beginning we had to get in — was the fight with the Sentinel — he is a 200 foot tall mutant hunting robot and Wolverine has to fight him one on one! It is everything a Wolverine geek has always wanted. I also love the free fall fight with Agent Zero’s helicopters.
Someone not sure of buying this — this is not just a great movie game but a great action game — I KNOW people are going to think other action games feel sluggish once they try Wolverine. People are going to be begging to lunge at enemies from 40 feet away, wishing they could move as fast and smooth as Wolverine.
The enemy you saw is a “Goliath” if you do the “Quick Kill” move on him, you rip his arm off and beat him with it.
The other favorite “Quick Kill” in the game for me personally is when you force the enemy’s shotgun under his chin and …. blam!
X-Men Origins: Wolverine Live Q&A
Posted by Tosh in QuickNews, X-Men Origins: Wolverine on March 11th, 2009
Project Lead Dan Vondrak is available for questions now at this link about X-Men Origins: Wolverine.
X Men Origins Wolverine Gameplay
Posted by Tosh in X-Men Origins: Wolverine on February 16th, 2009
I’m liking what I see so far
SNIKT! Berserker Rage!
Posted by Tosh in X-Men Origins: Wolverine on February 11th, 2009
Finally a true Wolverine game. I’m glad they took the more violent, bloody route. It’s how Wolverine is, he’s a killer when need be. If you read the Wolverine comics, you know how violent they are at times.
Imagine this: Wolverine, body riddled with bullets, climbs atop a helicopter. He bursts through the window, grabs the pilot and lifts the body up to the rotors. The pilot’s head gets shredded apart.
Welcome to X-Men Origins: Wolverine. One could talk about the various nuances of its gameplay, but overwhelmingly only one aspect of the game truly stands out: it’s violent. Really, really violent.
It shouldn’t be surprising that X-Men Origins is so bloody. It is, in fact, about a man who has deadly claws coming out of his hands. For too long, the big-budget Hollywood movies and video games have presented a neutered Wolverine. X-Men Origins: Wolverine wants to tell the story of a man who’s very, very angry at those that created him — a weapon of war.
Seems like he will have some killer moves to. Ripping enemies in half, hacking off limbs, etc. And when Wolverine gets injured you’ll see bullets in his body, gashes from knife attacks. It will even show organs and bone before he heals, which happens in real time!
The gameplay will be similar to God of War in some ways. There will be interactive cinematic sequences. But they do it a little bit different:
While GoW has relied on QTE button presses, Wolverine tries to make these sequences feel more like gameplay. For example, when Wolverine fights a helicopter, players won’t have to wait for random buttons to appear on the screen. Rather, they use the same attack buttons to claw away at the windshield. Players have to dodge with the same button as the one in regular combat. Cinematic sequences have their buttons mapped to mirror regular gameplay sequences. It certainly feels a lot more natural than God of War.
I really like their approach at QTE events, sounds like fun
I’m really looking forward to this game. Hopefully it will be good and not another awful video game movie tie-in. But so far it’s seems to be coming along well.





Last 5 Comments