Archive for category Xbox 360 software
YourRhythmics
Posted by Blackstaffer in PS3 software, Xbox 360 software on November 20th, 2007
If you’re a long-time reader of this site, you’ll know that I enjoy rhythm games from Harmonix like Frequency, Amplitude, and Guitar Hero. You’ll also have guessed that I’m looking forward to Rock Band.
While I’m not great at these games (the Hard difficulty is really hard for me!), I still enjoy them. And so does my friend Todd, who I’ve mentioned here before. He has a 360, and enjoys rocking on that platform. The two of us decided to create a new site dedicated to talking about these rhythm games, and we called it YourRhythmics. So feel free to drop by and add to the discussion.
Note that we’re still working on choosing a theme, so don’t be surprised to see it change now and again.
Ranting at The Orange Box
Posted by Blackstaffer in Xbox 360 software on October 18th, 2007
I know I know – The Orange Box isn’t available for the PS3 yet. In case you haven’t seen/heard a review of the latest from Valve, check out the video below.
But a review is not really what this post is about. This post is about complaining. Again. And I will keep complaining until developers GET IT. So here we go.
Last night at Todd’s place he put The Orange Box disc into his 360. First Todd showed us Portal, a mind-bending puzzler which looks like a boatload of fun but is a single player game. So we just take a quick gander and then moved on – cool stuff, but not for us right at the moment. We also looked at the single player Half Life 2 Episode 2 briefly, and it looks like fun too. But then we came to the star of the show, at least if you had “multiplayer” on your minds as we did. Team Fortress 2. We boot it up and lo and behold – NO SPLITSCREEN SUPPORT. What the heck? Todd was pissed. I was pissed. Steve was pissed. So here’s yet another game that should have had 4 player splitscreen support, but didn’t.
Are developers getting lazy? Do they not think we want splitscreen? What’s the deal here? Why isn’t splitscreen a priority for developers anymore? Guess what Valve? WE WANT SPLITSCREEN. Before trying to play Team Fortress 2 we played PGR4. Which still doesn’t measure up to PGR2, BTW. Dumb classification system for cars, not as many tracks, etc. (At least they improved the menu system over PGR3.) But also: NO FOUR PLAYER SPLITSCREEN. Two player splitscreen isn’t enough. The PS3 and 360 are the most powerful gaming consoles ever. EVER. I think they can handle splitscreen. Let’s see it!
Now that I got that off my chest, here’s a somewhat-funny review of the game:
17 new Halo 3 screens
Posted by Blackstaffer in Xbox 360 software on November 29th, 2006
So just what is the competition up to? You can see some Halo 3 screenshots at the link below. They look quite nice, actually. Some of them look more like something from Unreal Tournament, I’m looking forward to playing the game at my friends’ places, because I’m sure they’ll both be picking it up. Halo 2 was a lot of fun, and we especially had a lot of fun playing King of the Hill.

Lights up on The Darkness
Posted by Tom in D, PS3 software, Xbox 360 software on October 12th, 2006
Starbreeze, developer of the highly rated xbox sleeper hit The Chronicles of Riddick: Escape from Butcher Bay, have unveiled the first gameplay movie of their PS3 and xbox360 title The Darkness. The game is based on the Top Cow comic book series of the same name. You play Jackie Estacado a superhero of sorts with a power inherited down family lines- The Darkness. This allows the user to create anything they desire… even minions, but these creations disolve in the light. A challenging thing to pull off in video game.
The video implies a new kind of gameplay dynamic added to the traditional first person shooter with your character’s creations helping you and the ability to use your dark powers like tentacles to pick things up, explore distant areas and throw large items them around… impressive stuff and that is without mentioning the black holes you seem to be able to create too! The lighting is very impressive too, bringing to mind the quality of a game like FEAR. Whilst the physics and graphics look impressive, the AI is less so, but it is worth noting that this video was created for E3 2006, so the game has probably progressed drastically since this video was made. The TV at the end highlights an odd new feature whereby the player can watch… err… TV. Apparently the game will make full use of Blu-ray to give the PS3 version extra watchable TV footage.
The game is due out in the first few months of 2007.



Last 5 Comments