Archive for category X-Men Origins: Wolverine
Project Lead Dan Vondrak is available for questions now at this link about X-Men Origins: Wolverine.
I’m liking what I see so far
Finally a true Wolverine game. I’m glad they took the more violent, bloody route. It’s how Wolverine is, he’s a killer when need be. If you read the Wolverine comics, you know how violent they are at times.
Imagine this: Wolverine, body riddled with bullets, climbs atop a helicopter. He bursts through the window, grabs the pilot and lifts the body up to the rotors. The pilot’s head gets shredded apart.
Welcome to X-Men Origins: Wolverine. One could talk about the various nuances of its gameplay, but overwhelmingly only one aspect of the game truly stands out: it’s violent. Really, really violent.
It shouldn’t be surprising that X-Men Origins is so bloody. It is, in fact, about a man who has deadly claws coming out of his hands. For too long, the big-budget Hollywood movies and video games have presented a neutered Wolverine. X-Men Origins: Wolverine wants to tell the story of a man who’s very, very angry at those that created him — a weapon of war.
Seems like he will have some killer moves to. Ripping enemies in half, hacking off limbs, etc. And when Wolverine gets injured you’ll see bullets in his body, gashes from knife attacks. It will even show organs and bone before he heals, which happens in real time!
The gameplay will be similar to God of War in some ways. There will be interactive cinematic sequences. But they do it a little bit different:
While GoW has relied on QTE button presses, Wolverine tries to make these sequences feel more like gameplay. For example, when Wolverine fights a helicopter, players won’t have to wait for random buttons to appear on the screen. Rather, they use the same attack buttons to claw away at the windshield. Players have to dodge with the same button as the one in regular combat. Cinematic sequences have their buttons mapped to mirror regular gameplay sequences. It certainly feels a lot more natural than God of War.
I really like their approach at QTE events, sounds like fun I’m really looking forward to this game. Hopefully it will be good and not another awful video game movie tie-in. But so far it’s seems to be coming along well.
Still no “gameplay” footage yet, but the CGI looks great.
Finally a game that isn’t toned down from the comics. This game should be a true Wolverine game, I hope anyway. It will be a lot more gory, you can slice limbs off, you’ll be covered in blood. You’ll even heal in real time. Since it’s based off the movie, it would be neat to go back to his childhood briefly and control a child wolverine with bone claws
Vondrak explains: “I’ve read reviews of Wolverine games, I’ve played previous X-Men games, and you just hate it when you’re like, ‘This isn’t what it’s supposed to be like to fight this guy. I’m Wolverine. How come I can’t ever just grab a guy and rip him in half?’ Yeah, absolutely — let’s do that. Nothing’s holding us back.” Origins, free from childish comic-book associations, is more in line with the darker corners of Wolverine lore. In the intense introductory cut-scene created by Blur (responsible for eye-popping CG scenes in everything from Tomb Raider: Underworld to Halo Wars), Wolverine brutally dices up a handful of soldiers — and he’s covered in blood by the end. Over the course of combat, Wolverine can turn around enemy shotguns and knives on their owners, lop off limbs and layers of flesh unprotected by armor, and turn unwitting bad guys into a shower of meaty gibs with a spinning claw-drill maneuver. We even watched him decapitate a protesting soldier on the blades of a helicopter. It’s a bit grotesque at first (and certainly surprising), but it makes a whole lot of sense when dealing with such a fundamentally deadly character — especially one in his less-bridled earlier years.
Raven showed us the fruits of their labor — slices of a few different areas and a boss encounter — during a recent trip to their Madison, WI, offices. While they weren’t ready to put the controller in our hands, two things are eminently clear even from watching: Origins looks to stay true to the most appealing aspects of the character, and the polished presentation will surprise anyone clinging to the cynical “movie game” stigma.
So it seems to be coming along nicely. Please don’t disappoint all the Wolverine fans out there, or we will equip our claws and come find you!
Official Game Site – Very cool sound fx