Archive for category X-Men Origins: Wolverine

SNIKT! Berserker Rage!

Check out the new gameplay trailer below, it’s looking great! You can even deflect rockets with his claws! The graphics itself look amazing too. They are using the unreal engine. This seems to be shaping up to be the first TRUE Wolverine game. You can play stealthy or just go berserk and rip everyone apart.

Some highlights from the live chat, and there will be a demo at some point.

Wolverine doesn’t die — but he can fall unconscious — we’ve developed a system of “Health and Vitals” — your main health is represented by your skin and muscle layer — once that gets ripped away your “vitals” are exposed. If your vitals take enough damage then Wolverine will drop unconscious just like he does in the comics. It is AWESOME to see all the muscle and skin heal up in real time, it was a major focus on development early on

Wolverine’s claws come out when ever you attack — you can sheathe them, but that’s just for fun, because as fans we wanted to add that in. You heal whenever you aren’t taking damage.

Yes I’m a huge fan of Wolverine — the moment in the game I’m most proud of, the moment we said from the beginning we had to get in — was the fight with the Sentinel — he is a 200 foot tall mutant hunting robot and Wolverine has to fight him one on one! It is everything a Wolverine geek has always wanted. I also love the free fall fight with Agent Zero’s helicopters.

Someone not sure of buying this — this is not just a great movie game but a great action game — I KNOW people are going to think other action games feel sluggish once they try Wolverine. People are going to be begging to lunge at enemies from 40 feet away, wishing they could move as fast and smooth as Wolverine.

The enemy you saw is a “Goliath” if you do the “Quick Kill” move on him, you rip his arm off and beat him with it.

The other favorite “Quick Kill” in the game for me personally is when you force the enemy’s shotgun under his chin and …. blam!

Video: Wolverine is one angry, awesome dude

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X-Men Origins: Wolverine Live Q&A

Project Lead Dan Vondrak is available for questions now at this link about X-Men Origins: Wolverine.


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X Men Origins Wolverine Gameplay

I’m liking what I see so far 🙂

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SNIKT! Berserker Rage!

Finally a true Wolverine game. I’m glad they took the more violent, bloody route. It’s how Wolverine is, he’s a killer when need be. If you read the Wolverine comics, you know how violent they are at times.

Imagine this: Wolverine, body riddled with bullets, climbs atop a helicopter. He bursts through the window, grabs the pilot and lifts the body up to the rotors. The pilot’s head gets shredded apart.

Welcome to X-Men Origins: Wolverine. One could talk about the various nuances of its gameplay, but overwhelmingly only one aspect of the game truly stands out: it’s violent. Really, really violent.

It shouldn’t be surprising that X-Men Origins is so bloody. It is, in fact, about a man who has deadly claws coming out of his hands. For too long, the big-budget Hollywood movies and video games have presented a neutered Wolverine. X-Men Origins: Wolverine wants to tell the story of a man who’s very, very angry at those that created him — a weapon of war.

Seems like he will have some killer moves to. Ripping enemies in half, hacking off limbs, etc. And when Wolverine gets injured you’ll see bullets in his body, gashes from knife attacks. It will even show organs and bone before he heals, which happens in real time!

The gameplay will be similar to God of War in some ways. There will be interactive cinematic sequences. But they do it a little bit different:

While GoW has relied on QTE button presses, Wolverine tries to make these sequences feel more like gameplay. For example, when Wolverine fights a helicopter, players won’t have to wait for random buttons to appear on the screen. Rather, they use the same attack buttons to claw away at the windshield. Players have to dodge with the same button as the one in regular combat. Cinematic sequences have their buttons mapped to mirror regular gameplay sequences. It certainly feels a lot more natural than God of War.

I really like their approach at QTE events, sounds like fun 🙂 I’m really looking forward to this game. Hopefully it will be good and not another awful video game movie tie-in. But so far it’s seems to be coming along well.

X-Men Origins: Wolverine – Gallery

NYCC 09: Wolverine ‘Claws of Olympus’ hands-on

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