Archive for category X-Men Origins: Wolverine

CGI X-Men Origins Wolverine Trailer

Still no “gameplay” footage yet, but the CGI looks great.

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SNIKT! My game is going to be awesome bub!

Finally a game that isn’t toned down from the comics. This game should be a true Wolverine game, I hope anyway. It will be a lot more gory, you can slice limbs off, you’ll be covered in blood. You’ll even heal in real time. Since it’s based off the movie, it would be neat to go back to his childhood briefly and control a child wolverine with bone claws 😀

More Wolverine Screens here

Vondrak explains: “I’ve read reviews of Wolverine games, I’ve played previous X-Men games, and you just hate it when you’re like, ‘This isn’t what it’s supposed to be like to fight this guy. I’m Wolverine. How come I can’t ever just grab a guy and rip him in half?’ Yeah, absolutely — let’s do that. Nothing’s holding us back.” Origins, free from childish comic-book associations, is more in line with the darker corners of Wolverine lore. In the intense introductory cut-scene created by Blur (responsible for eye-popping CG scenes in everything from Tomb Raider: Underworld to Halo Wars), Wolverine brutally dices up a handful of soldiers — and he’s covered in blood by the end. Over the course of combat, Wolverine can turn around enemy shotguns and knives on their owners, lop off limbs and layers of flesh unprotected by armor, and turn unwitting bad guys into a shower of meaty gibs with a spinning claw-drill maneuver. We even watched him decapitate a protesting soldier on the blades of a helicopter. It’s a bit grotesque at first (and certainly surprising), but it makes a whole lot of sense when dealing with such a fundamentally deadly character — especially one in his less-bridled earlier years.

Raven showed us the fruits of their labor — slices of a few different areas and a boss encounter — during a recent trip to their Madison, WI, offices. While they weren’t ready to put the controller in our hands, two things are eminently clear even from watching: Origins looks to stay true to the most appealing aspects of the character, and the polished presentation will surprise anyone clinging to the cynical “movie game” stigma.

So it seems to be coming along nicely. Please don’t disappoint all the Wolverine fans out there, or we will equip our claws and come find you!

X-Men Origins: Wolverine Is Going To Be Awesome


Official Game Site – Very cool sound fx 😀

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X-Men Origins: Wolverine Game [Update]

The movie is coming out in May 09 last I saw. But will this be a good Wolverine game? The last one was “Wolverines Revenge” for PS2. It wasn’t bad, I liked the stealth aspect and using Wolverines senses.

Only info on this game right now is a screen shot. But what I would like to see is more stealth, since he is very good at that when need be, and more brutal gameplay. What I think would be cool is when he gets hurt you can actually see it, and when he heals you can see the progression of it. Then use his claws to destroy the environment in realistic ways and climb up objects with his claws.

I’m a huge Wolverine fan, so I’m hoping this game delivers. I even have my own Wolverine claws, they are a backup pair on the first X-Men movie set, that wasn’t used. Anyway, what do you want to see in a Wolverine game?

X-Men Origins: Wolverine in EGM’s January issue, first screenshot released


Well one of my wishes is granted 🙂

His skills have also been pushed to the limits here, with gameplay enacting lighting-quick combat, evasive maneuvers, in-depth combo attacks, and a whole slew of cool, brutal finishing moves. To top all of that, you get to see Wolverine heal himself, thanks to his mutant regenerative power, right before your eyes in real time.


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